How Brian Eno managed to piss in Marcel Duchamp’s famous urinal
dangerousminds.net
dangerousminds.net
Edit: well it seems that was wrong, so let's derail the thread some more with a strong recommendation to watch "F for Fake", and a long Twitter rant I found about how to approach the "are video games art" conversation. https://twitter.com/ForgetAmnesia/status/882933955174989825
If you don't have time to watch a two hour documentary, at least watch this part, which is beautiful.
It's part of something broader. A lot of people seem to need whatever they enjoy (science fiction / comic / video games) to get a seal of approval as great and serious art. They complain that people don't respect the art they enjoy. Of course, when someone tries to do something serious in the genre/medium they complain that it is the wrong kind of whatever. You're supposed to respect first-person-shooters and space opera as great art. They don't want you to make anything that actually tries to be literary.
contemporary art is the current physical limitation of this logical extreme. art today is about trying different media through which they can get a reaction out of you.
And if that were all that were wrong with it, it'd be a petty criticism, but this attitude--of assuming every critic is an elitist snob--just pervades the whole thing. Critics don't hate Thomas Kinkade (dude gets his name wrong, also, twice) "because he mass produced his art"--so did Warhol, so do most modern artists on some level. They hate him because his work is kitschy and boring. It's the elevator music of painting.
Contra the author, comics are taught in higher education. There was a whole furor roughly a year ago because religious students at Duke were angry about being assigned Fun Home. There are academics who specialize in science fiction, who write about comic books. This entire long thread is against an enemy that doesn't exist anymore.
I think the Kinkade point wasn't about mechanical mass production but mass appeal. Critics might not like the work but he sold zillions of prints. There's clearly a disconnect between what people think is good and what gets praised as good.
But it's silly to act as if dislike of games never has anything to do with quality. A lot of games, even now, have stilted dialogue, poorly-considered plots, inept voice acting. They're bad _as games_, and this applies even to many of the widely-praised ones. It's counterproductive to act as if lack of coverage for games has nothing to do with this.
Many people like Thomas Kinkade. Many people like hundred-hour long video games with badly-dubbed dialogue, repetitive battles, and lots of bugs. People should be allowed to like what they like, but that road goes both ways. Critics aren't obligated to pretend they enjoy things that actually make them miserable, just because that's what people are buying.
Not sure how far back "modern" goes but Florence was full of workshops[0] during the renaissance. A lot of the good stuff (David IIRC) was produced by teams of professional artists to some degree.
[0] http://matthewgream.net/Professional/HistoryOfArt/workshops_...
This piece is part of the DaDa art movement. They were not so much making fun of the art world as they were deliberately revolting against the world. It started about the same time WWI did and it's mostly symbolic of people (not just the artists) rejecting a society that could cause such a massive war.
[1] https://munchies.vice.com/en_us/article/8qkvab/a-janitor-thr...
"Since “decommodification” was one of the buzzwords of the day, I described my action as “re-commode-ification.”"
[0]: There are 13 of them: 8 regular, 2 for museums, 2 proofs, 1 prototype (which was not listed officially at that time). Apparently they made at least four other unsigned replicas at that time under the direction of Duchamp.