It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.
It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.
Many modern mobile games are literally just mindless busywork with an option to pay money to skip some of the busywork. The whole "clicker" genre is totally mindless.
There are plenty of games that fit your criteria, so maybe you're just playing the wrong types of games?
It was fun to test my without a reset button and waiting 10 minutes.
If only some games had less busywork as part of their gameplay.
To reply @stdbrouw and @ericdykstra: I hate grinding. Old-school RPGs and mobile F2P games are guilty of this. But all other games that have random collectibles in an open world, or "do X Y times" trophies/achievements are just adding stuff to keep you busy. I heard some people like this, but it's not my thing.
Like grinding in an MMORPG? I'm not so sure.
Is this a joke?
A huge number of games have mindless busywork as part of the play. Whole genre's are based on it.
You're trying to achieve/build/win/unlock X? Great, spend the next 14 hours mindlessly and repetitively mining rocks until you can't carry any more rocks, and then putting them in the rock store, and mining more rocks!
If only some games had busywork as part of their gameplay
Mass Effect, Fallout 4, and Destiny come immediately to mind. Considering that I don't play a wide swath of video games, I'm sure I've missed many more.
"As mankind's last and best hope, busy though you might be, you're the only one qualified to get the old woman's cat out of a tree."
Out of curiosity - as opposed to?
Try Mass Effect