Tencent to limit play time of top-grossing game for children
reuters.com
reuters.com
Basically, the Chinese government/media started to scrutinize tencent's games and found that it was 'poisoning' the young players' mind. Tencent briefly lost $14B right after the Chinese Government comments.
For one, when a company's shares fall in value - the company's finances have little effect apart from increased cost of capital raised in future through equity.
When talking about public companies it is accepted practice to shorthand market cap movement as "gains" or "losses" and the way this is generally disambiguated from earnings is through a reference to the exchange or a particular earnings report.
Should've been shares or shareholders of Tencent; public companies rarely hold significant stock of their own on the balance sheets in comparison to public float. It wasn't Tencent that suffered the loss but the shareholders.
Mentioning the stock exchange makes no clarification whatsoever, could've been a follow on offering that lost $14B due to investor concerns or a corporate debt/bond issuance that went awry.
No it isn't. Would love some citation on that.
It looks like mobile games had somehow escaped this, until now.
This would be enforced at the device OS level.
Some categories of games would be excluded.
Bit of a nanny-state thing to do, so Australia would probably be the first to implement it.
I don't necessarily think this would be a good idea, but... Thoughts?
Does Google Play work in China?