I think you're underplaying this. The Redux apps I've seen thread data through a great many layers - action creators, actions, reducers, sagas, schemas - and I think it's fair to say that compared to other projects, Redux apps have very long 'chains of operation' (I want to avoid value-laden terms like 'structure' or 'bureaucracy').
Is it worth it? I'm not sure. The Redux apps I've seen have used this 'highly formalized' approach to handle quite simple interfaces. Maybe I'd have different feelings if I was writing something bigger?
It's not that I hate Redux, or think it out and out 'sucks'; but I've worked on a lot of projects and first Redux ones I've worked on seem unusually difficult to reason about, and a few of my colleagues share my feelings. We feel like it is hard to reason exactly what an event or command exactly 'does', and that the diffusion of behaviour across files plays a part in that.