How I sold 172 copies of my HTML iPad app in the first 8 days
swarmsg.com
swarmsg.com
uhhh, if it's "much deeper than chess" then it definitely takes decades to master.
One shouldn't claim to be deeper than chess without knowing the first thing about how much it's possible to study chess.
Even humble Poker has provoked some sharp minds.
Note: Combinatorial Game Theory has almost no overlap with Game Theory. Interestingly Combinatorial Game Theory has some analogies in topology. You can for example give meaning to the temperature of a game.
Uhhh seriously?!
I know the certificate/provisioning profile stuff was broken and hard to get right in the beginning. Like 2 years ago. But now you spend 3 minutes in a Wizard and you have setup your certificates and profiles.
1-2 weeks is very extreme though.
Is ~20+ sales per day considered good / high for a just-released iPad application?
Only if your plan to make money is to make a cheap, one-time-use $.99 app. If you're working in a niche or two, you can make $100/day, consistent for months/years.
Thats firsthand experience, by the way. Not me blathering on about what I think is possible.
I'd like to build an app for iPad and Android tablets so HTML5 seems the way to go. I've looked at Appcelerator and also Sencha - the latter seems to be geared more towards mobile sites rather than apps (though these can be wrapped into apps using something like Phone Gap).
It'd be a nice bonus to have a separate mobile site but native apps are my first priority.
Appreciate any thoughts.
- Appcelerator transforms HTML and JS (built around its own client library) into native apps with native components.
- Sencha builds HTML5 sites using CSS3 to mimic native components and behaviors. These sites can potentially be wrapped with Appcelerator (using a Web View), Phone Gap or similar to be submitted to the Apple App Store/Android Market.
Looks like the advantage of Appcelerator is the speed and UI consistency of using true native components - and perhaps a greater chance of Apple including it in the App Store since the output (I think) is entirely Objective C. Advantage of Sencha is getting a HTML5 mobile site "for free" (if your main aim is to build apps) and in some cases more flexibility since the Appcelerator libraries don't exposure all the native functionality.
In my case I want to build something around Maps. The Appcelerator Maps component is just too limited to fit my needs right now so I'll be going down the Sencha route.
Hope this is helpful to someone. Let me know if I've missed/misunderstood something along the way.
It's a little confusing in Justin's case as he is using it to host a UIWebView which is running his game. You can do the same thing in Objective-C with a few lines of code and some magic mousedrags in Interface Builder. However, I believe he is also using Appcelerator's sqllite bindings to save game state from the UIWebView. You can also do this in Objective-C by making your own bridge from the UIWebView using intercepted custom URLs (which always feels like a dirty hack - not as clean as Flash's DOM injection using ExternalInterface).
Btw, Justin is part of a two person podcast I listen to regularly. I'd recommend subscribing:
>>For me these stats and reviews are amazing. More than I could have hoped for."
59 and 68 sound like very low sales/day numbers for an app that is featured on the front page of "New and Noteworthy"
The numbers may indicate that the market for this app is fairly small or that some changes (in feature or price or ....) are needed to make the app more attractive to users.
I understand that it is a catalog and not a store. I didn't mean to imply that the exact webpage you linked was a storefront.
How would Apple try to cash in on these when most of them are free or tied to a service that I assume a lot of developers created the webapp for in the first place, rather than have to fork over 30%/pay the $99 iOS Developer Program fee/deal with review hassles with Apple?
Other than the OP I have seen other complete applications built on top of web technologies. I can believe that there are some web devs who would be willing to have their app reviewed and do the revenue share if it meant they didn't have to worry about setting up a store front and handling payments.
I'll call.