3D Video Hazardous to Your Health
audioholics.com
audioholics.com
I played around with stereograms a bunch when I was 12 or so. I got to making my own using graph paper, creating a random dot pattern, and then carefully repeating it with adjustments to generate the desired depth cues when viewed with crossed vision - the near approach - or parallel vision, the far approach.
So, I did this for many, many hours over a period of weeks. The most practical upshot - if you can call it practical - is that I'm now extremely good at "spot the difference" puzzles, as I can change the intersection point of my eye gaze at will, even to the point of infinity (parallel gaze) and slightly beyond (so that my eyes are actually looking outward in slightly different directions). The practice of conscious control also decouples corneal focusing from gaze direction as desired.
Another slight plus is that I find it reasonably easy to relax my eyes, putting on a "1000 yard stare", including distance-focusing my eyes. I often do this when I'm sitting by the computer, but caught up in thought. FWIW, I'm slightly short-sighted, but have experienced no loss in visual acuity in 20 years of almost entirely indoor, close computer work.
I feel pretty confident from my personal experience in saying that I'm not afraid that there will be any side-effects from 3D video. But I am only an anecdote, and I don't own a television, much less would I consider buying a 3D TV.
As the article says, 3D in moderation for adults is fine. The article is mostly concerned about the development of children's visual pathways during their critical periods.
Secondly, if you read the article, you'll see that it's titled "3D video hazardous to your health", not "3D video hazardous to your kids' health". The article also conjectures that "one can surmise that it’s also never too late to learn bad habits that could create visual problems". So, if you read the article carefully, you'll see that it is not mostly concerned with the development of children's visual pathways, but rather is interested in promoting fear for adults too.
It's not even like 3D images are a completely new invention. The article even mentions stereograms, which have been around for many years, force your eyes into a position that's even more extreme, and have been really popular at one point. I don't remember a widespread outbreak of lazy eye because of those pictures.
There are reasons previous attempts to mass-market polarized stereo 3D -- a technology over 50 years old -- keep petering out after short periods of enthusiasm.
As evidenced from the SRI/Sega experience, this demonstrable lingering effect on stereo vision is a major factor.
There are alternative stories that can explain why 3D headsets, in particular, failed, independent of SRI tests etc.
Computers were much slower, and the visual update speed (presuming gyroscopic control) likely lagged the rendered 3D view quite badly - and IMHO this is a much worse problem that could cause motion sickness, but need not apply to 3D video displayed on a flat surface in a fixed position relative to the viewer.
3D headsets also have significant usability and social use problems. They may be heavy, tiring to wear, bulky, tedious to transport, geeky and exclusionary to use. They may even leave one open to practical jokes, as they may act like a blindfold; or unpleasant surprises. I know my gf hates it when I surprise her when she's wearing headphones.
3D video, meanwhile, normally requires that everyone wear special glasses. That's a fad that gets tired pretty quickly, and turns TV into a more binary watching / not-watching experience.
Personally, I'm not particularly afraid of gaze focusing issues arising from 3D video. I am, however, quite skeptical that it will ever be more than a gimmick that fades after a year or two of hype, while it still has accessory and viewing angle requirements.
I mean, 3D is nice for a change but I just feel like it was the new way for companies to create another high priced product to make people want to replace their already expensive and recently bought TVs without that much value being added to the product.
However, it seems to me that these would actually be better because they would make your eyes change thier depth of focus more.
Looking at sterograms can actually improve your vision by strengthening eye muscles that aren't frequently used in our computer - don't go outside and change focus much - age.
At least every 20 minutes look away from the monitor at something (the ceiling in the far corner, ideally out a window) at least 20 feet away for 20 seconds.
I have a pair of computer prescription glasses. They seem to have helped me vision from declining more.
Whether this is a serious issue or not, time will tell.
So I guess the moral of the story then is to combine the 3D technology with a projection system that puts the image at close to infinity (like http://www.mikesflightdeck.com/Scenery_display_2.htm).
I've played around with this lens approach for flight simulators, and I have to say that having the image near optical infinity makes a much larger impression than you might think. You are actually looking through the screen, not at it. The quality isn't great, but it greatly adds to the feeling of immersion. I think this is more important than 3D, since stereoscopic vision really only works at quite short distances.
Those actually physically have the light reflect to your eye from different positions in the "z" direction.
They seem to have a number of techical problems though that would prevent them from being ubiquitous.
It's not obvious to me that the "risk" talked about in the article is real, though. It seems that what they talk about in the article is that strabismus is when your stereoscopic vision does not develop because one eye does not align properly to your viewpoint. This is fundamentally different from the fact that your 2 eyes have to align slightly differently when viewing 3D video compared to the normal world. If you have strabismus, 3D video just won't work. It seems like a stretch to say that because you have to shift your aim point, you will lose the ability to align your eyes properly completely. In fact (like barrkel hinted at, too) it seems like this would be practice, not detrimental.
But this is obviously only speculation on my part...
Sounds like it may be a way to turn your kid into an artist :D