Crytek's 3D implementation only results in a 1.5% performance hit
videogamer.com
videogamer.com
Given that Crytek has been incredible inventive with "faking" otherwise costly graphic effects (e.g. http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion ), I believe their 3D implementation is good enough to at least fool the human eye.
Any idea how this could be achieved? Could the Z-Buffer used for this somehow?