Why I loathe the new app switcher in iOS 11
ericasadun.com
ericasadun.com
I personally like the new iPad UI - it makes it a lot easier to task switch to an app that may be several apps back in my history, and enables great drag-and-drop capabilities.
Apps are shown by recent-use, so that takes care of "which I'm using for this task now".
So why are we making it harder for them to do things that they definitely need to do? I think the only opinion we've heard so far has been "because that's what Apple wants users to do".
This is typical Apple - they are totally ignoring what users actually need to do and acting like it's a superior design. Next thing you know, they'll provide no means to resize a window by any corner or edge on Macs. Then Apple evangelists will defend that decision for years and years as if it were somehow better (or "just different"...but definitely not worse than anything else!)
The app close buttons are indeed too small, though. Maybe they only tested them on the iPad Pro with the Pencil? (Or they're trying to discourage people from closing apps, so as to put the pressure back on developers to make sure their apps aren't bringing the system to a crawl even when in the background.)
Really I like everything about this change.
It's EXACTLY the same visual design as the delete app button.
When designing anything you should keep the extremes in mind. In this case that would be my 60+yo mum and dad. I'm almost certain that they'll see that black X and think it will delete their solitaire game/Facebook etc.
Another anecdote, my dad got an iPhone recently from an old feature phone. One month he got a big data bill, supposedly because of background data. Now he religiously opens the task switcher and kills apps when he's done with them. It gives him a sense of control.
Apple had amazing people working on the UX for iOS. Once there wasn't a challenge any more these guys moved to new problems, leaving others who weren't as passionate driving the UX.
Swiping up from app list was next best thing and its sad to hear this has been removed.
The idea that exit buttons are redundant is completely missing the point. Reset, restart, save, quit - it's fundamental to software design but somehow these concepts have been demoted.
That might be legit as a wish, but it's not an encouraged (or expected) use case in iOS though. The default is "return where one had left", so this is in some way an abuse of the system to do something it can manage, but wasn't designed to offer.
In which case it's expected that it might clash with other UI choices.
Open a few browser tabs for example, you're shopping for new shoes. Find shoes. Close browser. Makes no sense that tomorrow you open the browser and your 15 shoe tabs from yesterday's session are still there when all you want is your home page.
Ever tried closing 15 tabs in iOS Safari? That's 15 taps.
Likewise, the "don't need to save" idea is flawed too, with plenty of examples why a good old save button actually makes more sense that having the OS save every single change you make, even the mistakes.
I'm also with the OP on icon confusion. The one that always gets me is the bookmarks icon in iOS Safari. I always press the little book icon when I want to save a bookmark. No... that's not right. Must press the '+' button to add a bookmark. The actual bookmark icon is for retrieving bookmarks, not saving them. I'm only human though, so I reach for the book when I want to perform a bookmark action. I guess I'm wrong every single time.
Maybe next weekend I’ll spend the time to write a CADisplayLink debugging app to demonstrate the performance penalty of leaving apps open in the background...
How anyone can think the iOS app switcher is the pinnacle of design baffles me.
My absolute favorite change with iOS 11 was the removal of unnecessary labels. As a young millennial who has been using iOS for almost half of my life those tiny little blips of text scattered everywhere are completely redundant and simply add noise to an otherwise clean looking OS. You could replace every icon with a blank oval and I could navigate my phone just from the locations of the buttons.
This may well turn out to be the new "touch typing". "Who looks at their phones to drive them? It's all in finger memory." (It's only old people like me who need to watch where their fingers are going...)
I welcome the double home-tap to bring all that crap to foreground. Swiping left or right from there (even on iPhone SE) I welcome wholeheartedly but honestly I rarely "kill" an app from there anyway unless network changes.
Flipping back and forth from this writing, every grievance can be supplemented with "if you're natively right-handed" I guess. And that last sentence, much like my comment; why even fucking write this...
The provided screenshot doesn't show that. Rather it shows large window icons and big enough targets for everything.
The rest of the post goes downhill fast.
Not to mention that it fails to account for all the ways in which the new app switcher (and assorted options mentioned, control center, etc) make iOS 11 a much more powerful machine.
One other thought: I think the author is a bit harsh on this particular UX on iPad primarily because the author is omitting (or forgetting) the fact that when a user enters the app switcher he or she will likely already be anticipating the primary area of focus on the screen that appears and will tunnel-vision his/her focus to only that region of the screen. In other words, after using the new app switcher a dozen or so times the user will unconsciously focus on only the region of that screen they know contains the actions he/she is looking for and they will do this in a anticipatory fashion since we are, after all, relentless pattern recognition machines. So I argue that what the designers have done here is to maximize instantaneously available information density while simultaneously utilizing classic visual design cues (such as "items in closer proximity to each other have similar purpose") to create 3 primary regions in which, per any given usage of the app switcher, a user is likely only focusing on one region. Here's a quick visualization I've done, a sort of heatmap of how user's would likely process this UI:
The light areas are the areas which users are most likely to focus on and they'll only be focusing on one of three regions most the time. The darker areas are there as increased available information density but the overall UI design is done well enough so that these darker areas should not negatively impact the "80% of the time" lighter areas but instead only serve to help the user during the "20% of the time" scenarios.
So even when a design is perfect, it just has to be changed eventually because everything has to be reviewed and modified.
a) which design is perfect?
b) which elements do users not complain of it being "stale" when it hasn't been changed in a while?
I still find way too many people who are convinced that every app shown in the app switcher is using up their battery or actively running. I suspect this is the audience that will be most annoyed by the change.
2 years later and it's completely frigging useless, nobody's been able to demonstrate a useful feature for it and outside of techy Internet forums I've yet to meet anyone who uses it on their phone. Every time I ask ~50% of people have it turned off because the incredibly laggy, counter-intuitive, and downright annoying "actions" were bothering them so they turned it off in settings.
Force touch belongs in the dust bin of history with wood grain UI and horizontal sliders on horizontal swipe interfaces.
There's so much more information on screen, you can configure what buttons appear in control center, and it's much harder to accidentally kill an app (I did this on accident with an upward swipe on iOS 10).
> But in iOS 10, they put AirDrop and Airplay controls on the first tab of control centre and music control is on second tab...
...in iOS 11, it's not. But those (generally) aren't usability declines as much as necessary rethinks about how apps and OS functionality should work. It's unfortunate that they sometimes break muscle memory, but I'd be much more worried if the iPhone still worked like the first version of it.
> Few more iOS iterations, and I think I'll switch to Android.
That will probably solve everything. /s
> That will probably solve everything. /s
It actually could. On Android, he can make his own LineageOS-based build and implement a completely custom UI.
This is fixed in iOS 11, everything is now on the first tab (and it's customizable).
In your opinion.
The global back button e.g. Search was specifically added to make the device more usable. You may not get lost and wonder how to get back but many users do.
And as for Swipe to Delete for music playlists I don't think Apple has ever used that paradigm when there is an button (cloud download) on the right side. If you think about it when a user is trying to download a song and they slightly move the table cell they might accidentally delete the song.
I actually disagree. Some things I don't like, but overall I think Apple's been making worthwhile improvements.
Thank god for that. I hate swipe to delete anywhere, very easy to accidentally trigger AND confirm.
(I also hate the "shake to undo" -- and I hate to imagine someone with disability/arthritis etc having to go through that, but I digress).
>In the iOS10 search bar, if you search an app and start that app, the 'search button' remains active on the top left, press on which leads you back to search. (Why would I want to go back to search after I've found my app?"
Because multitasking. I often want to launch several apps.
>As someone who listens to music wherever I go, I liked the music control access on lock screen. But in iOS 10, they put AirDrop and Airplay controls on the first tab of control centre and music control is on second tab, requiring a second swipe(I'm walking on road and I'd like least amount of distraction)
Then just use the headphone controls?
Design is not just what it looks like and feels like. Design is how it works.