No more confusions on tricky C declarations
c-faq.com
c-faq.com
template <class T>
T* new_align_1d(size_t d1, unsigned int align)
{
void* ptr = _malloc_align(d1 * sizeof(T), align);
return new (ptr) T[d1];
}
So, I'm defining a function new_align that takes a size and an alignment. I allocate enough space for a 1-dimensional array of the given size on that alignment, then use the placement operator to construct the actual objects in that place. Then return the pointer. Pretty straightforward. So let's generalize one dimension up: template <class T, size_t d2>
? new_align_2d(size_t d1, unsigned int align)
{
void* ptr = _malloc_align(d1 * d2 * sizeof(T), align);
return new (ptr) T[d1][d2];
}
You can probably see what I'm doing here. So what's the return type? And what's the syntax for specifying it? Since it's a template, we can't define a typedef to help us. (C++0x should allow that with parameterized typedefs.) The answer surprised me - I really had to look at the grammar and mechanically figure out what it was going to be.(Yes, I have to pass d2 as a template parameter - it's part of the type of the array and must be known at compile time.)
I'm so incredibly happy that 95% of the code I write now is in Python.
This has an added advantage (and burden) when calling the code. Since you access a field inside of the struct, you write extra names. The claim is that myList[0].fnList[0].fn(3) is more readable than myList[0][0](3). This can get cluttered with lots of nesting, but this kind of nesting usually screams "refactor me!" anyways.
I prefer a mix: make the common inner collections into data types, and typedef the rest. Doing it all the time creates too many little structs for my liking.
char *str[10];
str : [10] (*char)
char *(*fp)( int, float *);
fp : *((int, *float) -> *char)
void (*signal(int, void (*fp)(int)))(int);
signal : (int, *(int -> void)) -> *(int -> void)
(Oh. That last declaration did make some sense, after all…)Really, how did they manage to chose such an inconsistent, unreadable syntax for their declarations? Is there any rational explanation?
char *(*fp)(int, float *)
You now have a variable called "fp". Follow that pointer by putting a * in front of it. Call that function by passing it an int and a float pointer inside parentheses. Follow that pointer by putting a * in front of it. That gives you a char.Same kind of thing here:
char *strings[10]
You now have a variable called "strings". Index that array by putting an offset less than 10 inside square brackets. Follow that pointer by putting a * in front of it. That gives you a char.Here's a simpler example:
char *str
You now have a variable called "str". Follow that pointer by putting a * in front of it. That gives you a char.Here's the simplest example of all:
char ch;
You now have a variable called "ch". That gives you a char. char *foo;
Says that *foo will have type `char`. This sounds good in theory, but famously breaks down when things get more complicated (arrays of function pointers, multiple declarations at once, &c.).Basically a fully-fleshed out version of your idea.
char *foo[10][20];
The method described would indicate that this is a array 10 of pointers to array 20s of chars.This is incorrect. It is an array 10 of array 20s of pointers to chars.
+-----------+
| +-+ |
| ^ | |
char *foo[10][20];
^ ^ | |
| +---+ |
+---------------+
* foo is* an array of ten arrays of 20
* pointers to
* char
+-------+
| +-+ |
| ^ | |
char *foo[10][20];
^ ^ | |
| +---+ |
-----------+
It mentions, in rule 1, handling tokens of the form [] or [X], but not multiple occurrences of these.This is indeed rather nitpickish of me, but on the other hand, one thing that you at least need to know in that case is in what order you read the numbers - left-to-right, or right-to-left (is foo[10][20] a 10-array of 20-arrays or a 20-array of 10-arrays?). Not mentioning this leaves one (at least, it left me) with the impression that multiple occurrences were already handled by this rule as written, which is, as demonstrated, false.
int f(int ) // OK
int f(int i) // fail(1) Begin at the variable name, read from left to right, then go back to the name and read from right to left.
(2) Give precedence to expressions in parentheses.
For example: char (fp)( int, float * )
The innermost expression is (* fp). Nothing to the right of the fp. so read to the left: "* ", it's a pointer. Next, we go right and see an arguments list, so it's a pointer to a function taking these arguments. Go back to where we started and read right to left: Pointer to a function taking (int,float *) that returns a pointer to char.
char* str[10]; /* Better */ int* foo, bar;
could be interpreted as declaring two pointers, whereas: int *foo, bar;
makes it clear that only the first variable is a pointer. int* foo;
Started with C++ and people who do int *foo;
Started with C. I started with C++. int* i;
is an int pointer named i. int *i;
just looks strange.. an int named pointer i umm?Besides, declaring only one variable per line seems less cluttered to me, so I never get the
int* a, b;
confusion. int *i;
means "what's pointed by i is an int". int *foo;
means "foo is a pointer to int". But that's explained different from how it's written. More clearly, you can say that "foo" is an int. Then, doing int *foo;
foo = 50;
is obviously wrong because "foo" is not an int; however int *foo;
*foo = 50;
is correct.Similarly for arrays:
int *foo[50];
means "foo is an array of pointers to int", or "foo[5] is an int".From there follows that & is the antithesis of , and they negate each other:
int *foo; //foo is a pointer to int.
&*foo; //the address of the contents of foo
foo; // same as above, but shorter.In response to the original question, I think the answer is that
int *foo;
is a common way of writing it because that's the way the compiler resolves it. As mentioned elsewhere, int* foo, bar;
is equivalent to int *foo; int bar
so treating the star as part of the type can cause problems.But I agree fully - it makes a lot more sense to me to consider the pointer star as a flag on the type, not a modifier to the name. Just one of the many warts on C and C++ that make me happy I have to use them so infrequently...
[Edit: formatting, stars were getting swallowed when put inline]
The same thing happened to the post you're responding to, and that's why it's not making sense to you. The author really meant to say star-foo and star-foo[5], but instead italicized a bunch of text in between.
Don't know how I didn't realize that, given that my response got messed up so that my "corrected" version read exactly like the one I was confused about...
Please disregard everything I said, in that case. :)
The easier, more useful version: http://ieng9.ucsd.edu/~cs30x/rt_lt.rule.html
I'm blessed that even munging 15+ Linux c/c++ libraries lately I haven't run into anything requiring this - though my Intro to C class, at Merit College twenty five years ago did teach to this rule.
Hats off to you anyway...