iOS 11 turns the iPad into a different machine
techcrunch.com
techcrunch.com
There's no core functionality hidden behind 3D touch on the iPad, not least because the iPad doesn't have any 3D touch capability.
And back in the pre OS X days, tons of functionality was "hidden" with the option key. Things like saving the printer profile default were done by holding down option when clicking on the OK button. Again, not "essential" functionality, but very useful and known by those who had been using the system for years.
I think this type of hidden, but not essential to use, functionality goes waaaaay back in the DNA of Mac.
Option-click the wifi icon: special diagnostics info
Option-click the bluetooth icon: diagnostics info
Shift-Option-click the bluetooth icon: debug menu
Hold option while resizing a window: resize from both sides at once (see gif: https://twitter.com/dceddia/status/859518600931143680)
Option-click the sidebar icon: turn notifications on and off.
The option-resize window trick is crucial when you come across a monitor/video card bug that doesn't let you touch the edge of the window that you need to drag in order to bring the window on-screen. Just option-drag the opposite edge as a workaround.
- option + click on audio -> choose audio in + out
- option + drag on columns in finder -> resize all columns
One I find useful is option-right-click dock icon that force reveals the force quit menu item.
I also tried to search for how much NextStep used right-click contextual menus, but that's also something that's pretty difficult to find.
iOS has been consistently confusing and less intuitive ever since iOS 7, and iOS 10 and iOS 11 are only more so particularly the lock screens which are outright bizarre. They feel very much like they were built for designers, not for end users.
Come to think of it, a lot of what Apple does today feels like it was built for their own designers and not for users. Removing critical ports, 3D Touch, endless dongles, confusing UI and UX, the Touch Bar, awful low travel keyboards, etc etc
Apple used to pride itself in everything being obvious and everything just working as you would expect it to. Perhaps the biggest change in Apple post-Jobs is how that is missing.
Unfortunately, if you replace the keyboard on iOS you lose the quick dictation key because Apple doesn't let the third party keyboard initiate dictation.
Speaking of dictation, Windows is finally going to bring a dictation key to their virtual keyboard this fall so I'll probably switch from iPad to Windows for my tablet needs. I really hate all of the web browsers on iOS and Android.
Indeed Apple tying 3D touch to cursor control on the iPhones makes me resent it more because they then removed the feature from the iPhones without 3D Touch.
Or, more accurately, "that's orthogonal".
But the reason the iPads have it without 3D touch is because they have much larger screen estate (and also because they lack 3D touch).
People complain about iOS not being for 'power users', but when they add features in like a secondary click or more fine-grained control, people complain about it not being obvious. How obvious is right clicking on a computer to bring up special features?
Well considering that most mice have 2 or 3 obvious physical buttons I would say the right-click on a mouse is pretty obvious. It has also be deeply ingrained in every Windows user since Windows 3.11 (maybe earlier?)
If you want to see your notifications, just pick up the phone and swipe down from the top (since the screen will turn on automatically).
Sure, but have you used it on an older phone?
Just recently I was trying to explain how to unlock an iPhone 6 hand-me-down to a relative by pressing on the Home button now that slide to unlock is gone. They initiated Siri 90% of the time instead of unlocking the phone. Is that good UX?
The new lock screen/notification center combo is an abomination. I have an iPhone 6S Plus and am considering downgrading to iOS10 or jailbreaking solely because of the notification center fubar.
For the longest time, and made better in iOS10 - our primary mode of unfolding UI was directional. You swipe up and you get the control center. Swipe down to see your notifications.
Now we have this half brained implementation where direction is now secondary to virtual anchors. Swipe up to see your lock screen and last few notifications. Then swipe up to see older notifications. But don't swipe up from too far down or else you get your control center.
This is ironic given how terrible the iOS10 control center was with it's multi-direction paginating views. They appeared to learn their lesson and fixed the usability issue in their latest major revision. But here we are again, and it's terrible.
3D touch is totally different, and better than a long press. With a long press, you're stuck waiting on an animation to finish to continue with what you want to do. With 3D touch, you are able to instantly get to the menu you want.
I can admit that discover-ability is an issue, but this should be solvable by UX designers embracing the feature and highlighting when it would be useful to users.
I think you may need to find yourself a new crowd to roll with. 3D Touch becomes pretty intuitive after just a few hours of playing with a 3D Touch enabled device. It especially shines on the Apple Watch but it's also fantastic on the iPhone. Sadly, it's missing from iPad.
I have better things to do than train myself to use a phone.
Perhaps for me, who am not confused.
Other apps come as a DMG which launches an installer; some are just DMGs with files to drag to Applications.
You didn't double click the app icon - you double clicked the container that contains the app you are about to open or move/install to your apps folder. I think the drag and drop approach to installing apps is as easy as it gets.
No because ZIP files serve a completely different purpose so require a different workflow.
> You didn't double click the app icon - you double clicked the container that contains the app you are about to open or move/install to your apps folder. I think the drag and drop approach to installing apps is as easy as it gets.
Having a dialog walk you through the install is clearly requires less steps and less prior knowledge than having to teach the user they just opened a container and not an app (how would they know this?) and that they have to drag and drop to install.
Have you tried installing an APK file on Android? You get asked if you want to install it and you're done.
It used to be the case that Cmd-E ejected, but you rarely wanted just to eject (i.e. just remove the disk from the Mac), usually you wanted to Put Away, and that was Cmd-Y.
I miss System 7.
...I miss it, too.
I remember System 7.1 most for its purity of interface. Everything from 7.5 onwards seemed to be bolting on more bells and whistles in a faintly uncoordinated fashion, and OS X has continued that. 7.0/7.1 were simple, efficient and fast. Much of the featuritis in the last 25 years has been good, of course, but I would still kill to have the old Spatial Finder back.
If you turn on the Status Bar, when the toolbar is hidden, it hops up to the top of the window. Just like the old days. sniff
First, Apple shunned right click because it was difficult (in early computing era 80s and early 90s) for the common user to use -- in tests few used it, and even today, even in Windows land, most common folk can't master it.
Not because it "hid functionality". It was the inverse cause and effect actually: since Apple only had single-button mouse, they didn't want developers to make things only available in context menus, so they forced them to make them easily available for left button access. But the first consideration was how users interact with the mouse (and lack of right click skills in the average non computing savvy masses), not the hiding of functionality. They still offered control-click for right click and supported optional two button mice for advanced users since like forever.
Second, regarding hiding functionality Apple has since forever had all kinds of hidden options in menus, only available when you open the menu and press Option/Alt or click Option/Alt somewhere -- and other such cases of advanced (but hidden) features.
They never had an issue with having such hidden functionality, that you could use only once you knew it was there, meant for more advanced users.
The existing 'multi-tasking' on the iPad Pro is fiddly, and this was no easier. Apps were locking themselves to the Dock and I couldn't work out how to remove them. Switching between apps was far from "Cmd + Tab" of the desktop. A lot of apps that I still use but haven't been updated in years broke because they're not 64 bit. And it was very slow. Even native apps like Settings and Notes were just hanging for seconds at a time.
The hardest bit is the sheer number of different ways of doing things. "You're in landscape mode, so if you slide down from the top and then slide left in the resulting screen you can see the last notification that popped up a second ago."
I did like the new keyboard, where I could just swipe down to get a capital letter or special character. And the control screen was good, as I could enable "Battery Saver Mode" and the "Personal Hotpoint" more quickly.
But I'll need to see a lot more polish to the Dock before re-upgrading.
Though, as always, YMMV.
Contrarily the Xcode 9 beta is the most stable and useful Xcode beta I've ever seen.
While your other points are valid for a beta OS, this one can't really be used as criticism towards Apple. You can't blame them for developers that abandone their apps.
How many apps are so niche and specific that there won't be a replacement? I'd guess that rarely happens.
edit: I got blocked for writing thank you in response, so I'll write it here instead. Thank you for taking the time to answer me.
I agree that the current 'slide in from the right and find the app you want' method to be hard work. But the new one is trying to shoehorn the desktop experience into a tablet, and it fails miserably from what I've seen so far.
And then there's me. I got myself an iPad Pro, one of the 9.7 inch models that Apple didn't see fit to put 3D-touch on. It took me a long time to realize that the reason I couldn't delete items from the core TV app was because the delete functionality, which used to work on a long touch, was deprecated for 3D-touch. The amount of no-shits given by Apple designers toward long-time users with year-old devices still amazes me. Making iOS more like a computer is appealing to me, but I feel bad for the non-professionals who are likely to be super confused.
I looked it up and the discover-ability on this feature is pretty poor. You click the "downloaded" button to get the option to delete.
I can't wait until I can really use iOS the way I use my mac. Which at this point really is based on either mobileOrg getting better or some app coming out where I can easily manage a rich personal knowledge base/wiki on the iPad.
The big change is switching from links for organization to folders.
In vimwiki, I did a lot of scripting to manage/edit plaintext notes. Notes.app on the desktop has pretty good applescript support, so scripting is still an option although it is more cumbersome than operating on a directory of text files.
However, it is very nice to have an iOS app designed to view/edit my notes. I'm also really enjoying using the apple pencil to take notes and having them integrated into my computer text notes. Notes has a lot of integrations throughout iOS and macOS so that has been nice too.
I tried using it because you're right, it's one of the better experiences on iOS/macOS since it's been designed to be well done from the ground up. I should probably try the new iOS 11 one before completely writing it off because I heard on Gruber's latest podcast that the app has gotten way better now with the big iPad productivity push.
http://2doapp.com on iOS/Mac has robust WebDAV sync and can handle large databases.
I have actually now started to think maybe I use DEVONThink instead and I get all the features I wanted, but I guess the UI on the mac isn't the nicest. Then again going from Emacs to this is probably nicer.
Ugh so many options. I like OrgMode and Emacs as it is! Why can't I just use one thing and focus on all the things I need to write down and figure out.
How does that work?
Will it happen on Corporate WiFi networks, and if multiple iDevices are connected will they all recieve the same prompt?
"Before IOS 11 we arbitrarily limited the apps in your dock to 6. Today we will allow up to 8!" <cheers from the crowd>. They've been dripping out features, that they could have delivered in 2010 but for reasons like Courage chose to hold back.
The article doesn't support the headline. Unless that also means 'Your ipad will still be the same old iPad, but you will find it more awkward to use"
And of those two which has a bigger impact?
I'd say Windows 10 on ARM. [0]
Pretty easy to conceive of scenarios where these devices would have real impact, if the translation is fast enough. Imagine a $300 10" windows laptop with a 10 hour battery life and roughly ivy bridge i3 level performance.
In comparison, Apple hasn't even hinted they'd allow mouse input on iOS. If you need that level of precision, they want you to use their stylus.
MS has already hit that price point/form factor, and is working on making it more efficient/performant.
That doesn't mean ARM is inherently slow. Apple's SoCs are much faster on single threaded tasks than Qualcomm and Samsung's, easily approaching modern intel CPUs.
On long trips, to Japan or the USA, I usually travel with an iPad and a Macbook (1 or 2 phones, 2 digital cameras). It has worked well. Next time I'm trying to get around with just one device that allows me to move around the city with all the information I need, and that I can use to do some more advanced stuff when I get to the hotel (Classify pictures and videos, edit and process them, upload them to Google Pictures/Facebook/...). Let's see how that goes.
I understand that Apple doesn't want to scare current customers offering something that they don't need/want. But I need it now. :)
Addressing my itch of curiousness: Why carry 2 phones?
With the addition of WSL to Win10 it makes it more developer friendly for me. Very much like MacOS always has been, drop into terminal and blam, there is all of UNIX.
And all of it makes Canonical's "one Ubuntu across three platforms" pitch seem pretty prophetic.
Very fun to watch excellent designers try these things out in the market.
And I think that's fine, even being a die hard Mac user with 30 years of usage under my belt.
The hardware is simply amazing and the software is finally coming of age.
It already is, and has been for a while. The iPad Pro is faster than the MacBook Air and is approaching the MacBook Pro.
>How are you going to use Xcode when you don't have Finder Files.app++
>a terminal with a compiler When I mean Xcode, I mean the whole package with LLVM, Bash, Brew and a Terminal emulator. Apple is already allowing “programming environments”[1] in the App Store. I can see a Dev Mode that allows you to fork and do all the things we are used to.
[1]http://www.appstorereviewguidelineshistory.com/articles/2017...
It'll also help make the ("it's a 55.5inch TV" + "No, it's clearly just a 30 inch one") argument much easier to settle.
Nobody thinks watchOS should be like macOS, right?
So for the next years, I would expect iOS and macOS to share, what makes sense, but keep the UI separate, where it matters (touch/pen vs mouse/keyboard).
With the iPad pro and the iOS 11 features, they aren't unifying so much as creating another usage category to appeal to more people.
Everything from how big the area for a tap is, to how to work with highlights, how dragging work, how things are aligned, what deliberate limitation etc, are different between macOS and iOS.
But if you can give me a Macbook's power with a touchscreen and detachable keyboard - "Here, take my money!" :)
Also. Did you ever see anyone using that launcher as primary interaction?
I'll be surprised if they're still selling Macs in 5-7 more years.
Touch screens are just slower, less accurate, and more cumbersome than a cursor and a good hardware keyboard for the vast majority of professional applications and use cases.
We know the numbers on that ...
I'm not saying bringing desktop features to a tablet is a problem, just curious.
The iOS11 desktop features are a vindication of Microsoft's original Windows 8 vision. Microsoft didn't /execute/ on that vision particularly well in either Win8 or Win10, but the convergence between handheld and desktop does offer some tangible advantages. It isn't all marketing BS.
Microsofts vision of that convergence, of how to provide desktop class features in a tablet, is literally to put the WIMP desktop into a tablet. That's a completely different and fundamentally incompatible vision of how to make an advanced tablet UI to what we see in iOS 11, which is a complete and utter refutation of Microsoft's approach.
It's certainly more integrated than my experience has been with other OSs on tablets: Android doesn't do well as a laptop, nor does iOS; Windows 10 is a desktop operating system, and works reasonably as a tablet. (I don't like Windows 10 for other reasons that have nothing do with mode switching.)
I'm curious why you think Windows 10 didn't execute well on the idea.
In sharp contrast Win10 took the opposite approach-- it is markedly less pleasant to use exclusively with touch, but a great desktop with mouse+keyboard. They didn't /try/ to compromise touch, but they didn't put much effort into it either.
Consider how the transition from command-line interfaces to GUI was made. Even today you can open up the Command Prompt in Windows (or Terminal in OSX) and run legacy MS Dos apps. Well Balmer saw Jobs heralding the iPad as the future of computing, the launch lines, and the early spectacular growth and he freaked out. So, following the old interface transition playbook, Win8 was designed as a touch-first UI and then the desktop UI was squirreled away as an app (and the command prompt inside that desktop app ― inception). Win8 was an excellent tablet/touch designed OS and also purists could configure Win8 to bypass the touch stuff and skip straight to the desktop at launch... however Balmer had made a bad bet.
In the broader picture, the future of computers hasn't turned out to be touch tablets. The iPad peaked and the traditional laptop formfactor is still going strong. So Balmer's bet on a touch first Windows wasn't worth it. Moreover the execution was lacking. While Win8 was an excellently designed touch/tablet OS, it was not fully implemented so there were many leaky abstractions back to the desktop interface. Most notably there were many settings that could not be configured in the touch/tablet interface ― the system would randomly throw the user into the desktop app ― and all the Microsoft Office apps (except One Note) could only be used in the desktop interface. There was no way to completely disable the desktop app and hand over a Win8 tablet that worked exactly as an iPad.
Win10 went back to the drawing board and presents touch and desktop UI as complementary options side-by-side instead of a touch-first UI. That unfortunately meant removing some of the system wide Win8 touch designs that didn't quite work well with mouse+keyboard.
No they haven't at all. Microsoft have never outsold the iPad. Last year they had a 26% drop. There sales topped out at a billion.
They have been incredibly unsuccessful by every measurement possible, apart from creating a great device.
I wish I made all of those up. But after reviewing, and evaluating, that's the list of cool features. Sigh.
Although since iMessages are encrypted client-to-client and Apple can't read them, it doesn't really help surveillance here, does it?
Not accurate - purging unused apps requires a specific toggle to be enabled in Settings > iTunes & App Stores.