Star Citizen is likely in financial trouble
neogaf.com
neogaf.com
It's really important to understand finance if you want to understand the world and it's not that hard.
/thread
Funding a business via Crowd Funding is in most scenarios the dumbest economic decision you can make. Comparable to throwing money out the window in terms of ROI.
I should point out that this is not necessarily a bad thing, nor is it clear what the loan is for. What this tells us is that money has been loaned and secured against assets owned by CIG - this is fairly common practice in the case of commercial loans.
To bank with Coutts you must have at least £1,000,000 in tangible assets and in any event they are selective about their clientele; which implies CIG is doing well.
To be honest as much as the terms are huge, they didn't go to a loan shark neither a shitty bank. It's the bank that manage the assets of the Queen. I don't think they give loan that easily hence the huge collaterals.
Irrelevant. Why would they care which bank the money comes from?
It would be careless to take any deal on less favourable terms than you could get elsewhere, which implies this Coutts deal was the best they could get.
It could easily be a deal on a REALLY good rate to extend their runway well into the release cycle of a finished game, but the lack of disclosure implies otherwise.
Anyone here old enough to remember the original boo.com?
That was also an emperor-has-no-clothes fiasco of epic proportions. Which is ironic, because their problem was that they couldn't sell any of the mountains of clothes they had in storage.
I'm sure they're looking for good terms, but being able to secure financing from a more reputable entity is still a signal. If they were some sort or real estate developer and could only get loans from someone like the Russian Mafia then we'd have a little more insight into what kind of business they must be running. In this case, going to a reputable bank is probably the best strategy for minimizing the cost associated with the loan.
The more reputable the bank, the more selective they are about their loans, and the closer to the LIBOR rate they'll charge. You can get a much better loan from a large bank than you can from a loan shark.
The reputation of the bank and the way they approve client is relevant. It doesn't reduce the fact they took money, but again without a break down of the term we can only speculate the reason.
Saying "they'll fail" because of this loan is making a hasty conclusion.
Maybe I'm underestimating the costs somehow, but you could easily pay pretty high salaries for 100+ people's time over a few years of development with that kind of money. I wonder what they did with it?
Also 4 nice offices in non-cheap locals.
This time, the Internet is invited to opine, and they're shocked (shocked!) that the business of game development requires dodgy financial deals a lot of the time.
They have but the limitation is that the game is barely playable on populated servers. 3.0 (the next release) seems to be a push to make the game playable.
I'm not following this at all, but I can't see anything particularly obvious that's a 'train wreck'.
They have a game. It's playable, if not particularly good. Some people are playing it (or something? Someone is posting gameplay videos anyway).
I have zero investment in it so I don't really get it; I see a lot of unhappy people making :( faces.
Games take time and money to make. They're making it. It's not done yet. They're keeping in touch with people and releasing regular updates.
I mean, what do you want them to do? Not make it? Make it faster? Communicate more? Communicate differently?
That's really good compared to some crowd funding people... isn't it?
...? Where's the drama?
Anyone who's loved the game Undertale will tell you that was a fine use of their funds. But games like that wouldn't be possible without unsophisticated investors throwing their money at it in small quantities.
Half the subreddit seems to be die hard acolytes while the other half seem to be extremely bitter vets of a game that hasn't been launched.
The biggest game development project ever, with extraordinary transparency, and shoddy bloggers are still making money throwing out talking points about how it's a train wreck barely half way through development.
Again: without any actual proof. However, if there is any, I will gladly change my opinion.
It's a game that's not complete. What of it?
http://www.oneangrygamer.net/2017/03/controversial-star-citi...
It "must have been" nothing or anything.
Maybe they actually reached a mutual agreement. Who knows.
What it must be is an expensive and elaborate scam that is in league with moon landing conspiracies.
https://i.redd.it/3yddemsdku5z.jpg
"We have noticed the speculations created by a posting on the website of UK’s Company House with respect to Coutt’s security for our UK Tax Rebate advance, and we would like to provide you with the following insight to help prevent some of the misinformation we have seen.
Our UK companies are entitled to a Government Game tax credit rebate which we earn every month on the Squadron 42 development. These rebates are payable by the UK Government in the fall of the next following year when we file our tax returns. Foundry 42 and its parent company Cloud Imperium Games UK Ltd. have elected to partner with Coutts, a highly regarded, very selective, and specialized UK banking institution, to obtain a regular advance against this rebate, which will allow us to avoid converting unnecessarily other currencies into GBP. We obviously incur a significant part of our expenditures in GBP while our collections are mostly in USD and EUR. Given today's low interest rates versus the ongoing and uncertain currency fluctuations, this is simply a smart money management move, which we implemented upon recommendation of our financial advisors.
The collateral granted in connection with this discounting loan is absolutely standard and pertains to our UK operation only, which develops Squadron 42. As a careful review of the security will show and contrary to some irresponsible and misleading reports, the collateral specifically excludes “Star Citizen.” The UK Government rebate entitlement, which is audited and certified by our outside auditors on a quarterly basis, is the prime collateral. Per standard procedure in banking, our UK companies of course stand behind the loan and guarantee repayment which, however, given the reliability of the discounted asset (a UK Government payment) is a formality and nothing else. This security does not affect our UK companies’ ownership and control of their assets. Obviously, the UK Government will not default on its rebate obligations which will be used for repayment, and even then the UK companies have ample assets to repay the loan, even in such an eventuality which is of course unthinkable.
This should clarify the matter. Thank you. "
A bank that gives out loans to a failing company with collateral that is worthless if the company fails doesn't seem that smart.
It's funny to think that selling your game for $1/each is a standard thing these days for mobile games. They only ended up selling very few of the games in retail and obviously should have took this deal.
Thanks for the link, interesting story.
I would love an office with a 'crash room' to have power naps in. That's the main thing I miss from working at home.
Although the moral there is Warren Spector is a far better game creator than John Romero.
The game designer suddenly gets $150m and rather than iterating, he goes for the dream.
I looked him up and he apparently has produced AAA games before so what's the deal here? Shooting for the moon on the first go in any software development processes is a recipe for disaster.
The deal is that he's one of those guys who makes you go, "Oh, that's why publishers exist."
I'm guessing you haven't played a little series called Wing Commander?
I'd expect most people commenting on games could at least name some of the major 90s studios. Origin was kind of a big deal.
- Imagine: Star Citizen: https://www.youtube.com/watch?v=lJJ9TcGxhNY
- Star Citizen - MISC Freelancer Commercial: https://www.youtube.com/watch?v=vO7RxsZpcKc
- Star Citizen: Consolidated Outland Mustang Commercial : https://www.youtube.com/watch?v=BR07oZC0QHU
- Introducing the 2944 Aurora: https://www.youtube.com/watch?v=UvDs7RDKCag
Full playlist: https://www.youtube.com/playlist?list=PLVct2QDhDrB0QRjv9oN02...
(Before continuing, please excuse my ignorance in the subjects of gravitational physics and aeronautical nomenclature. Also, I do not intend to troll. I'm honestly wondering. I'm also a little embarrassed at the brainteaser-like character of my question.)
Presume a human being is inside a vertically asymmetrical vessel with no interior atmosphere. The vessel is at rest with regard to a nearby (< 1 million kilometers) planetary system (similar to ours) and the vessel is in (essentially) zero-gravity. If the vessel accelerates around the axis that runs stem to stern (executes a barrel roll) will the occupant spin with the vessel or will the vessel spin around the occupant?
[0] https://youtu.be/lJJ9TcGxhNY?t=106
[1] https://youtu.be/lJJ9TcGxhNY?t=116
EDIT: Change "subject" to "subjects".
The water molecules interact with the glass, each other, and the floating object.
The vessel's occupant (as mentioned in my earlier post) is in the vessel's interior which has no atmosphere (vacuum).
That said, missiles with proximity detonation only make sense if they're actually built to be fragmentation weapons, not pure explosive-based, due to explosion shockwaves being useless in space thanks to a lack of medium to travel in. And even for fragmentation they'd need to get really close due to inverse square law.
Weird that Roberts didn't know better.
They already released a response, but it's kinda sad that they have to justify stuff like this to "journalists" all the time.
https://robertsspaceindustries.com/spectrum/community/SC/for...
Having someone who could say no to chris would probably be an overall win for everyone.
Ortwin: We have noticed the speculations created by a posting on the website of UK’s Company House with respect to Coutt’s security for our UK Tax Rebate advance, and we would like to provide you with the following insight to help prevent some of the misinformation we have seen.
Our UK companies are entitled to a Government Game tax credit rebate which we earn every month on the Squadron 42 development. These rebates are payable by the UK Government in the fall of the next following year when we file our tax returns. Foundry 42 and its parent company Cloud Imperium Games UK Ltd. have elected to partner with Coutts, a highly regarded, very selective, and specialized UK banking institution, to obtain a regular advance against this rebate, which will allow us to avoid converting unnecessarily other currencies into GBP. We obviously incur a significant part of our expenditures in GBP while our collections are mostly in USD and EUR. Given today's low interest rates versus the ongoing and uncertain currency fluctuations, this is simply a smart money management move, which we implemented upon recommendation of our financial advisors.
The collateral granted in connection with this discounting loan is absolutely standard and pertains to our UK operation only, which develops Squadron 42. As a careful review of the security will show and contrary to some irresponsible and misleading reports, the collateral specifically excludes “Star Citizen.” The UK Government rebate entitlement, which is audited and certified by our outside auditors on a quarterly basis, is the prime collateral. Per standard procedure in banking, our UK companies of course stand behind the loan and guarantee repayment which, however, given the reliability of the discounted asset (a UK Government payment) is a formality and nothing else. This security does not affect our UK companies’ ownership and control of their assets. Obviously, the UK Government will not default on its rebate obligations which will be used for repayment, and even then the UK companies have ample assets to repay the loan, even in such an eventuality which is of course unthinkable.
This should clarify the matter. Thank you.This is nothing more than a Redditor losing control and spreading a false rumor that has been fanned by news sites.
Also dangerously close to Libel.
The projects was always hailed as one of the big crowdfunding break and nothing indicates they considered borrowing to finance the project given the massive amount of money they got and the time estimates they posted.
By all means, check for yourself.
Apple takes out loans and they have billions. There could be tax incentive to take out loans.
For instance one of best and largest games recently produced is Witcher 3. It's cost about $81M [1] (half budget is marketing and probably localization, not sure what is source on this) and more than 250 [2] in-home developers (and 1500+ [3] people in total include localization) worked on it. And this is developers from Poland with significantly lower salaries and overall burn rate.
Now for instance about year ago Chris Roberts announced [4] they have following studios working on game: Frankfurt (50), Manchester (180), Los Angeles (60) and Austin (50). So it's about 350 developers and even if you take something like $80,000 burn rate per employee it's going to be a lot of money and actual number likely higher than that.
[1] https://www.gamespot.com/articles/this-is-how-much-the-witch...
[2] https://www.develop-online.net/interview/the-wild-road-to-th...
[3] https://www.vg247.com/2016/01/13/over-1500-people-worked-on-...
[4] https://www.youtube.com/watch?v=w9T48l7Oq0Q&feature=youtu.be...
I still think some part of developers working time going on it. And due to how their marketing works they likely had to adjust usual development pipeline. In most of "normal" games there can be untextured models, unfinished animations until very end while on Star Citizen they try to show eye-candy updates all the time. So I guess this would likely drive development cost up.
I don't know about untextured models and unfinished animations driving up costs. At one point they showed a demo with early draft facial animations and got slammed for it (The Morrow Tour), and since then they've been hesitant to show things that aren't near finished. Stuff's getting to that level of visual polish either way, I think this is more likely to impact whether they publish early drafts of visual features, rather than having an impact on their actual development process.
Not that we don't see progress on stuff though. The procedural planets have been repeatedly featured in videos since back since the first teaser (Pupil to Planet) when it had a single material covering the entire planet. More recent demos are much more detailed and have shown what's slated for release in alpha 3.0, including the Levski landing area.
Other things like animations do get shown in untextured demo levels, and I remember recently seeing one with a person putting a box on a shelf and clipped his arm through a solid object. So they're not total perfectionists, but they're not 100% open about in-progress features either. If you show something too early and it changes significantly before release, somebody's bound to get upset about it.
This is not abnormal at all (in itself). If you were going to lend money to a software company, what else would you take as security other than IP?
A floating charge is just there to establish the bank as a preferential creditor in case they default. Otherwise if the company became insolvent, the bank would only be entitled to its share of what is left of the assets in proportion to what they had lent. If the bank expected them to default then they would not have lent them any money! A floating charge does not mean necessarily that the bank would be entitled to those assets, if they were of a higher value than what the bank had lent them, for instance.
I just took a look at the December 2015 accounts and they show that they burnt £1m in the year, and had £1.1m left. Again, the bank will know their provisional 2016 numbers and their forecast by now, and would not have lent them money that they didn't have the cashflows to repay.
The game may be rubbish, the project may be a failure, but a registration of a charge is not a cause for concern in itself. Maybe for instance, the company saw an opportunity that needed more cash?
Once that's out they can pay the money back and continue work on Star Citizen's persistent universe.
As to the ongoing debate over whether the project is "a train wreck", it would be prudent to wait another month or two for alpha 3.0 to land. This contains the first procedural moons, landing locations, significant overhauls to networking, more fleshed out NPCs/missions, initial version of cargo hauling, and more.
If they can't deliver on that then by all means get all doom-and-gloom. But it's not that far off to wait. Official schedule still has it targeted for July, but a slip back to August won't surprise anyone.
tl;dr It's an advance on a tax rebate (for SQ42 development) and avoiding currency conversions. The collateral specifically excludes Star Citizen. The primary collateral is the tax rebate which the UK government probably isn't going to default on.