Google VR180
blog.google
blog.google
kind of a shame they used up the 180 name though. it's not a wide view of vr. it's not really a 180 from the cardboard either.
From the few words about it, i have a generally positive vibe about whatever vaguely defined thing they made. Neat. Not neat enough for me act on. I'm probably not in the targeted demographic. But good luck with whatever that winds up being.
I'm lucky enough to not be in that situation, so this is more like portable 3D video to me. But that doesn't brand as well.
So to the big question in my mind: is this something everyone can rely on? Or will this be another google experiment that doesn't go anywhere?
I'm guessing it doesn't.
[1]: https://www.youtube.com/watch?list=PLN_4SqVDVM7jCAt9RPKNrOzp...
(edit: again, obvious disclaimer that I do not represent my employer at all, and this is just a personal post of mine)
I mean, it looks like they're adding stereo video to youtube (didn't it already have that?) that you can view on your Cardboard or Daydream headset (couldn't you already?) so... it's a rebranding of that? The only 'new' thing is that they're partnering with a couple of hardware companies to make stereo cameras exactly like someone (Samsung?) was selling five years ago.
(Edit: Except that the example VR180 youtube video seem to have been shot at 5-10fps for some reason - is that just me or is this part of the charm?)
/old-man-shouts-at-cloud
The updated HTML5 version: https://html5zombo.com/
(If there is one of those, please tell me now or not at all, and especially not Monday morning when I have documentation to write. :P )
If you want to try it out yourself, here's a playlist of videos on YouTube that are all "3D 180": https://www.youtube.com/watch?list=PLN_4SqVDVM7jCAt9RPKNrOzp...
One of the general ideas of this "VR 180" format is that it gives you a lot of the immersion of 360 video, but it's a lot easier for creators to use (you can still put all your equipment (lighting, sound, etc.) behind the camera and not worry about it being in the shot). The cameras capture 180(ish) degrees of view. When played on the web or iOS or Android, it will play/look like a normal video (with maybe a bit of a wide lense). But if you use a headset, then you can look around a little more and get the "VR immersion" experience.
[1]: https://techcrunch.com/2017/06/22/youtube-chops-360-video-in...
[2]: https://www.wired.com/story/youtube-vr180-virtual-reality/
Disclaimer: I work at YouTube and did some of the iOS work for this. I do not represent my employer in any way, and this post is just a personal note of mine.
I'm often quite surprised that a massive company with such competent staff can overlook detail on a public announcement site. Surely the very first bit should be a statement about what's on offer?
The VR 180 "product" (that you can purchase) is, as far as I know, the cameras that are in development. However, there are a few other things that the VR 180 announcement covers:
- Ingest support for VR 180 to YouTube's servers. The servers can now ingest, process, and serve VR 180 videos.
- Player support for VR 180. YouTube clients now know how to handle (and play) 180-degree content.
In the past you could just take a 360 equirectangular video and chop it in half and call it 180. But you couldn't upload it to YouTube and play it back, since it would try wrapping it to 360 still, and it would look wrong. So this announcement covers a few things: server support, client support, and new dedicated cameras for 180-degree content.
[1]: https://vr.google.com/daydream/
(Edit: my comment about about the lack of content is now outdated, since the URL for this submission has now been changed to the Google blog post. The original URL was https://vr.google.com/vr180/)
It seems to me that Google has scaled back efforts on 360 video. There are lots of difficulties with 360:
- Large file sizes (hundreds of gigabytes to terabytes of data)
- Inadequate camera quality (even 8k video looks low-quality)
- Bandwidth limitations (in streaming and processing)
- Film-making and making use of all 360 degrees
These problems aren't going to be solved within the next year, so Google decided to go 180 as a stopgap for now.