ZCash relies on a different kind of "proof" system: SNARKs.
There's many differences between the two:
a) deIPs assume a computationally unbounded adversary, whereas SNARKs assume a polytime adversary.
b) deIP constructions currently suffice only for a limited class of languages, whereas SNARKs can prove any NP statement.
c) SNARKs have zero knowledge variants, whereas it is not clear how to extend many deIP constructions to be zero knowledge without changing the model (ala https://eprint.iacr.org/2017/305).
d) Most deIPs are interactive proof systems, whereas SNARKs are non-interactive.
Some pre-processing SNARK constructions (particularly ones used by some ZCash scientists) are based on multi-round interactive proof systems which reduce to one round (depending on how you count) when you relax some requirements. Such relaxations include weakening the adversary from being computationally unbounded to polynomial time bounded, forcing the prover and verifier to use a specific set of functions, or restricting what kinds of statements can be proven. Oded's work on efficient interactive proofs contributed to this effort. It is partially this efficiency that helps SNARKs actually be "succinct" and quick to verify.
You should check out some of the citations to Oded's work in https://eprint.iacr.org/2012/718.pdf (which is co-authored by Alessandro Chiesa of ZCash) and see for yourself.
There are no constructions of SNARKs from deIPs, nor vice versa. In particular, one cannot construct laconic IPs at all for NP like languages.
P.S.: I'm Alessandro's student ;-)