I'd love to hear how this might be applied as a general debugger concept for CUDA and the likes. To a layman like me, CUDA's GDB debugging interface has always left a sour taste in my mouth due to the high amount of parallelism that simply can't be displayed through a debugger entailed to be used only on a single thread. I'd love to see someone working on (and I'm probably going to take a crack at it myself ;) ) not just using this interface as a language, but also as a debugging tool for other languages. Decomposition of CUDA (and other -- thinking Erlang right now especially) programs into bite-sized visualizations in order to program and debug would be invaluable for the space.