What are the challenges in writing such a system?
Is this a matter of keeping track of forces that work on e.g. a triangular basis element, and doing hit-testing so the triangles cannot move through objects or other triangles?
Is this a matter of keeping track of forces that work on e.g. a triangular basis element, and doing hit-testing so the triangles cannot move through objects or other triangles?
Here are the two primary references I used: https://viscomp.alexandra.dk/?p=147 http://http.download.nvidia.com/developer/presentations/2005...