Interactive Voronoi Diagram Generator with WebGL
alexbeutel.com
alexbeutel.com
(ignore the LAB color picker, no idea what I was thinking...)
> var height = coneRadius / Math.tan(45 * Math.PI / 180.0)
Doesn't that just divide coneRadius by 1? Is there something that I'm missing here?
But sometimes straight lines have some kind of angle introduced which shouldn't be there in a correct Voronoi tessellation.
For example: {"sites":[355,413,372,413],"queries":[]} should be a straight line, but has two angles. Have I missed something?