Tim Cook: Technology Should Serve Humanity, Not the Other Way Around
technologyreview.com
technologyreview.com
I'd rather fix the app itself so that it isn't sending bad data.
"Fixing Foxconn" is taking bad output and correcting it. It's not fixing the app generating bad data.
Edit: I don't post that to defend Cook/Apple, just to point out that Apple has done quite a bit of talking about this topic since the bad old days when they really did need to make some changes. Have they done "enough"? I have no idea, and would love to hear someone knowledgable criticize the steps they've taken so far.
Flipping to page 9, they list 98% compliance with international working hours limits, touting "Full-time doesn't mean you should work all the time." Compliant in this case is a 60-hour workweek with 1 day off every 7 days (presumably this is not an occasional duration but rather a normal week at a fixed wage). If this is the case, technology sure isn't serving these unlucky humans very well.
"While he calls AI “profound” and increasingly capable of doing unbelievable things, on matters that require judgment he’s not comfortable with automating the human entirely out of the equation. “When technological advancement can go up so exponentially I do think there’s a risk of losing sight of the fact that tech should serve humanity, not the other way around.”
he's talking about AI here.
Whoever thinks for even a moment that humanity should serve technology?
Already, people are installing Google Assistant on their iPhones. You have to understand, that the future may make most apps other than games and entertainment, completely irrelevant. You just want a Web Browser and an AI Agent.
What does humanity servicing technology mean? That depends on who is controlling the technology, and that often means corporations and the elite classes that control it on top.
I dont see AI at apple being any different. Its for them FIRST, us second, if at all. "humanity" may as well mean corporations since they are comprised of humans, but the general public will bare the costs in the end.
They overloaded the button to load Siri if its held for even a fraction of a second too long. 99 times out of 100 I don't want to use siri but she continually pops up.
Trying to click to get back to the home screen.... here's Siri.
Trying to double click the button, to kill an app..... here comes Siri
So to answer the question....
1) They made Siri enabled by default, something that I can't see myself ever wanting.
2) They made Siri come up using the button, again something that almost always means when siri comes up its by accident and not indented.
Apple isn't immune from "dark patterns" in their UI. The Siri example above being the most egregious example I can think of.
So what's a real example of Apple making the UI worse to further their agenda (i.e. selling more stuff)?
Later, I was able to go to Settings and switch it on or off.
I don't see how your above example is at all egregious -- people retain full control.
Compare this to Windows 10 (at launch) turning on a whole host of privacy-compromising features and not giving clear control to the user (but I was glad to see at a more recent setup I did that I now can toggle it off even at first install, and that I can look it up later)
To steelman your argument, I would propose instead talking about lack of browser rendering engine control or lack of ability to install arbitrary executables. That's actually something people have no/little control over. But even then, there is a reasonable debate to be had.
EDIT: I didn't read the question carefully enough. I don't believe Apple has dumbed down the UI to push people to Siri.
That being said, giving users a choice over the assistant, browser, etc. would be a good thing.
Every org I have been with has had to maintain a level of "can't resolve 100% of the numerous customer complaints, because gotta ship."
Can't Tim be pointing to a path forward? Why so negative. If they can't fix it all today, they're not good at their work, and completely incompetent?
That's such an incredibly simplistic view of Apple's strategy. I expected more out of the HN crowd.
I honestly think the moderation team should crack down more on these types of casual and innocuous statements that provide no value that they might as well be memes.
It's so incredibly easy to trivialize anything, especially when you don't understand it - and you see this happening more as a forum or subreddit grows bigger and the audience gets broader and less informed.
It's frustrating to say the least because instead of an actually interesting conversation, we're left with this drivel which isn't even fun to respond to or even entertain as a thought.
Don't underestimate the variance in small samples (especially when the sample size is 1).
The best thing you can do it is to not respond, or create a well argued thread about it, at least then it's on neutral ground.
Why don't you offer something of substance rather than complaining about substance.You are part of the 'HN crowd' you speak of and what you contribute literally forms part of this living, breathing community.
Anger troll undermines anger troll
I specifically wanted to float the idea about moderation intervention as a possible solution to the problem I pointed out. It's perhaps not the best solution, but it's a starting point.
How many more "Facebook is stupid and evil, Apple no innovation lol watch bands" statements should we suffer through as a community?
I would argue that memes are, in effect, a form of data compression that condenses a (A) wide scope of information, that (B) many people feel is true into (C) a very small nugget of memorable text.
So, I could've spent a few paragraphs arguing the lack of meaningful product development, highlight the overlapping and often confusing product catalog (iPad, iPad Pro, iPad Pro 13", iPad Air, MacBook, MacBook Air, etc etc). Spent a few more sentences talking about Beats acquisition, Apple Music, etc....but in the end it saves everyone time to just say "Watch Bands + Stickers" and the meme imbues the rest.
I think you'd agree that its not the use of a meme that bothers you, but its the use of a meme that you don't agree with, yet still holds an uncomfortable truth in it.
For instance, if the meme was about how Elon Musk was upsetting the entrenched oil oligarchs, I doubt you'd want that censored.
Look I'm a huge Apple fanboy - no doubt, but at the same time I think the company is intrinsically interesting to try and understand from all different angles. They don't do a lot of things right and that's worth discussing. On the flip side they also do a lot of things very right, and that's also worth discussing. In fact, it's this very dichotomy that makes Apple...Apple, and Google...Google. Their incredible strengths are borne out of their very weaknesses, and these balances creates very different products.
But take Apple out of the equation. Let's just talk memes.
A lot of the things you mentioned are incredibly nuanced and make for fantastic discussions about branding, marketing, technology, privacy, platforms, org structures, etc. Memes effectively strip conversations of their nuance and conversation cannot be efficiently driven forward to a new level of understanding. That's my whole issue with this. It has nothing to do with whether I agree with your statement or not, and it has everything to do with what new ideas we can come up with together if we have a real, nuanced conversation. That applies to Elon Musk as well.
So bring on the paragraphs, it's not too late!
I enjoy HN and am thankful for the time spent on moderating it though, so it's a minor concern at this point.
To your statement though, Apple wants to make things less configurable with a large enough sandbox where the users don't complain about their restricted freedoms (applies more to their devices line). The earlier Apple wanted to give the best tools to their users, and let them use them as they saw fit.
I equate this with the shift in games, where earlier games simply gave you a good control system and let you figure things out, where as now, its more about ensuring that the player has a good experience by gently nudging them towards a goal.
A bit off topic, but I always see this mentioned when it comes to modern gaming, but fail to see the evidence.
Older games came with instruction manuals (Nintendo had the most exquisite ones and they always came in color). When I was a kid, I would voraciously read it on the way home, heightening my anticipation for the ride home. Although I do wish more opening tutorials were optional and not tied into a game's story
Modern games are more mechanically complex, period. Compare the control system in Nier: Automata to any pre 3D Legend of Zelda game (or any other game really). Letting you figure things out would is an exercise in frustration. One example of this is the Dark Souls series which is more hands off. Every new game in the series, I have to go online to look up the controls, power attacks, etc. for every new game in the series and spend 4439 deaths getting the parry timing down. It's frustrating and breaks immersion. Having a npc sparring partner to hone your parrying instead of the enemy who kills you with two hits would have me from breaking a couple of controllers in frustration.Also, often times you can turn off the hand-holding by turning off UI/HUD elements in the options (this is the way to play Assassin's creed)
What I think has happened is that yersteryear's easy difficulty is the default normal, normal the default hard, etc. I feel that a lot of reviewers don't do games justice when they base it on easy or normal mode. In good games, the higher difficulties often require a higher level of tactics and more diverse gameplay. If you haven't played Halo on Legendary mode, you haven't really played Halo because you miss out on the brilliance of the set pieces and the increased tactical complexity required to survive. If you play the Last of Us on normal, the preponderance of ammo breaks the immersion and mood of the game. Same goes for Horizon: Zero Dawn...if you're not playing on the hardest level, you don't ever need to employ advanced tactics to take down/hunt the machines...no need to lay traps, plan out your attacks, etc. It especially becomes a very different game.
The Uncharted series, the Last of Us, the Bayonetta series, Horizon: Zero Dawn, etc. all have controls that, IMO, are superior to (or at least equal) older games
That's simply not true, and it's a really offensive statement for pretty much anybody working at Apple. There's no company I can think of that cares more about the user experience than Apple, and here you are claiming that they're doing the exact opposite.
If you want that kind of control over your phone, Apple isn't for you, use a droid.
It really isn't.
Ask yourself that question.
Everyone knows torx are better anyway. They are less prone to stripping.
I used them on the house I built.
Any curious nerd will have torx bits already. Anyone else won't care enough to even want to open their Mac.
If you want to open up your device and swap out the RAM, well, you're not even remotely representative of Apple's userbase and you should not be surprised that Apple doesn't cater to your wishes.
* Torx screws: More stable and more resistant to stripping. With Amazon, you can get a set of screwdrivers delivered to you in 2 days and they probably cost a couple bucks. Most people never ever ever open their devices.
* Soldering RAM: A thinner, lighter, more portable device. On most of their consumer desktop machines, they still allow users to upgrade RAM.
* Non-removable batteries: Allows tight, custom battery layouts that take advantage of every inch of space to allow devices like the Macbook 12" to be possible. Basicaly allows for thinner, lighter, more portable devices while not sacrificing battery life as much. For the segment of the population that wants more battery life, you have external iPhone cases that come with batteries built (at expense of weight/bulk). With USB-C charging, you can now charge Macbooks with external battery packs. So in both cases, optionality is preserved for both segments of consumers.
Wasn't just torx screws, but tri-wings as well. They're not using them for the non-stripping properties, since they're not even places where they're holding things together.
You didn't mention the bits at the front of the hard drive.
If it wasn't so many things then maybe I could get past it, but when it happens so frequently, it becomes evident what they're doing.
Seriously, I've never met a real person who didn't feel screwed by the planned obsolescence and painfully staggered hardware updates that lag behind the curve. Apple's beginning ideals != to the Apple of today.
Instead, Apple shoehorns whatever they think is the right thing. The headphone jack is one example, the buy vs bring your own music is another. They do this because of both UX concerns and business reasons. But that's not all that matters, as Tim Cook just said, which is ironic.
But during the Jobs days at least, despite Apple's reputation for user experience excellence, I think it was a company that was at best indifferent towards the experience of its users per se. What it was focused on was delivering a clean, powerful, beautiful device.
In a lot of ways, that focus created, as a side effect, a good user experience. Things like really smooth scrolling were born out of a desire to not have the device ever seem janky or struggling, for example, but it resulted in a pleasant user experience.
The App Store featured extremely strong reviews and protections to make sure that people's dumb apps couldn't screw over your battery or slow down your phone or otherwise compromise your experience. That limited utility, but created a clear, consistent, easy user experience.
In other ways, it led to shitty user experiences. My wife could never tell when her phone was ringing. Its ring was soft compared to Android phones and the vibration was much more subtle. But a loud ring or an emphatic vibration don't lead to a prettier, more iconic device. They'll never be features that a tech reporter will do a feature on. They're easy for other phones to do as well. So Apple didn't care.
The keyboard for iPhones was awful for years. Only a single spelling suggestion, no ability to get anything other than letters without hitting a chord key, hard to tell if you were in capitalization or lower-case. But it was a pretty, uncrowded keyboard, despite being just incredibly slower and more painful to use than equivalent Android keyboards. So Apple didn't care.
It was an interesting time, full of UI highs and lows for Apple.
I'm really confused by this.
First off, iPhones ring perfectly loud. Maybe your wife just turned down the ringer volume and never bothered to check?
Secondly, I don't see how ringer volume has anything to do with a "prettier, more iconic device". And what's more, you haven't actually provided any evidence whatsoever to substantiate your claim that Apple only cares about having an "iconic" device rather user experience.
> The keyboard for iPhones was awful for years. Only a single spelling suggestion, no ability to get anything other than letters without hitting a chord key, hard to tell if you were in capitalization or lower-case. But it was a pretty, uncrowded keyboard, despite being just incredibly slower and more painful to use than equivalent Android keyboards. So Apple didn't care.
I disagree that the keyboard was "awful". When it was introduced, it was hands down the best software keyboard. And I completely disagree that it was "incredibly slower and more painful to use than equivalent Android keyboards". Android keyboards experimented with new approaches, but an Android keyboard that one person says is great another might say is awful (for example, the whole crazy about dragging your finger around the keyboard, which I forget what it's called - some people love that, some people hate it). Apple was conservative with changing their keyboard, but they had a very good reason to, which is that any change they make has to be an improvement for the millions of customers they have, and has to be enough of an improvement to offset the fact that change in general is bad (because it screws up people's habits, which is particularly important when it comes to typing). So it's not that Apple "didn't care", it's that they didn't want to change the keyboard, which millions of people loved, without having a clear benefit.
And they did some more altruistic things beside.
But compared to their power and scale , has Apple been much more altruistic/benevolent compared to other companies ? Have they taken large risks for that ?
Apple has often been secondary on UX. Not always - sometimes they can nail it. But it's been more often they miss, or backburner it over other priorities.
Do other companies suck more? sure. But apple has lost its way, or found a much more selfish one, and you see it play out in every gesture they make.
Sorry not sorry. Apple needs a kick in the pants.
Everything you've written so far is devoid of substance. I want to respond to your claims but I can't because you've given me nothing to drive the conversation forward with.
Anyway, i'm not anti-apple. Just... disappointed.
I can't speak to Apple's internal motives, since I haven't worked there, but I've worked at another major tech company that has received similar accusations in another context, and I can tell you that in that case it was definitely not true. In reality the designers did their best to create a UI that worked for as many people as possible in the time they had available, and they performed extensive user studies to determine which problems needed to be fixed and to validate their solutions. Sometimes they didn't get it right the first time around, and sometimes for one reason or another there were technical issues that required some compromises until they could get sorted out, but there were absolutely no "dark patterns" involved in the process.
Designing a good UI is hard. I don't think we need to assume bad faith or malice when people get it wrong.