Edit: Thanks everyone for the links. These are pretty much exactly what I was looking for. Hopefully I'll hack up some interesting stuff soon :)
Edit: Thanks everyone for the links. These are pretty much exactly what I was looking for. Hopefully I'll hack up some interesting stuff soon :)
To that end, Horowitz and Hill's The Art of Electronics is an oft-recommended starting volume, and it will remain useful as a reference---it's got little "cookbook" sections at the end of each chapter. At the very least, read through Chapter 1---that'll cover the basics of passive components (R, L, C) and diodes, and introduce you to some useful terminology. You can stop there, or continue through transistors, op-amps, filters, power circuits, et cetera, or just refer to chapters as necessary.
You should be able to find used copies of H&H all over the place, since lots of intro courses use it as a textbook, and if you're doing anything more than wiring up a bunch of blinky lights, it's likely you'll find it very useful in the future.
(I'm a mixed-signal IC designer, so I'll admit my view of what everyone "ought" to know might be a bit on the aggressive side. :)
I've glanced at "Lessons in Electric Circuits" (http://www.ibiblio.org/kuphaldt/electricCircuits/) by Tony Kuphaldt, and it seems to cover all of the physics that you would need to get started with hardware hacking. Volume I appears to be the most relevant to you, covering the basics of voltage and currents. Once you understand that, you'll most likely be looking at specific parts that perform all of the complicated electronic functions (A/D Converters, H-Bridges, Omp Amps, etc), and don't need to fully understand the physics behind them, although it helps.
I'm currently going through "Making Things Talk" by Tom Igoe, whose audience appears to be non-technical, or at least non-hardware, people. It does not cover the physics and math behind the projects though.
I have an old and trusted Thurlby Thandar supply which gets used for all development, including things that will later be powered by a host USB port.
I have it set to a little above what the project needs, typically a few 10s of milliamps. My (regular) mistakes just result in the voltage dropping away - no fireworks.
Maybe $50 or $60 would be a reasonable price, but $80 is pushing it.
We don't make money on parts. We see it as a combination of content (our non-free PDF guide, and our free video tutorials) and support (via e-mail and our forums (http://www.nerdkits.com/forum/)). We wrote the book, which took a lot of time and continues to evolve. And we have to deal with a dozen suppliers, testing the incoming microcontrollers, LCDs, USB cables, etc., picking dozens of different little resistors and LEDs and such into a bag, and assembling the kits and taking them to the post office. Then handle support questions, marketing, and hope to have a little time left in the day to make some progress toward a new video tutorial and/or kit!
And last but not least, I'd like to be able to pay my rent and eat lunch. I think that the HN community understands that profit is not a dirty word, and information is valuable.
More generally, as a business lesson: for a business selling physical goods, even when zero to minimal post-sale support is needed, I believe it's fairly well known that the business must set the retail price at typically 3 to 5 times the cost of the raw materials. This can vary a bit depending on the level of manufacturing/assembly/post-sale action/non-physical value-add needed, but it usually isn't too far from the 3-5x multiplier on either end. Too low and you can't cover costs (labor, marketing, etc), and too high and a competitor is likely to try to eat your lunch.
I hope my kit helps a bit with your rent.
To get back to chime's original question: I'd certainly recommend the NerdKit as an efficient, hands-on crash course in electronics. Fun too.
There's a decent community. There's a pdf that goes through the basics of electronics, but also has hands on exercises.
I can buy a washing machine for $400, but why not toss in the extra $90 for the warranty/support for the years to come?
I found EE to be too expensive for my tastes. I was working on an idea with the WiiMote presentation fundamentals as my core. Few hundred infrared leds + UV detectors + computer = awesome pc game!
I have several (or did at one point); the basic electronics is a decent intro, and then there are good ones on op-amps and the 555 timer. If you are totally new to hardware hacking it might not be a waste of your time to play around a little with some of those circuits just so you can learn how to wire up an IC on a breadboard.
Plus even if you only think you're going to do embedded systems stuff, eventually you're going to want to interface with the rest of the world without going through a PC, and knowing a little about analog circuits or old-school TTL will come in handy.
They were great books and it's a sad commentary on Radio Shack if they no longer carry them.
For properly learning what's what, I started out with Lessons in Electric Circuits, which is pretty decent:
I too got into Arduino hacking last week and no blown bits yet!