Redditors design worst volume sliders possible
designernews.co
designernews.co
I use audio software a lot, and it is amazing how something which seems quite simple in concept, such as a circular volume button, can be so differently implemented via UX.
Every time I see a knob style button on any of my audio plugins UI, I have to think:
* Will the point at which I touch/click on the knob set the knob value to that position, or will it simply be the starting anchor at which I start moving the knob?
* Does this knob work by sliding up/down or in a circular fashion? Or accept both ways?
* How far away, or close to the centre, is the active 'hot spot' that allow me to control this knob?
* Does the knob dynamically display the value as I spin it? If so, where does it show that value and am I inadvertently blocking the display with my finger/cursor?
* Does the knob have the concept of velocity, whereby I can quickly spin it to the approximate value I want, then make tiny incremental adjustments to get the sound 'just right'?
All these tend to break the "don't think, just do" concept of a skeuomorphic interface.
It's a one-dimensional value, make it a one-dimensional control. Slider. Done.
I am guessing that screen UX designers wrestle with the same constraints that physical audio hardware manufacturers to - that of space restriction, and cramming as much as they can into a given space.
Hence I guess why things like recording consoles have a slider for the critical volume adjustments, but rotating knobs for other things like panning, EQ etc. above that.
Volume is one thing I don't mind seeing as a vertical slider, but then would panning be a horizontal slider? I actually prefer a round knob for that because the knob position is a better resemblance of the 360deg sensory perception around my head when setting the stereo space.
I've always wanted a shutter button on my phone, because of what it would imply: the ability to take a picture instantaneously, as the first action that wakes the phone from sleep. I often miss shots because of the six seconds required to get from my phone being in my pocket to having the Camera app open.
1. Pull out phone. 2. Press power button. 3. Swipe the time left (don't unlock) 4. Press volume down button to take photo.
Two seconds tops from photo op to photo!
Note: You don't have to swipe the time, you just want to avoid swiping a reminder and the time is an easy and guaranteed-to-work target.
OP's point is you shouldn't even have to have an additional step, however short it is.
I make guitar pedals sometimes, I've never seen a volume knob not be a logarithmic potentiometer.
Logarithms are infinitesimal exponentials -- x log x grows faster than x but slower than x^{1+ε} for any real positive ε.
They make an interesting counterpoint to the philosophy that infinitesimal quantities can't exist in "real" mathematics.
I think it was on a UI portfolio. Not a production effort
Not sure how well it would work with a trackpad though. Worked great on a mouse with an obvious "tick" feedback in the scroll wheel though!
However, if I try and use thumb and forefinger as normal, I cannot get my thumb especially to stay in skin contact with the screen easily - the nail comes into play, losing the double touch on the screen.
Using forefinger and middle finger together works better, but makes twisting past a 180 degree turn very difficult.
By far, the better solution is the car audio control I posted elsewhere in this thread, which uses multiple finger PLUS slide gestures - but that UI can take up the whole screen just to manipulate a single parameter.
Or sliding left/right. I've seen that too.
Can you tell me how many dB's you need to set your volume at in your office environment in order to be able to hear above the background hubbub? At home? In the car? That sort of thing changes from day to day and situation to situation.
Very often when I plug in my guitar into my amp, I will twiddle the knobs without even looking at the respective numbers. I just know that I have to adjust the bass, middle or treble EQ to suit the room, and will do so without looking. Often if I get a setting that sounds really sweet, I will look at, and write down the settings for future reference, but it is all done after the fact.
The same goes for if I am using a software amp modelling sim on my PC or iPad etc. Twiddle while listening, then save the snapshot later if I am happy with it. I don't want a finicky interface to get in the way of my experimenting and twiddling.
And yes, VU meters are also extremely useful when recording etc. in order to get a real time view of peaks and spikes in an audio track. Ask anybody who uses a DAW regularly.
And as predicted/spurred, came the new wave.
Or, to put that another way: I'd like to be able to hear my music, but I don't want the people around me on the bus to be forced to listen to my music. Electric vehicles (like my local bus system) only make noise when they're moving; they're dead silent when they stop. So right now, I actually have to turn my music up several notches when the bus is moving, and then turn it back down several notches whenever it stops. Why is the phone not doing this for me?
(Heck, while it's at it, why not recognize nearby human speech specifically, and pause and/or duck the playing sound temporarily to let me hear it?)
And there's a simpler solution to your problem: intra-ear monitors (IEMs).
First guilty party to mind is FLIR. Their software is truely awful and since they monopolise the market by buying out everyone else no two cameras behave the same.
Various CAD packages too are a design mess. PTC could learn an lot from Adobe about UI design. Heck, Blender's UI is miles ahead of anything from the big CAD companies for pure productivity, nevermind install size.
Fortunately my primary overpriced USB dongled bit of research equipment is pretty easy to hack. All the data types under the hood are simple text files that I've got python scripts for handling.
Oh, that's genius. I'm going to have to use that.
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Hrm, wonder if that person is a member of yayhooray the design community; those exact words are what greets you when you log in.
Or, it used to back in the old days.
> You must restart to apply these changes.
I'm not sure this is a bad idea...
If you want to buck the mini-game trend. Just have a simple up/down button that bumps the volume up or down a percent, but requires a reboot first.
Have Clippy ask you repeatedly if now is too loud or too quiet.
Awesome in a twisted way.
I'd prefer it if the author had attributed each one, but it's better than just dropping people into that thread.