Ghost in the Shell FUI Design
hudsandguis.com
hudsandguis.com
While it copped a lot of flack, visuals wise there was pretty much nothing wrong with GitS.
The world of GITS never felt like a neon billboard strewn "Neo Tokyo", felt like it has always had a wider visual language than just that one note. Feels like the city is trying to demand presence as an entity in the remake while in the originals the city was mostly just an anonymous sea of sky scrapers that was then experience though more intimate close moments.
I realise Ash is a huge fan of Akira and I can't help but think how Neo-Tokyo plays almost as a larger than life character in that film has influenced his work in this.
Compare this https://www.youtube.com/watch?v=WB-ik-Bpl0c to https://www.youtube.com/watch?v=ixAHUWgBKsw&t=0m35s
Both of those clips also show how important background music can be in reception of the scene.
I guess giving the solograms - what they call them - a lot of airtime is one way to do that if you don’t want to explain why they’re there in the actual story.
Not that I'd mark it down for it at all, there's no shame in wanting to show off your work (especially when it's that good looking), and they never dragged on too long, they were just... oddly more frequent than expected.
Except for the storyline, which is way less interesting than the original.
The total running time of the remake was more than the original movie, yet somehow said a lot less. Aside from the visuals, the movie was embarassingly mediocre.
Spoiler: In the original the antagonist is basically the singularity, a new form of life born from code. In the remake? Oh, her ex boyfriend.
When the first movie came out people were complaining that it is not the manga. I'm pretty sure if they'd made a 1:1 copy of the 1995 movie, the same people would complain about that.
There is no way to please everybody. People will find reasons if they feel they need them.
Because of that, I find that harsh and kind of orthodox criticism quite over the top.
(Yes I understand all the reasons commercially why it was remade, no those don't change my opinions on the matter.)
I guess it is a gamble the director has to take: to be remembered as a great director, you can't simply remake movies verbatim. You have to put your spin on it and hope people think you made something greater than the original.
The movie did not capture the feeling of the original movie nor did it seem convincing as a future reality the way the original does.
Btw, hologram ads featured in a COD Advanced Warfare Tokyo map a few years ago. Given the color scheme of the movie and that of the map, I would not be surprised if the map was a bit of inspiration for the movie's designers.
That sounds like a better movie tbh
Here's a simple example: the chase scene to the water [1] vs [2]. In the first, you have a whopping 3 layers of background, the white water, the dark slum, the city in the back (and perhaps an extra layer of city) giving the scene immensity and depth. Even the proportion in which these layers cut the screen (each increasing in height and implied size with distance) help give further depth. The main character is clearly contrasted (including earlier [3]) and thus easily followed, with the eye naturally falling upon the action.
The drawing is neat and the spirit carries over to the sound: the fight is punctuated by long periods of silence both of the ear and of movement ("Music is the space between the notes." - Debussy - to say nothing of the enormous importance of empty space in both Chinese and Japanese art e.g. [5]).
I'll let you take a look at the movie version and see if you can find an understanding of these elements.
Here's an unrelated example of what I mean by the spirit being done well: [4]. Listen to both the steamroller-like momentum, and the way in which the lower voice emerge from the texture about halfway. It is actually incredibly difficult to play like this reliably despite the relative technical ease of the work, Gilels almost makes it sound like he took one, maybe two breaths only (a subtle change of texture splits the work).
[1] http://www.mangauk.com/gallery/albums/album-19/lg/gits_124.p...
[2] http://sm.ign.com/t/ign_nordic/video/g/ghost-in-t/ghost-in-t...
[3] http://images.static-bluray.com/reviews/10635_4.jpg - literally framed!
[4] https://www.youtube.com/watch?v=Yu06WnXlPCY
[5] http://www.theartwolf.com/landscapes/hasegawa-tohaku-pine-tr...
More examples: https://i.ytimg.com/vi/yHfLyMAHrQE/maxresdefault.jpg
http://thecabot.org/wp-content/uploads/2017/04/the-godfather...
https://a.ltrbxd.com/resized/sm/upload/bn/hi/lo/wd/yojimbo-1...
http://moviemezzanine.com/wp-content/uploads/spirited-2.jpg
http://puu.sh/rk1e0/8bde48eb5a.jpg - Live Action Movie
http://66.media.tumblr.com/eff396f3b1c3f9fcf9ce6e0923484f96/... -Animated
And this is the fan movie: http://www.gits2501.com/wp-content/uploads/GITS_SITE_1920_AT...
Source: https://www.reddit.com/r/videos/comments/53y0ri/ghost_in_the...