There is a LOT of hardware out there that supports this.
The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.
There is a LOT of hardware out there that supports this.
The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.
Platform wise you're right worldwide, in the US I think it's still roughly 50-50.
https://www.statista.com/statistics/276306/global-apple-ipho...
If you compare this to "serious" gaming technology (i.e. what the triple-A creators are making, and what parents are willing to pay $70 dollars a title for to keep their 16 year old from nagging them), the iPad and iPhone both are severely lacking in computational power to produce anything that the heavy consumer will spend "real money" on (rare exceptions like Farmville and Candy Crush not with standing). This is completely useless for serious gaming.
This could be huge for, say, realtors though. Being able to show your prospective purchaser who really likes the home but feels 'iffy' about that wall blocking off light into the dining room can now power up an app and show in real time a rendering of how the house would look if you knocked out that wall and had an open-floor layout with that beautiful Southern light pouring in. The ability to pop in new landscaping to let the buyer visualize what could happen if you replaced the front with hedges + hydrangeas against hyacinths could easily make the difference between that realtor making her 6% on that $850,000 or not.
What it is, is a great platform to develop on to get ready for AR glasses.
I was hoping for years that it was a sign that Nintendo was going to release Super MARio...