No that would have been very limited. It's very important to turn on and off execution flow and of course branch it. That applies both in graphics and in sound. Why you got that impression ?
Audio VPLs are far more powerful than what you describe.
Audio VPLs are far more powerful than what you describe.
Reaktor I do not know if it supports 3d physics particles , but you could do what you ask for from blender. Blender supports midi for controlling animation.
Blueprints on the other hand are a generic VPL and can do anything you describe. It's also the best choice because Unreal excels at real time graphics.