Human Interface Guidelines
developer.apple.com
developer.apple.com
https://developer.apple.com/ios/human-interface-guidelines/i...
iOS:
- Randomly asks me to verify my iCloud password without me initiating anything. It is neither subtle or informs me why it is asking.
- 3D Touch is still inconsistently implemented with varying degrees of feedback. A quick example is that you can "peek" into a music album, but not a photo album. 3D Touch in MacOS uses haptic feedback for a hard press irrespective of an underlying action, but not iOS.
Apple Music:
- No feedback whatsoever when music pauses for various reasons like low signal, bluetooth disconnect, or general playback error.
- With a low cell signal, many times it will just outright refuse to play a song already in my library. How do I know this? If I activate airplane mode, it will play music without a problem. No feedback, just a poor experience.
Sometimes I really wish Apple would heed their own advice. I'm hoping this is fixed in iOS 11
> needs half an hour of updates on every start.
is directly caused by this
> only use occasionally
If you want a secure system but this bothers you, just leave the PC on once in a while.
Imagine if windows just kinda foisted it upon you. People would be upset.
I wish Android updates were more aggressive.
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[1] anecdata: I know 4-5 older people with Samsung phones. 100% of them had received an update notification and had ignored it
That's where you're wrong.
I'm not 100% sure, but I think that's been improved in a recent iOS 10 update. It's now a section in the settings app and a badge tells you that you need to enter your password.
If you actually follow that link, the first part of how apps should behave in full screen mode is:
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Enable full-screen windows only when it makes sense. Full-screen mode is useful when a user wants to be immersed in a task. Not all apps require this level of immersion, however. For example, some utility apps like Calculator work better with smaller windows that reside onscreen alongside other apps. When porting an iOS app to macOS, don’t assume the app should support full-screen mode in macOS.
Does anyone know what use case the forced desktop switch is supposed to improve?
(And the maximize button still doesn't work correctly, because maximize is not the same thing as fullscreen.)
It gives me more screen real estate, and removes icons and menus that I don't need.
I was hoping for Apple to switch it up this year with start of their new backend for Safari, rather I don't expect it to turn out as I have wished.
>
> I was hoping for Apple to switch it up this year with start of their new backend for Safari, rather I don't expect it to turn out as I have wished.
Works fine in Chrome.
What's "the group"? This is a guideline page aimed at OS X/iOS targeting developers, not the general public.
Besides, the scrolling works fine in Chrome (where I read it) on OS X.
Maybe you're jumping to conclusions much if this (which others don't even see) "tells it all" to you?
https://developer.apple.com/macos/human-interface-guidelines...
(In Firefox on Debian.)
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