Playing with my son (2014)
medium.com
medium.com
The boost in mental acuity comes at the price of many hours spent. They say time enjoyed isn't wasted but I've found that there are different types of enjoyment and some are more rewarding than games in terms of pound for pound satisfaction. Looking back, most of the time I spent gaming yielded relatively few memorable moments and periods of personal growth, and all of these were actually more about the people I played games with than the hobby itself. As I said, it's all anecdotal, but I think worth investigating all the same.
That said, I'm sure the author's kid will be fine as he seems to be a smart lad. I also wonder how he would fare against "I Wanna Be the Guy", although I hope the guy doesn't put his son through that!
But then again my wife are trying to delay any interactive screen time as long as possible.
I'm not against a 4 or 5 year old using a tablet for a limited account of time for interactive educational 'games' but guns and swords is well over the line.
Edit: Contra at age 6!
I'll limit the exposure time, but I'd let my kids play contra at 6. My parents went the educational-games-only route until 6th grade, and I was shut out of a lot of social situations as a result. No desire for my kids to go through that.
Please don't put implications in my post that aren't there. I'm not aware of research that suggests video games are or are not a factor in school shootings and similar events.
Letting a kid play a game about killing people with machine guns at age 6 is crazy to me. I was also shut out of social situations like seeing movies and playing video games at a young age and I imagine my children will be to. It hurt at the time sure, but life ain't always about getting what you want or doing what everyone else is.
Take my anecdotes with as big a grain of salt as you like, but analytically the benefits didn't outweigh the cons in my case. Not having access to the same video games, movies and entertainment as my peers greatly damaged my ability to form relationships at a young age. The only upside was perhaps a marginal increase in analytical thinking skills, which was easily offset by the anxiety/insecurities and resultant academic underperformance I had as a result of underdeveloped social skills. Your kids' mileage may vary.
Sure I grew up and that's all long in the past now, but that doesn't mean it was useful, justified, or harmless. When the fiancée and I decide to have kids, I intend to give them every opportunity I can within reason, that includes the resources for a vibrant social life if they want. Obviously I won't be buying them Grand Theft Auto at age 6, but Star Wars? Absolutely.
I do believe they have negative effects on children but I don't believe that extends to school shootings.
Are you sure it was a lack of video games and movies that let you to have trouble forming relationships? My anecdote is that even though I had virtually no video games (except at friends houses) or television until highschool I was still able to form (and maintain for 30+ years) friendships with my peers who had very different rules than I did, and had a full social life all through school (I do consider myself a strong introvert and have had social anxiety issues in past, but I would never point at lack of TV/games growing up as a root cause).
Like you said, neither one of us has hard data, only anecdotal stories with different outcomes for similar "media" parenting strategies.
Even if there is no negative consequence on an individual child relative to their peer group, I still believe (can't support with evidence obviously) that exposing children to violence in video games and movies is a net societal negative that I don't intend to contribute to.
edit: Just wanted to say I appreciate your perspective as it's one I hadn't even considered before and gave me some food for thought.
If my peer group's interests had been more varied maybe it would have worked out differently. So I imagine it depends on the school/neighborhood.
Edit: At any rate, I appreciate your perspective as well. An upbringing without TV (let alone the rest) where it wasn't a hindrance is about as alien to me as it gets, pretty sure both my parents' families had TVs growing up. :) As it stands I see such things as ultimately harmless, but I'll admit that if I didn't experience media as such a crucial social lubricant, I'd probably strictly limit (although I'd stop short of forbidding) my kids from the more violent stuff as well, at least until they were 8+, just in case.
The danger of movies and games inspiring violence seems comparatively meager. The risk of wasting time through addiction to these things is the more immediate danger.
On the other hand, nine might've been too young to take my first deer; I've never had any particular desire to hunt since then, although if it were that or starve, I suppose I'd do the former - not that it'd be hard around here, where whitetail are abundant and have no fear of humans. It did teach me a great deal, though I might rather have learned it a few years later than when I did; on the other hand, I doubt I'd have been able to. In any case, while I certainly still eat venison when the opportunity presents, on the whole I'm still much happier to shoot deer with a camera than a rifle.
I never really noticed much one way or the other about video game guns. Seems like a lot of stew from one oyster, but I don't suppose anyone should take the word of a Mississippi Borderer brat for much of anything.
You don't sound old-fashioned, so I won't call you that. I was thinking more like "alarmist". I think it's possible to harm a child through exposure to violent content, but I don't think it's as easy as you seem to. In particular, I'd consider cartoonish violence essentially harmless. My son won't be around FPSes for a number of years, but NES-style games? Can't be worse than 80s Saturday morning cartoons.
(I get that there are object-level differences; maybe young adult fiction is better than Final Fantasy at teaching something about culture, or they get more reading practice. But maybe Final Fantasy is better at teaching simple math. So I'm mostly interested in the general "screen time" vs. "not screen time" distinction.)
I was really surprised to the huge amount of language development that occurs through screen time. My son at age 2 could name all the Thomas the Tank Engine characters. There are probably 30+ of them! I was blown away by the phraseology he absorbed/adapted from children's cartoons. There is real learning that happens in front of a screen. It's certainly not as passive as it would seem!
A child's expression when watching a screen can be disturbing at times (zombie like is a good description), but I've overcome my initial misgivings. Mixed in with play, exposure to other children, outside time etc. it's really a great tool.
It also gives mum and dad some down time which is nice ;)
See, interactive screen time I don't mind at all. It's the passive screen time—YouTube, Paw Patrol, or even when my wife watches football during football season—that I have a problem with. As long as my kids are thinking and responding to what they're watching, I'm okay with it.
My 8yo son has been watching YouTube videos for inspiration for a few years now. He gets excited about something he sees in a game on youtube — Minecraft, Scrap Mechanic, Cities Skylines, Garry's Mod — then starts working on something similar himself, coming up with his own "challenges", setting up races for himself and me to compete against each other in, and making his own videos (which are really rough, but then we have a chance to talk about appropriate content in shared videos, and we review them together before making them public).
He's had a few situations where he couldn't figure out how to make things work, like Minecraft redstone machines, and we go back over the video he saw it in and work through it. It's a great way to spend time with him, working on something together, and learning something and doing some critical thinking. I monitor his usage (I have a chrome profile that is logged into his account under my domain) to check the viewing history and (un)suggest things for him, to open up a dialog about the content of some videos.
See, that seems good. My oldest is still a bit young for that, and usually ends up on the "people playing with toys" subset of YouTube, which is... a lot less stimulating.
I've got a 3 yr old. He loves these videos. Before he came along I didn't know they even existed. I find them disturbing. The overt consumerism is very off putting. We don't allow our son to watch these videos.
There are entire worlds inside YouTube that I had no inkling of until I had kids! And I have no idea how they found them!
It also helps me be "more present" when I'm not using electronics (my phone) when I'm around my kid.
It's a silent epidemic. Some years ago I went hitchhiking through Iceland. Gorgeous country. Of all the cars I rode in, maybe half a dozen had children. In every instance - EVERY single instance - the child had an iPad or phone, and was playing with that instead of admiring some of the most beautiful scenery in the world.
Nothing wrong with engaged, mindful, and productive interaction.
My brother started playing the NES with me when he was about 4 years old (maybe 5, can't quite remember). We played the hell out of hard games like Contra together.
And my parents aren't particularly into video games.
I actually started learning the basics of how to write software when I was 7 or 8 years old (copying and tweaking BASIC programs out of checked out library books, playing around with Hypercard on the one school Macintosh in the library). I think people can handle things much younger than most older people assume.
https://twitter.com/waxpancake/status/868668282953318400
We just beat Wishbringer last week. Thinking Planetfall or Zork next.
Only a few bucks, hdmi output, a lot of different gamepads compatibility. Works with my 7 years old kids !
My kids loved the Lego games for Wii. Another benefit: They're co-op games, so they can play with you or a friend.
Alternatively get an emulator and some ROMs old SNES games. Very fun.
Plenty of good games for kids on any platform.
If they're going to be in front of a screen they might as well exercise.
As an aside, riffing of the messing with kids head's theme... I've convinced my boys that marshmallows are made from those large round bales of hay that farmers wrap in white plastic.
Raspberry Pi 3 + RetroPi + a case + USB Xbox controllers === cheap game console with HDMI and all the games you want.
Basically instant on too.
That seems like a pretty good outcome!
http://slatestarcodex.com/2017/05/30/hungarian-education-iii...
The article was intended to be a little provocative, more than a little tongue-in-cheek, but suffice it to say, I never would've continued playing videogames with him if he didn't show interest.
He was nothing less than absurdly enthusiastic about it, and it was a way for us to kill time together, but I never pushed games on him for a moment. Eliot, like many of his friends, loves the creativity and collaboration that comes with the medium of games, and the social aspects of playing them with his friends and family.
He's turning 13 this week, and has taken classes on making games himself in GameMaker, and is now modding the games that he loves. I'm happy he's found a hobby he loves, and I'm proud of him.
It looks more like using bubbles to pop an endless stream of bad guys, Bubble Bobble-style.
https://media.giphy.com/media/DpXqHdILXRRDi/giphy.gif
So, no, I never worried about anything in an NES game having a negative effect on him.