It is most definitely not unethical to not comply with a bullshit authoritarian contract like that.
Nevermind the salary/overtime exempt scam that has been popular as of late, which is also wage theft.
Otherwise, if its a classic "Here is a salary and package, we own all your relevant ideas from here on" deal, I'd say that is highly unethical behavior on the company's part, and is a case of wage theft.
Should the employee be barred from moonlighting too? Not unless the company is willing to pay for said time.
To quote Martin Luther King Jr.:
"I have almost reached the regrettable conclusion that the Negro's great stumbling block in his stride toward freedom is not the White Citizen's Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to "order" than to justice; who prefers a negative peace which is the absence of tension to a positive peace which is the presence of justice; who constantly says: "I agree with you in the goal you seek, but I cannot agree with your methods of direct action"; who paternalistically believes he can set the timetable for another man's freedom;"
https://www.africa.upenn.edu/Articles_Gen/Letter_Birmingham....
The former I can often have a sensical conversation with and perhaps change their mind on some issues, the latter feeling an outright opposition to taking action or altering their views.
> Your game designer works for a year and invents 7 games. At the end of the year, she sues you, claiming that she owns 4 of them, because those particular games were invented between 5pm and 9am, when she wasn’t on duty.
> Ooops. That’s not what you meant. You wanted to pay her for all the games that she invents, and you recognize that the actual process of invention for which you are paying her may happen at any time… on weekdays, weekends, in the office, in the cubicle, at home, in the shower, climbing a mountain on vacation.
> So before you hire this developer, you agree, “hey listen, I know that inventing happens all the time, and it’s impossible to prove whether you invented something while you were sitting in the chair I supplied in the cubicle I supplied or not. I don’t just want to buy your 9:00-5:00 inventions. I want them all, and I’m going to pay you a nice salary to get them all,” and she agrees to that, so now you want to sign something that says that all her inventions belong to the company for as long as she is employed by the company.
> This is where we are by default. This is the standard employment contract for developers, inventors, and researchers.
On top of that, Google doesn't give a damn if you're spending some of your 9-5 hours walking around the buildings, surfing the web (or the infamous memegen), hanging out with coworkers at the microkitchen, or working out at the gym. Do you also consider these as unethical behavior by employees? By signing the employment contract, both parties are agreeing that they don't really care about 9-5 and work hours. They want all your brain's output, and they're going to pay for it. If you don't like it, you are free to walk away, but that doesn't make the contract "bullshit authoritarian".
If I get sued for violating the contract well that sucks for me but I'm certainly not going to feel bad for it.
You're saying you're happy to reneg on contractual terms. Good luck in life but those of us who stand by our word want nothing to do with you.
No, you are saying you don't want to be unemployed and starve on the streets.
> Good luck in life but those of us who stand by our word want nothing to do with you.
Standing by your word to other human beings is of course a commendable quality, standing by your word to corporations, not so much.
Since both #2 and #3 have been used by companies, clearly #3 can't be the "only practical way".
> > Your game designer works for a year and invents 7 games. At the end of the year, she sues you, claiming that she owns 4 of them, because those particular games were invented between 5pm and 9am, when she wasn’t on duty.
This is a terrible example. If the game designer delivers you 7 games during the year, that's a pretty clear indication that they are for you and are works for hire under the contract.
Also, if you are hiring her for game design, then off hours, she can't design games, because that is directly competitive. She can, however, design software that manages greenhouses. And that is as it should be.
If there are any games she designed on her own time that she doesn't want to be yours, she wouldn't have given them to you. If she kept one, launched it herself, and made a ton of money, you would probably have a claim. But she has no claim to games she gave you.
[Could she still sue? Sure, every example can be made into some court case with a possible terrible outcome -- that's called life. But this is not a realistic problem.]
Isn't that basically the same as saying that all games she design belongs to the company?
She wasn't paid for ideas, she was paid for intellectual property: code.
"hey listen, I know that inventing happens all the time, and it’s impossible to prove whether you invented something while you were sitting in the chair I supplied in the cubicle I supplied or not."
You don't need to prove whether something was invented while sitting on the chair. There's a pretty simple explicit transferral of intellectual property - you pushed it to the company github.
"that ONE GUY from 1998 who didn’t sign the agreement is going to be a real jerk about signing it now, because he knows that he’s personally holding up a $350,000,000 acquisition and he can demand a lot of money to sign."
Which happened when, exactly?
I wasn't close enough on the selling side to figure out what concessions they needed to make to make the problem go away, but it absolutely can and does hold up acquisitions.
Was this specifically about a clause in an employees contract that allowed for side projects?
Or was it, say, about a software license purchased from another company? (which probably does happen, yes)
Also, considering how much money megacorps can make of employees' ideas, I'd say that many aren't fairly compensated at all.
Doesn't the "we own all your output" line also sway employees against pursuing their own potentially world-changing ideas as well? Is that good for everyone?