I have a couple of Lisp Machines at home. They ran an object-oriented OS fully written in Lisp incl. window system, networking with TCP/IP, object-oriented database, text editor, graphics editor, 3d suite used by companies like Nintendo and Sony, mail server, file server, ...
That thing ran on a 5 MIPS (Millions instructions per second) 40 bit processor with 40 MB RAM in the end 80s / early 90s.
Suddenly with 1000 times more CPU speed, multi-core machines, fast GPUs, GBs of RAM, etc. it should not be possible to do that anymore?
Because suddenly Lisp is too slow? Why was it fast enough to run that stuff in the 80s on tiny machines?
Naughty Dog wrote Crash Bandicoot for the Playstation using a Common Lisp IDE and a specialized Scheme runtime for the Playstation. It sold millions of games and critics liked it for its fluid gameplay.
Suddenly with machines much faster than the first Playstation this should no longer be possible?