1 Billion Paid out through the Apple App Store - Really?
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Here's what he had to say when the 3G was released; "Now I fear Apple is entering into a similar mis-step it did with desktop computers with the Macintosh line some years back, when they tried to take on Windows computers head-on, tough low-cost pricing and almost identical feature set and just fighting the "moving boxes" game. Apple is far too expensive a design company to be able to afford to win in that game. That is mass market bulk game, and the winners will inevitably be those with the scale to crush Apple, ie Nokia, Samsung, LG." Doesn't really seem to be what has happened.
Everyone I know with iOS devices has at least $25 worth of apps on each, if not many, many more.
Given the number of words like "about" and "roughly" and "estimate" and "gut feeling", I'm going to believe my anecdotal evidence over this.
I'd like to see a similar breakdown, but with more substantial data. Ah, but that would be a pipe dream. Apple is a locked box. And that is okay.
- 90 million iDevices sold in the last 3 years
- in the last 2 years, there's been $1.43 billion in App Store sales
- 70% of that = $1 billion, was paid out to developers
- there are currently 225,000 apps available in the App Store
- 85% of all apps are free (according to the author)
That would indicate that an average paid app that debuted in the App Store two years ago has since grossed $42,370 -- of which the developer received $29,659.
(0.15*225,000= 33,750 paid apps)
(1,340,000,000/33,750= $42,370 in sales)
Doesn't seem too bad a deal, especially given the rate at which the iDevices sell. Before the end of the month, there's going to be 100 million iDevices in the wild. The number of potential App Store customers is growing at a high pace.
Consider a distribution where the top app earned $1,000,000, the next ten earned $100,000 total, the next 100 earned $10,000 total. The "average" earnings would be $10,000. But the vast majority of apps (100 out of 111) actually earn about 100 bucks.
Zero ratings probably means near-zero downloads.
Though not everyone rates the app. In fact, some apps might not get rated until deletion.
They have apps on the app store, sometimes for personal gratification only. For instance, one guy does tab bar-type content/search apps for most of his income, and he laments that he can't get paid to make games (his true love - and he has two games on the app store. One of them, a card game, has done quite well). Yes, he still carves out a small slice for personal fulfillment game projects.
The latest count I've seen is 225,000 total apps on the App Store.
So if we divide the 1.43 billion dollars cumulative revenues
earned by those 225,000 apps, we get an average revenue earned
of 6,355 dollars per app (over 2 years).
But you had just said this: Thus free apps would form 85% of all downloaded apps on the
Apple iPhone App Store, and paid apps only for 15% of all apps.
Shouldn't you divide the revenue only by the number of paid apps? That would surely make the platform much more financially interesting.And you are assuming too much averages. How many of the apps got this "average revenue", what how many spent the "average" in development?
A billion is a big emotional mark. Breaking it down to a per unit, regardless of what is actually given out as revenue, is a fairly traditional means of giving an indication of the per unit revenue (even if unfairly distorting).
Eg: cost of military + war in Iraq (in particular) is often distilled down to the cost born by each man, woman and child in the USA - despite the fact that each man, woman and child does not bear an even cost (nor some would argue an even benefit).
But the author is claiming that the developers are not making money with it and he's using flawed logic to get there. That's not ok.
What do I mean by that? Well, good apps have the potential to really improve the experience of using your phone. They also cost very little compared to the price of the phone itself. If there are ten apps that could increase the value of your phone to you by ten percent each and each app cost $5, then it would be very silly not to buy each of these apps. This is for two reasons: first, your phone being twice as valuable to you means the dollars spent per unit value has gone from ($500 / v) to ($225 / v). Second, spending money on the apps created by good developers in aggregate grows the availability of good apps by encouraging more talented people to enter app-making.
The other thing is that the price of apps is typically peanuts compared to the cost of the hardware. I have a $500 phone (Nexus One). I was recently considering breaking my contract with Apple to go over to t-mobile because I have the Google-issued version of the N1 whose 3G radio works on t-mobile only.
Initially, I thought I would be able to buy a t-mobile plan for $50/mo with the "unlimited internet for phones" plan. But it turns out I'll need the one for smartphones. Now, this is undoubtedly stupid. But the level of stress I gave myself over $10 per month, which will still represent a $15/mo savings over my iPhone plan, is ridiculous, especially compared to the other costs involved, or, for example, my $1500/mo rent.
TL;DR: I think people in general succumb to false economies when thinking about small prices that could possibly greatly enhance the experience of using various devices.
And I think I'm going to go get my number ported this afternoon.
Agreed. I'm not sure I'd call it "irrational" though; defaulting to not buying is a reasonable way of avoiding the annoying mental transaction costs when you're faced with a huge number of small potential purchases. Clay Shirky's piece on micropayments 10 years ago is relevant here: http://openp2p.com/pub/a/p2p/2000/12/19/micropayments.html
Here's a simple truth:
You can make numbers say whatever you want, particularly when you don't care about getting real, accurate, relevant numbers.
In short, there is no information in this post other than the author's preconceived judgements. If the author's original opinion had been that the App Store is a great deal for developers, I have no doubt that the numbers would have shown just that.
From that, and some seasonal data, he is trying to calculate how much has been made over time. While he is probably not entirely accurate, what he has done makes perfect sense, and he is not waving his hands in the air to try to make up results according to an agenda.
Although along similar lines, the median app almost certainly earns well under the $6355 average.
I think this is what the article is trying to say, that a return for someone like that may not be there yet, but this always depends on the idea.
And then blamed his faulty analysis on Chinese New Year: http://communities-dominate.blogs.com/brands/2010/04/apple-t...
With that in mind it's interesting that Apple is moving into ads (a way to monetize without direct billing).