The Algorithms Behind Moana’s Animated Ocean
theatlantic.com
theatlantic.com
(Add-ons for Softimage were a crappy business. "400 people chasing $4M in revenue", one Softimage rep told me.)
Yup. Once a graphics nerd ... always a graphics nerd. This is me looking at everything.
(I know, not a goal of this movie).
While they may not quite be there yet, I think a lot of the modern animated movies are deliberately affecting a style, rather than being forced into one by the technology.
Take the bouncing door in front of the wall of fire in matrix. It's nothing like an actual fire or actual detonation etc, but because the film is of a simulated world you can just say that looks cool. On the other hand CGI backgrounds that look overly crisp or water that looks right to people that don't pay attention to actual water are more a style question than a capability question.
Real fire tends to be less photogenic than movie fire, so the CGI is replicating movie fire well instead of actual fire poorly.
Why animate a movie, if you all your characters are human beings? I don't get it. Isn't the whole point of animation to bring creatures and stuff into life in fantastic ways...
Think Tom & Jerry. You cannot do that using a conventional movie (unless you have Jim carry at your disposal, of course)
It feels so pointless when animated movies try to get accurate portrayal of human attributes.
That is not at all the point of being an animation!
I'm sure there are more reasons. Ultimately I think it gives a director much more control.
(Still impressive, though, and I expect the uncanny valley to be bridged within the next five, maybe ten years.)
Hmm I'm not sure though. Where would all that celebrity goss come from then..
Fully realistic nude humans are still a ways off.
I recently rewatched it and it does not hold up well. Hopefully when they come out with special anniversary editions in the future, they'll redo all of that with the latest technology.
I'm sure the four sequels being made will look great.