Really, the thing to do is buy it for the name, and then start from scratch in an actually good game engine (i.e. not Unity)
Really, the thing to do is buy it for the name, and then start from scratch in an actually good game engine (i.e. not Unity)
Give a man no game engine and he will write a game engine for the rest of his life.
- unknown GDC speaker
Cities:Skylines has the same GC stutters.
Besides, GC is one of those things that is classically unsuitable for real-time use cases, and games are exactly a real-time use case. So you could argue that Unity choosing a GC language was a predictably a bad decision. Again, I don't use a game engine because I want to put up with bad decisions.
[0]http://forum.kerbalspaceprogram.com/index.php?/topic/139128-...
...and drop Linux support, of course.
/smh
http://www.pcworld.com/article/2940175/cryteks-powerful-crye...
https://en.m.wikipedia.org/wiki/Source_(game_engine)#OS_X.2C...
UE4 even runs in a browser out of the box. Unity is not the Magic Linux Engine, it's just a bit more convenient because of .NET, particularly when it comes to modding.