From an interesting interview with a Niantec Exec on the linked sub, stating they're adding PvP aswell: https://www.reddit.com/r/TheSilphRoad/comments/6e3qt2/legend...
From an interesting interview with a Niantec Exec on the linked sub, stating they're adding PvP aswell: https://www.reddit.com/r/TheSilphRoad/comments/6e3qt2/legend...
I still don't get why people talk about Pokémon Go and AR. As if one had anything to do with the other.
Pokémon Go has zero actual AR; it's just overlaying a 3D animation on top of a camera feed, with no relation to reality other than readings from a shitty smartphone gyroscope. When playing, I would actually disable that feature anyway, because it made catching Pokémon harder (performance issues + no "AR" means no gyroscope input, which makes the game no longer care about you maintaining constant orientation).
The AR we've been promised for decades now was about overlaying computer data that's related to what you're looking at in the real world. At this point, even those "point camera at the printed tag, see a 3D model on your phone" have more AR in them than Pokémon Go.
Also, last time I checked, Pokémon spawning wasn't synchronized. There's close to zero shared world state between the player (only the static - spawn zones, Pokéstop locations, Gym location and status - and lure).
Anyway, to be clear: I'm not complaining about the game itself - just about abusing the term "AR" to describe it.
"Recently I went with my nephew to hunt Pokémon. We were walking down the street and a bunch of kids approached us. They were also hunting Pokemon. My nephew and these children got into a bit of a fight because they were trying to capture the same invisible creatures. It seemed strange to me. But these Pokémon were very real to the children.
And then it hit me: This is just like the Israeli-Palestinian conflict! You have two sides fighting over something that I cannot see. I look at the stones of buildings in Jerusalem and I just see stones. But Christians, Jews, and Muslims who look at the same stones see a holy city. It’s their imagination, but they are willing to kill for it. That’s virtual reality, too."
https://www.theatlantic.com/business/archive/2017/02/the-pos...
Isn't it also positioning the Pokémon based on the camera feed ? I was under the impression that it was detecting objects in the picture and was trying to position the Pokémon in a way that made sense, but I was never sure.
Also, again from what I remember when playing ~6 months ago, the Pokémon placement in AR mode locks orientation and distance. So walking forward is literally the same as standing still - only the background camera feed changes, but Pokémon and its animation isn't affected in any way. This again supports the theory that placement is random and totally unrelated to "real world".
I've heard that the developers are continuously adding things, but it looks like the game has become a lot more harder to play without spending money on it.[1]
Of course there was a spike at first release, like every other game. Less press after a year is hardly indicative of the game being only hype. If you can name a game that didn't get less press a year after release I'd love to hear it.
> but it looks like the game has become a lot more harder to play without spending money on it
I'd love to hear why you think this is true other than someone mentioning it with no explanation in the top comment of that link. The only thing I can think of is a slight hit to pokeball drop rates which - while annoying - only affects those in rural areas who don't have access to many pokestops. This game (like Ingress) has always been geared toward urban areas and ignored rural players. This was an issue day 1 and it hasn't changed unfortunately, but this is not a recent development.
Honestly, the game is pretty hollow and is hardly something I'd recommend everyone pick up, but to say that it was only hype and things aren't looking good now is uninformed.
Major nitpick, i know, but you said game not app so i guess Minecraft[1] got pretty much a stable news coverage throughout the years
I didn't say the game flopped. It didn't, but the excitement the parent comment to mine talked about was just because of hype, and it is not holding up. That's was my observation.
If you look at the current numbers, I bet they aren't having problems with anticipating server capacity now.
Pokemon was a big parts of multiple generations, so the initial outburst of players; because of nostalgia. The retention rate is very low I would imagine.
The people who played and quit with the hype weren't the people paying money in the first place. The people who were throwing money at the game are still playing and still paying money. And they now have corporate sponsorships rolling now as well. For example, I just saw an event this past weekend that clearly paid to have lures up at all stops in the area.
I don't think that things "aren't looking so well" yet. It doesn't have the peak playerbase anymore, but its certainly still making good money.
Yes, it is no where near what it was at launch, but that is because the launch stats were astronomical.
I agree it is a huge success, but it could have been much more.
But if they are still gaining new users, perhaps that doesn't matter. Be interesting to know what that gain/loss math looks like.
The adult contingent has dropped off a lot but I bet once they add PvP it'll pick up.
It's still a cute game, but there is little depth atm.
At this point I honestly lost hope that they'll ever add it.
After all, for such games, if you're not going to spend money, then you're not a customer - the only reason for allowing you to play is to use you to advertise the game to potential customers; making it harder to play freely might be the only way to turn you from an user to a customer.