Analysis of casino shelf shuffling machines (2011)
arxiv.org
arxiv.org
One company, Shufflemaster (SHFL), had a monopoly on the market. But Bally bought SHFL and then Scientific Games bought Bally.
I've heard the patent (or whatever it is) SHFL has expires very soon. There may be a rush of new companies trying to get in on this expensive market.
Other ridiculously expensive casino equipment is a small mirror/prism. It's affixed to a card table in front of the dealer. Two cards are inserted face down but the prism reflect back the card number and suit so the dealer can see it. This small simple thing is only leased costing $100 per table per month.
I'm a recently suddenly out of work slot tech forgive my reminiscing.
Edit: table not tanke
The market for a reasonably priced (under $500) in-table shuffler is probably very niche, but it exists and is an opportunity. As far as I'm aware there is only one other company with a decent one, and I won't link to them because of their extremely poor (borderline scammy) service. If you're a poker table builder though you've heard of the company and probably read the horror stories in the forums. Ripe for 'disruption'.
So if a player later disputes and says he swears he had an Ace of spades the pit boss looks back in the shuffler history to see that hand given to that player did not have an Ace of spades it was a 4 of spades.
One would hope that the machine actually uses that information in real time. Specifically to check for missing or duplicated cards.
But the casinos probably wouldn't care for that feature. Their edge improves markedly if an Ace goes "missing".
Players find it hard to notice missing cards, because casinos generally use perhaps 6 decks at a time, and many cards are not exposed to the players during the course of dealing them from a shoe (often a casino won't deal perhaps 25% of the cards). But 23 vs 24 Aces does make a difference in the casino's edge.
It may not seem like much, but with perfect play the house edge is only about 0.4% in Blackjack[1] (depending on exact rules), so every little bit helps.
They do it's a very heavily used feature of the iDeal shuffler the One2Six model shuffler doesn't have a camera. That was a big problem you often get missing cards that aren't really missing. Sometimes (many times) moisture would cause the card to curl pulling the card corner with its number and suit away from the area the camera views.
The main problem was a deck that wasn't in the database but I had to find one close enough to tune in. It was OK but many prompts of missing cards when there were there.
Other problems are table felt fibers sucked in, makeup, hair around rollers, card dust all get on the lens and around the rollers.
One of the things I just love about HN is all of the "inside baseball" stuff we get to hear about.
Do you mean the 'digital' ones i.e. the games with 3 or 4 3x3 rasters where one has to place 3x1 lines and try to match the fruits and bells and whatnot? If so could you share some knowledge on how the randomization on these things work? When I play these I can't help but wonder how this works. I'm fairly sure it's not 100% work of a random generator but rather finely tuned to give enough so the player comes back, but not too much. And at the same times there's a weight assigned to certain piecs and combinations thereof. And possibly there's even some rules like 'max number of points per x games can be no more then y' etc. All in all, it feels pretty complicated but I might be completely wrong.
https://patents.google.com/patent/US4448419A
This invention is where slots migrated from physical reels to virtual ones. A reel could now have thousands of "stops" compared to 10 or 20 on the older machines. The physical reels were now driven by stepper motors to show the landing position of that virtual reel. Having virtual reels with many more stops also meant the jackpots could be a lot higher than the typical 1-in-20^3 possibility of a physical reel group.
After some time, it was realized that the careful design of these virtual reels is where the slot designer can create many many "oh-so-close" combinations of the physical symbols without making the player land any closer to the jackpot than normal. And that semi-positive reinforcement draws the player in to play more.
The lower the award the more symbols are on a reel, there are also virtual stops since a reel would need to have a diameter of 2 metres to fit them all on. Blank spaces are also stops. There is only one top award symbol on each reel.
Some slots alter the odds the higher you bet but those are not really common or at least we never had such slots.
I wasn't involved in that much detail to know how each slot machine OS worked other than get the machine working so it can be played. But generally speaking there are multiple PRNGs on old terminals new HD/CF based slots would have similar in software. Nothing is truly random of course, hence the pseudo part, due to limitations of the hardware and the crystal oscillators chips or software used to generate random numbers.
It's random enough although it very common to see a hold of over 100% and way under the optioned in percentage. Usually the higher the denom the higher the payback to the player e.g. 1 cent maybe 80% and $1 95% and $5 may be 98% but those are over one or ten million spins not per player.
Then add in progressives which add to the percentage so a 1 cent progressive at 80% + maybe 5% for the progressive math makes 85% payback. Recently random progressives that award for no reason i.e. you don't need the top five symbols at max bet to win. Some progressive award within a range starts/resets at say $500 won't go over $1000 so if it's $999 it will go soon (people fight over them at that point).
This doesn't include server based slots where the theme (the game e.g. Miss Kitty, Joe's Yard Games, Lobstermania) itself can be changed or the percentage can be altered by hour, by day by player. We never used server based slots but all casinos use a casino management system (CMS) backend to track players and awards points if they have a card and I mean each spin each bet per second every second all is captured. Award points for example may be 40:1 dollars:points it's ridiculously bad you end up paying $400 for a $10 t-shirt in the gift shop.
You may find a Paytable and Reel PAR Sheet interesting https://www.google.com/search?safe=off&biw=1920&bih=1050&sit...:
Delphi has a slot tech forum too. Randy Fromm is another big name he runs Slot Tech Magazine. Randy may even read HN, Mr Fromm are you there?
The industry is amazing right now so many acquisitions. Former slot giant IGT (USA) a huge company was bought by Spielo (Canada) but Spielo was bought by Atronic and Atronic (Monaco) was bought by LottoMatica (Italy). Bally bought Shufflemaster and Scientific Games bought Bally.
Not to mention with the old method the dealer would actually see their hole card. Let's say the dealer shows a 10, then when they check, they see they have another 10 as their hole card (face down). The dealer could intentionally or unintentionally give away what their card is, causing someone who normally wouldn't hit on, let's say 17, to take a hit, since the dealer would beat them anyways.
With these little windows, the dealer only see IF they have a blackjack, not the actual card itself.
This happens because the markings for 10s (10, J, Q, K) are all offset slightly to the right. Then the Ace is offset slightly up (the dealer turns it before sliding it into the window).
I use to be a casino dealer.
(edit: typo)
It depends on the house rules as to whether that's an option.
At least with a hand shuffled deck, most humans can't get a perfect shuffle, so the odds of any one hand shift slightly back and forth. If you're good at counting cards, you can find the spots where it is slightly in your favor and bet bigger.
At least, it's more fun for me, because I win a little bit more and also get the fun of practicing counting cards.
It's hard to find the hand shuffled decks though -- they pretty much only have them on high stakes games ($25/hand and up).
Also, advantage players have found flaws that make certain models of shuffle machines vulnerable to attack. Here's a fascinating example of this from the world's best known advatange player, James Grosjean:
https://mobile.nytimes.com/2016/07/03/magazine/how-advantage...