The Gilectomy – How's It Going [video]
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A direct transcript, perhaps with some light editing, would have been more useful, IMO.
The reason I ask is Larry's attempt buffered ref counting surely has implications for single-threaded code that maybe relies on the existing semantics -- e.g. a program like this may no longer reliably print "Deallocated!":
Python 2.7.13 (default, Mar 5 2017, 00:33:10)
[GCC 6.3.0 20170205] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> class Foo(object):
... def __del__(self):
... print 'Deallocated!'
...
>>> foo = Foo()
>>> foo = None
Deallocated!
>>>
A bad example in some ways since in this particular case we could wait for all ref counting operations to be processed before letting the interpreter exit, but hopefully my point is still clear.Similarly, what about multi-threaded Python code that isn't written to operate in a GIL-free environment -- absent locks, atomic reads/writes, etc.? At best, you might expect some bad results. At worst, segfaults.
Are these all bridges that need to be crossed once a realistic solution to the core GIL removal issue is proposed? As glad as I am that folks are still thinking hard about this problem, I'm personally sort of pessimistic that the GIL can be killed off without a policy change wrt backward compatibility. Still, I do sort of wonder if some rules of engagement wrt departures from existing semantics might help drive a solution.
For example, your first question seems to be asking about whether there's a semantic change coming from a lack of immediacy in when __del__ will run. And the answer is explicitly "yes, and the docs already told you not to count on that".
As for multi-threaded Python code... and perhaps also multi-threaded C code in extensions... I think the clear answer is "yes, our whole goal is to remove some guarantees that were previously provided, so if you counted on those guarantees you're in trouble". Again, c.f. the Q&A in case that helps.
From the talk, it doesn't look to me like Larry Hastings has a plan for the policy change in question; so maybe "bridges that need to be crossed once [the technical issues are smaller]" is correct?
It's true that buffered refcounting probably means that `__del__` would no longer be called immediately as it is now, but I'm not sure if that's a requirement - pypy and jython don't do this either, and destructors are generally discouraged in favor of `with` blocks these days.
1. Can't degrade single-threaded performance
2. Can't break existing extensions
3. Can't make the implementation of cpython much more complicated (i.e., can't raise the barrier to entry to participating in the development of python)
All of these are pretty reasonable, if tough, targets to meet, and Hastings agrees with all of them. For 1 and 2 he was generally looking at making GIL-less cpython a compiled mode so that the default was the single threaded version, thus retaining compatibility and performance, but offering a true multi-threaded binary for those who would use it.
But python is easy and fun to write code in, and "developer time is expensive, servers are cheap," so there are a lot of python servers which could benefit from a lack of GIL. Never mind that it's fast to write, but difficult to maintain since it is a dynamically typed language and one typo creates runtime errors that any statically typed language will catch at compile time. Or that it is slow. Or that a python process never really releases memory back to the system, just within itself, so the process slowly grows over the course of a few weeks. Or that the Twisted framework you're using for cooperative multitasking because of the GIL is really easy to block on a database query by accident, leading to uncooperative multitasking (= large lags), resulting to forced server restarts, and loss of players (= loss of revenue). So yeah, "developer time is cheap" but it's sort of an expensive cheap. I came to the conclusion that python is unsuitable for servers, but until Go came out, there wasn't a realistic alternative, since C++ and Java are too heavyweight, and Ruby suffers from similar problems (don't know about a GIL).
But with Twisted, and now with async def, it is straight-forward to write performant cooperative multitasking code. For some definition of "straight forward" -- I have been doing coopertive real time code since before Python existed, so I've learned to think that way. But it really is worth the effort to climb the learning curve on Twisted, and it really does make cooperative tasking painless.
The problem with the GIL and Python semantics is that collections imply a zillion fine-grained locks everywhere. The time spent aquiring/releasing locks, surprisingly, is not the issue. It is that every lock requires that every CPU cache has to sync on the lock. All that locking makes the process cache-invalidate bound.
1. For CPU-bound applications which use threading, performance is severely degraded due to only one thread being executed at a time regardless of number of cores/CPUs.
2. For all other threaded applications, performance can be slightly but measurably degraded by obtaining and releasing the GIL.
If you are an I/O-bound threaded application, the GIL is not something you're likely to really be bothered by, and probably will get lost among the noise of all the other things that will affect performance.
As a result, Python for "servers" -- assuming you mean network service daemons which are almost always I/O-bound -- is perfectly fine, including "at scale", as demonstrated by a number of large sites and services which get along just fine on Python.
You can also avoid the GIL entirely by using a parallelism construct other than threading.
And for completeness' sake, the oversimplified history of the GIL:
Python is an older language than people tend to realize. It predates Java. And Python came in part out of the Unix scripting-language tradition, where Unix approaches -- such as forking additional processes -- were the typical way to do things. Then along came Java, which had the limitation of being designed originally to run on set-top TV boxes which didn't have true multitasking. So Java imposed threading as the way to do multitasking, and Java became very popular.
Thus, Python was pressured to develop a story on threading. But since Python had been built in the Unix multi-process tradition, it wasn't implemented in a way that was friendly to threading. The GIL was the compromise that allowed Python to have threading: it would only seriously affect threaded CPU-bound applications on multi-CPU or multi-core hardware (since I/O-bound applications aren't affected nearly as much, and single-core, single-CPU hardware is only physically capable of running one thread at a time anyway).
Fast forward a couple decades and now we all have multi-CPU and/or multi-core computers, including literally carrying them in our pockets, and CPU-bound applications are more common. In retrospect, the GIL can look like the wrong tradeoff to make, which is why people want to get rid of it, but at the time it was quite reasonable.
Right, agreed. I can imagine some of the frustration you might experience using CPython for high throughput systems: kind of like NodeJS without the benefits of a standard library written with async/non-blocking I/O in mind.
A bit curious about a few things you mention here, though:
> Or that a python process never really releases memory back to the system, just within itself, so the process slowly grows over the course of a few weeks.
I'm not sure this is true in general, is it? Can you elaborate? It's been a while since I've dug around in Python innards, but if Py_DECREF(x) leads to a refcount of zero IIRC free(x) is ultimately called -- albeit in an indirect manner via a layer or six of tp_dealloc calls and tp_free. :) I suppose calling free(x) may only return the memory associated with x to (g)libc's free list and not necessarily back to the OS [0]. No different to C/C++ in that regard, I guess.
> I came to the conclusion that python is unsuitable for servers, but until Go came out, there wasn't a realistic alternative, since C++ and Java are too heavyweight, and Ruby suffers from similar problems (don't know about a GIL).
"Too heavyweight" in that they're relatively difficult to write in comparison? Maybe true of Java-the-language, but the JVM itself is an absolute workhorse when it comes to high performance. Plenty of languages to choose from there, typically without a GIL. Jython, for example, has no GIL [1].
And yep, Ruby/MRI has a GIL (but JRuby does not).
[0] https://www.gnu.org/software/libc/manual/html_node/Freeing-a... [1] https://stackoverflow.com/questions/1120354/does-jython-have...
This just isn't true anymore. Create a list with range(1000000) then delete the list and you can see the memory freed.
This distinction is only important if you do not have tests.
You need more tests if you are using a language that is weakly typed (e.g. C, js) and fewer if you are using a language that is largely type-safe (e.g. python) and even fewer if it is very, very type-safe (e.g. rust/haskell), but the compile-time/runtime distinction doesn't change the number of tests you need to achieve a requisite level of code quality - it only changes whether a behavioral test you should always be writing or a compiler picks up type errors.
Linting also catches variable misspellings.
If you're willing to go slightly outside the mainstream, there's stuff like erlang and haskell with kickass runtimes. And haskell, at least, is pretty strongly typed.
For that matter you should look into Theano, Tensorflow and Numba to bring Python code to the GPU (no GIL there). Or use Dask to scale to multiple cores or nodes.
Right - and one reason that it wouldn't be your first choice would be the GIL, so let's remove the GIL, and then the other barriers.
I don't think this is true. GIL means Global Interpreter Lock - it isn't held when you are in native code, which is how NumPy et al actually work - Python to marshal the data, then do the heavy lifting under the hood in C, FORTRAN and ASM, that the end user never needs to see. So this is a non-problem. As the above comment says, the problem is if you want to write a server that handles a lot of concurrency and shared state.
If you write a server and it uses threading as the concurrency model and its workload is primarily CPU-bound, the GIL will be a problem for you.
Take away either of those conditions -- use a model other than threading, or have an I/O-bound workload -- then the normal background overhead of the GIL is not something you'll notice.
People who deploy Python applications as network daemons tend to use pools of worker processes (not threads) and have I/O-bound workloads, which is why the assertion that Python is somehow "bad for servers" is not one you'll typically hear from people who actually deploy Python on servers. Much like the comment you're referring to, which is from someone who seems to primarily have type-system complaints about Python (i.e., they wouldn't touch a dynamically-typed language to begin with) and is throwing in "oh and the GIL probably makes it unsuitable for a server" as an additional (but factually incorrect) reason not to use Python.
Meanwhile, if you are writing a server which uses threading and lots of shared state which will be modified concurrently, you're in for a world of pain no matter what language you choose. There's a reason why there are multiple up-and-coming or even moderately-popular languages now which have as a design feature the inability to do such a thing.
multiple up-and-coming or even moderately-popular languages now which have as a design feature the inability to do such a thing
STM in Haskell seems quite promising, but the approach of just outsourcing that problem to Redis gets you pretty far.
A program that's inherently single-threaded it's unlikely to benefit from more CPUs. When you say "any program" here, you mean "any program with >=8 threads", right?
Erlang, which btw. is older than Python, will perform better the more cores you have due to its message oriented nature. Python (2.7) on the other hand performed worse with multithreading on multicore.
I was hoping that Python would take the same direction in the future, but unfortunately we are getting the async/await mess, instead of a simple async object model (sorry, my pet peeve)
I could be wrong, but I think Py2.7 is about the same speed on multicore vs 1 core. Where did you get that idea?
The testcase is 100 threads sending 1000 messages in to each other in a ring. On a 8-core Mac Jython and IronPython performs better than on 1-core, but Python 2.7 performs so badly that it never finishes.
The ideal scenario is probably that the CPython interpreter starts one thread per core running as many coroutines in parallel as possible, but that looks like a long way away for Python
Golang (informally I think) and Java (more formally) are not specified to provide reference counting semantics and not specified to guarantee that unsychrnoised concurrent access to data structures will not cause errors.
So the languages have different semantics - that's why you can't copy-and-paste the solution from one to another.
Some alternative implementations of Python don't follow the above semantics, like Jython, but then some people aren't happy with that. It may not be acceptable to the community to drop those semantics, even if they were never formally given.
Python doesn't ensure that unsynchornized concurrent access to data structures won't cause errors. As I understand and experience Python multithreading, all the GIL ensures is that of the "load - inc - store" stages running amonst N threads, each separate stage will be locked, but not the overall sequence. So you'll still have data races, even with the GIL, and you still need to use mutexes etc in your Python program, which is why they are there.
The issue is "just" one of implementation. Sun and Oracle have spent millions of dollars paying ridiculously-smart people to make HotSpot as good as it is... while the CPython codebase has traditionally aimed at being simple enough for average C programmers to contribute to. I'll be interested to watch how that tension plays out.
1) Fully compatible, nothing needs to be done 2) Fully compatible, but a recompile of C-libs is needed 3) Almost compatible, but some updates to C-libs are needed
Larry is aiming for 2)
"Why don't they just..."
"Can't they just..."
"Haven't they heard of..."
or other similar phrases, please
1. Read through the linked content (or if it's a video, watch it or find a transcript), and
2. Bonus points: familiarize yourself with the problem domain.
Doing (1) will usually answer these questions all on its own. If it doesn't, doing (2) will help. In this case, we're not talking about a random amateur starting fresh on a problem nobody's considered thoroughly yet. Python's global interpreter lock is extremely well-trod ground; the people working on it are not just experienced programmers but experienced with Python; and there's a lot of background out there, available in an easy Google search, explaining what's been tried and what's been ruled out over the history of the problem.
In particular, the two problems you'd learn about from following the advice above are:
* A lot of important existing Python code consists of modules which are partially or entirely written in C and depend on the documented Python/C API remaining stable. Breaking the C API, and thus forcing all that existing code to rewrite to a new API, is considered an unacceptable solution (this rules out many "why not just use (insert your favorite GC technique here)" approaches).
* Prior attempts at removing the global interpreter lock while not breaking existing Python/C code have caused major performance degradation for single-threaded Python code, which is also considered unacceptable.
Haven't they just sacrificed throughout for pause time though? Not a GC expert at all, but that's what Ive got the gist of from speaking to people.