FWIW, the five people team played with Ke Joe before the game and won (again, according to Gu Li.)
I think alpha go has advanced to the point where its unlikely human players can reliably defeat it, but I think there are still opportunities for better algorithmic players to defeat it.
Anyways, certain moves can cut off game states by the quadrillions, so it's often pretty intuitive what an optimal response to a move is, given certain context of the board and sometimes the player. In that respect, I'm curious how pro level go is going to change after these alpha go games are studied, because it has a very peculiar, decidedly calculatorish style of play, but it's obviously very effective regardless. Go has prospered for so long because there's so much room to express yourself in a move, pro players really play with their whole soul, but computers are just taking advantage of the pure mathematical angles of the game
It's fascinating stuff. I really want to see the alpha go team write a starcraft ai or something like that.
> Gu Li was talking about previous Team matches, and how once a team of Shi Yue, Zhou Ruiyang and Chen yaoye kept on arguing about what to do, and couldn't reach an agreement...
> Meanwhile, the other team had Kang Dongyun, Park Junghwan and Choi Cheolhan. Choi Cheolhan occasionally looked at the variations to make sure there are no silly mistakes, Kang Dongyun's job was to buy lunch for everyone, and Park Junghwan played the game.
> The Korean team ended up winning.
Also worth noting that due to the time constraints of this particular match, the human players didn't really have a lot of time to discuss and debate every move they chose, which could have had a negative impact on the potential advantages of working as a team.
Is there any research done to prove/disprove that groupthink is inherently worse compared to a single genius? (less risky behavior, so less risk/less reward??) Are we training AIs that will be safe, not bold independent thinkers?
0: https://www.wired.com/2016/03/two-moves-alphago-lee-sedol-re...
I always said in Pair Go , that 1 bad idea is better than 2 good ones.
But provided discussion, you can be a lot more thorough in consensus. Professional analyze and study games in groups, and some thing come out of that.
I'd say overall the result is a game with no blunders , but no edge. Since you are sharing the blame of a loss, you are not as focused on winning as you are on not losing.
https://youtu.be/V-_Cu6Hwp5U?t=4h26m30s
There are other points in the commentary where they discuss some of the team's strategy, as well as their time management.
Team Go playing is probably a different story I agree.
What happens if you allow the team to roll back decisions as they see they're at a disadvantage? How far away are we from an effectively unbeatable machine?
Given what people can learn over time, can they learn to beat it?