You could also have a "monolith" in a single or multiple compatible languages (C, Rust, C++, etc) and have different features/modules separated in different libraries. These libraries could then act as the "microservices".
Developers could be tasked with working on these libraries that would have 0% overhead (since they are just a piece of code that can be used in another library), instead of creating REST/SOAP/RPC APIs that come with the HTTP/SOAP/RPC overhead.
This means you can start small, with a public REST/SOAP/RPC API. Less infrastructure, less server config, etc. And if at some point you need more scalability, you can always do an actual microservice (ie a separate REST/SOAP/RPC API) with the library code the day you absolutely need it for horizontal scalability or whatever.
I have seen this pattern used in the Rust world a lot. Projects expose both a library and a binary. And the binary is built on top of the library. This means you have 0 overhead if you want to use the binary's features, since you can simply include the library and get going.
Also, I think that having the tools to support deprecation is big advantage when working with a monolith. I think Rust has built-in support for compile-time deprecation notices. PHP, for instance, doesn't have that particular feature yet, as far as I know. Symfony tries its best by adding deprecation notices when you call a deprecated method/function. But you have to call it to realize it's deprecated.
I'm not here to promote Rust or hurt PHP, I actually love both. The statements above apply to a lot of other languages as well. I just took the examples of Rust and PHP because these are the ones I've worked with the most.
@xxs's comment is spot on as well.