The A-EON Amiga X5000: An alternate universe where the Amiga platform never died
arstechnica.com
arstechnica.com
I mean, is the X5000 really an Amiga? The thing with the Amiga was that in the 1980s it was streets ahead of pretty much anything else that was available at the time, albeit only for a relatively short period. It had all this super cool custom hardware and a great OS. Whereas the X5000 is a kind of mid-tier desktop computer with somewhat interesting hardware (a point in its favour Amiga-wise, especially that loopy custom chip, granted) and a whopper of a price tag.
I like the idea of a widely available computer with a different hardware architecture and operating system than the currently available choices (which basically boils down to PCs... and expensive PCs that run OSX) but, as the X5000 stands, what would I do with it? Where is the software? How could I do my job with it? Where are the games (a big draw on the original Amiga)?
I hate to be a downer because I really loved the Amiga but, guys, it's over. It just is. It's been over for decades. And it makes me sad but it's not going to change without, for one thing, a much better capitalised company behind it, as well as an end to all the trademark nonsense.
I think you just answered your own question about whether it is really an Amiga. If you really want to relive the Amiga glory days, isn't that part of the experience?
When I bought my Microbiotics 8-Up! card from the local Amiga dealer, they rang my order up on an IBM PC that they used for accounting and inventory tracking and such. I asked if they couldn't do that on an Amiga, and they enthusiastically said they were looking forward to that "just as soon as the software is available".
That being said, my requirements as a GCSE (and somewhat as an A-level) pupil are perhaps a bit different from what they are today. In some ways they were perhaps greater and more demanding, in others less.
I had upgraded from an Apple II. It was like night and day. A local BBSer convinced me I should get an Amiga instead of a Mac Plus, and the rest was history...
What made the bouncing ball awesome was the fact that it could be done thanks to the planar video setup and powerful blitter compared to the chunked video system IBM-compatible's were using up through SVGA.
Chunky graphics is what saved the PC, gaming-wise, and made Doom and Quake possible. Drawing an image became a matter of writing the color-table index for each pixel to that pixel's memory location. Screens of considerable complexity could be drawn with the CPU alone.
Having set the foreground window to high priority somehow seems to have worked back then, but for whatever reason doesn't seem to work on today's typical PCs. Random things seem to make ridiculously powerful machines pause for whatever reason, even without having processes take up 100% of the CPU.
(X86 has a few things that can break realtime performance, such as broken firmware handling of SMI.)
In practice also often insufficient cooling is a reason why the computer gets "slower/sluggish" if there is a high load in particular on multiple cores. The cooling of practically every laptop available is in my opinion undersized (to save space) and if dust gets into the fan (it will gradually) this will get even worse. Luckily most gamers ("PC Master Race") know how important a sufficiently dimensioned cooling is for their self-built PCs.
http://www.xmos.com/products/silicon/xcore-200
If it had a DDR3 interface, it'd be cool if it were the CPU. It'd be more Amiga-like.
Wait, are there a bunch of real, independent cores on this thing, or are they doing heavy amounts of SMT?
You use it how ever you want.
Much of what we like to do (except the internet as we know it today) is right there. If you like retro gaming and productivity software, it retro-computing can be a ton of fun. For many, just getting the hardware maxed out in various ways is very rewarding.
Example: I have an Amiga 1200 that uses a 4GB CF IDE hard drive. It also has a mild CPU upgrade. I also have an Amiga 2000 with 8GB of RAM and a torqued CPU (25 Mhz, which is more than 3X faster than the day the computer was born) and 2GB chip RAM. That all sounds laughable, but it boots in about 14 seconds. How about yours? If it didn't have the hard drive it would only take a couple of seconds. And as soon as I'm looking at the desktop (Workbench) I can launch a program off its new 4GB SCSI HD in a couple of seconds and jump right in. And this is all off the original OS, 1.3.
It's a passion and a hobby. "What do you use it for?" I use it for fun and entertainment, and I connect now to BBSes more than Facebook. It's just so much more interesting.
I'll take my machine(s) over these new hybrids any day. I don't need emulation except in a worst case scenario (like, if I'm traveling). But to each his/her own. There's no "right way". Just your way.
FWIW I don't use the Vampire cards. I mostly use accelerators that were available in the late 80s and early 90s.
I do like the idea of getting back into the BBS scene though. Certainly to me that's a lot more interesting than, as you mentioned, facebook - I imagine the people involved are a lot more self-selecting so plenty of interesting stuff going on rather than the bland diet of shared posts on FB.
Well, frankly that sounds bad ass. Next to my 2000 is a mint C64. I use it almost daily for PETSCII specific BBSes. In any case, there is still a very interesting game dev scene for it. My most recent favorite is Bear Essentials, by Graham Axten. You can read more about it here, if you're interested. https://amigalove.com/viewtopic.php?f=5&t=238
Disclaimer: I wrote the article, and it's my commodore shrine/site.
No disclaimer needed either: I really enjoyed the Bear Essentials post, so thanks for sharing. I found the comment about pixel perfect movement particularly resonated with me. I find most web games, and particularly Flash games (I used HTML/JS/CSS), fail quite badly in this sense, with characters/sprites often feeling quite detached from the backgrounds they're running or flying over.
[1] If I didn't do these rather soul sucking tasks nobody would ever play the games, so whilst they're kind of a drag, this does keep my motivation to do them reasonably high.
Out of interest, have you played with Cannonball before? It's an improved Outrun engine:
https://github.com/djyt/cannonball/wiki
https://www.youtube.com/watch?v=bV9BZbk7C-E
There's a port for Vampire-enhanced Amigas, so any new content could find its way onto an Amiga too. ;-)
The original Outrun port for the Amiga has to be one of the most disappointing conversions for the platform: truly dreadful, especially when you compare it to games like Lotus and Lotus II, which really show how good arcade-style racers on the Amiga could be.
Cannonball, on the other hand, looks absolutely fantastic. It's this sort of thing that makes me want to pick up some hardware and start tinkering with it again - I got rid of my A500 back in 2002 and have regretted doing so many times since.
[1] https://arstechnica.com/information-technology/2008/09/amiga...
[1] Granted, nearly 9 years have passed, so I don't think it's really fair to give him too hard a time for that.
The original MacOS didn't do that. Originally it only ran one program at a time, with some hacks to allow "desk accessories" to steal some cycles.
The history of computing might have been quite different if the Motorola 68000 had correct instruction continuation after a memory access fault. (This was fixed in the 68010, 3 years later.) Then an MMU would have been possible sooner. Motorola was very late in producing a good MMU for the 68K line, and it wasn't until 1990 that they had an on-chip MMU.
You're thinking of the 68040, which brought the FPU on-chip as well.
Can you give more details, in particular on details of the problem and how it was solved?
> Microsoft can [...] make it so that any new app needs to be sanctioned.
which came to be true with Windows S.
The other half of my prediction where free PCs become "cool, obscure and expensive" computers like the Amiga X series has not yet come to pass. Not yet.
I'd like to hear your opinions about the Raspberry Pi and other cheap computer boards where you can load Linux and just plug in a keyboard and screen. I see a future iteration of that as my next PC in a few years. The Raspberry Pi 3 is good enough to run Ubuntu MATE (I was blown away), and if it had more than 1GB of RAM I would start using it full-time today and save myself some money on the power bill while I'm at it :-)
TFA argues that the experience of running emulated software on this new "Amiga" is substantially better than running it via UAE on Linux/Windows/whatever, though. (For what they're charging for the new hardware, I would say it'd better be.)
AROS can get you most of the way there, in that you can do graphics backends for it that run "rootless" on a Linux desktop, but the problem with that is still that there is no direct equivalent to the Amiga concept of screen's in X. Desktops is almost but not quite there, in that an application expects to be able to open them and place windows there. To get that to work smoothly you'd probably at a minimum need a special window manager and patching AROS to talk to one.
But the people buying this hardware are those who are not interested in / satisfied with emulation.
There are even 'AROS on Linux' distros:
http://vmwaros.blogspot.co.uk/2016/11/native-or-hosted-on-li...
Right now they are reusing a bunch of PC parts, thanks to following the basic ATX formfactor.
Without that the price would likely be even higher...
I'd expect it won't be available until next year, but they've said that the cost of the motherboard will be around 450€ which is pretty nice.
https://en.wikipedia.org/wiki/X68000
For comparison, here's the Amiga port of Super Street Fighter 2:
https://www.youtube.com/watch?v=KMNTcG4OvqE
Here's the X68000 version:
https://www.youtube.com/watch?v=DYmQCbBpLTc
To be fair to the Amiga, there are fighting games with better graphics than the SSF2 port, but I'd say sacrifices were probably made to improve the gameplay speed.