The Future of Go Summit – Ke Jie vs. AlphaGo
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It would be if both players were human: in human play, score differences tend to correlate with differences in actual skill, and probability of outcome (who wins the game).
Not so with Alpha go. That machine just takes the surest path to victory, with no regards to its magnitude. It doesn't care about winning by only half a point. It cares about securing at least half a point.
It may have been a crushing victory for all we know.
It's just like adjusting komi to give the human an advantage, right?
I don't see them making the same mistake again though. By now the machine is most definitely superhuman. Its moves will be studied, and this will likely improve human play as well.
Ke Jie already played an adaptative tactic the bot, that is playing in a very solid and stylish game. It almost feels like a teaching game so far.
As a former student of Lee Sedol and once aspiring professional Go player, i'd answer a few questions if you have any!
B) How has human play style changed since AlphaGo's introduction?
C) What is the answer to the question you most want to be asked?
The alphago that played Lee Sedol was still very machine-like. But the master series online felt like strong superiority. It started playing some novel moves that being at least reasonable, would make it harder to play against. In a way, it was like the radical new kid with new ideas that shakes up the foundations.
So far in this game (move 40~0) i read calmness from white ,a calculated calmness. As if it knew that it would win.
Note: in Go, you perceive a lot of feelings from your opponent, as the moves selected express a state of mind or emotion. AlphaGo is getting hard to distinguish from human beings.
> How has human play style changed since AlphaGo's introduction?
Hard to say, but alphago is definitely changing the fields of study. Professional go really is like brute-forcing the game. A professinoal chooses to go through an unstudied path because he thinks its superior, and then another professional tries to ravage that path. That adversity over professional games is what advances theory.
In this game, black playing 3-3 (bottom right corner invasion) would have never been played before AlphaGo in the state of human theory. I was taught 15 years ago in my first beginner class how bad doing that is.
> What is the answer to the question you most want to be asked?
I guess that the most important question is what is the future of Go. Sure, current professionals will still live their lives by the game, but what is the point of being a professional in something a computer will just be better.
As soon as AlphaGo beat lee sedol once last year, i said that the only future of Go right now is finding out if humans still posesss a skill AlphaGo doesnt. And thats why the pair go in this series is actually most interesting to me. Can a pro + alphaGo beat AlphaGo consistently? if so, it means humans still have something of an identity.
Chess was conquered by computers a long long time (in computer time) ago and the popularity of chess has only gone up, not down. There are many professionals making a living out of chess. The art of Go will live on for sure.
Sure, Catan is also easily solvable, but its played for fun.
When you play as a professional you make a commitment to the board, to advance and explore the frontiers of the universe contained in the game. If the bot explores better than you every single time, you are just dedicating your life to trying to beat a calculator at arithmetics.
Go has something amazing about how we study pattenrs that are 100's of years old. Many current and active training materiels have up to 400 years old!
Go is something were each generation looks at the previous one and builds on that, and its been a very old and iterative process. If go becomes an exercise by how little we lose to machines for, its a major degradation of the purpose of continuing that history.
As a pro, you are just working towards the inevitable goal of solving the game, and then we are all free to never play that damn game ever again :)
I don't know. My perspective is likely decidedly odd, as I've read a great deal of far-future science fiction and done AI research and have already spent a lot of time thinking about what it means to be human when machines will inevitably outperform us all in every way. The key, I think, is that there still are - will always be - things for us to enjoy. We can always find achievement in our own accomplishments, even if they're insignificant next to what someone or something else can do. I don't care that I run slower than a supercar; I take satisfaction in being able to run faster than I could yesterday. Not all is lost. :)
Moreover, as OP says, there are subjects where machine are absolutely nowhere and those subjects already do matter : world peace, ethics, etc. These are so human... Even if you had a world of machines (à la matrix), these questions would be of the utmost importance to us humans because that's an emanation of what we are.
That machine, could indeed think like us.
But if you think programs, neural networks and big data, I'ma afraid we are very far away of anything close to a machine than can think about ethics. Ethics is not a mathematical problem, it has to do with gut feelings, culture, bodies, etc. And I don't see anybody with the smallest idea on how to teach that to a computer, other than in very toyish way (such as a Tamagochi)
That said, this line of thinking is coming under attack on several fronts. AlphaGo is a good example - it's tacking problems where we're not good enough at coming up with heuristics. So, essentially, we've hit a tier where machines are really better at that topic than we are. Think about that for a second; a computer is a better programmer than the best of our guys, and it's early days yet. Not just running computations, but actually determining what computations to run.
Problems like Go are complex enough that if you want to have AI be good at it, you actually need to invest in the meta-level goal creation and other things that go along with it. This is happening on many levels, and researchers are actively trying to understand how exactly the human brain handles these topics (or even what consciousness is, on a practical level).
If you follow these developments to their logical conclusion, I'm pretty sure a "real AI" will be on the cards relatively shortly, whatever that time period may be (100 years is nothing on the grand scale). Initially, this will likely have some architectural similarities to human brains, but will essentially be free to do its own thing and restructure. Eventually, it will have gut feelings and culture that are far beyond what our feeble little brains can comprehend.
So I think AI will, as you say, reach more and more goals and we'll go the upper level with more meta stuff. But is this a road that ends on true AI or is there a "conceptual" gap ? I dunno, I think my life would be better if there was such a gap. But that's just because I love humans... Thanks for the conversation :-)
Having said that, it's much easier to see someone is on foot than to know someone isn't cheating in a chess tournament every few moves.
As for computers letting new kids on the block overtake old cultures, look at the black cab in London being overtaken by Uber. They have "The Knowldge" and Uber has a GPS.
If humans + computer beat computer, id feel pretty content as a human being.
Eventually if the game is computationally solved that will dispel,but wouldnt that happen with basically everything?
[1] http://www.businessinsider.com/computers-beating-humans-at-a...
For professionals, finding usable strategies will still be a challenge, since unassisted humans are still far from solving Go or Chess. Unassisted humans have been pretty much kicked out of the top leagues, though.
That said, humans still contribute heavily. Computers may calculate a position as advantageous to one side or another, but it takes a human to explain why in heuristic terms that others can use to evaluate similar positions.
Go has something of a higher order attached, its not a sport, its a philosophy of life. Its a way to devote yourself to an art. What you do with that contribution is very important.
We could build robots that paint more and better than what we do, but as humans we are very likely to still be able to produce things computers dont. The great question is if that is true with Go as well, or effectively, its a purely tactical game and all our philosophy, ideas and beauty appreciation is basically a projection of a silly life-form over appreciating tic-tac-toe.
For some definition of paint. Namely, if you give it an image created by a human; and call the computer a printer. We are nowhere near computers creating art at the quality of humans.
>The great question is if that is true with Go as well, or effectively, its a purely tactical game and all our philosophy, ideas and beauty appreciation is basically a projection of a silly life-form over appreciating tic-tac-toe.
Is this even a question? Go is a combinatorical game. There is a solution; one of the two players has a winning strategy. The only question we are facing is if it is feasible for us to find the winning strategy (a question which AlphaGo does not help us answer). With sufficient computational power, finding the winning strategy is trivial.
This can change very quickly. Already google's machine learning with images created a sensation like a modern-day surrealist. There is technology that produces novel classical music that has been deemed undistiguishable from a human performance.
> Is this even a question? Go is a combinatorical game. There is a solution
Everything has a solution. There are no dice. With enough information you can choose what to roll everytime. With enough information you can have all the potential conceivable paintings. Perception is a combinatorial game. Physics is a combinatorial game.
Its more of a quest of identity: what can we do that bots cant, and why, and once we understand it we move on to the next thing, until we figure out everything.
Small nitpick: Modern physics wants to have a word with you.
But I think I know what you want to say.
Sometimes, a difference in quantity is a difference in quality :-) P=NP and all that.
It feels like you're talking past each other. Conanbatt says Go will never feel the same to humans, especially humans who see Go as the purpose, the "main course", of their life. Some fundamental psychological quality is lost.
You're saying that people enjoy doing even silly, "pointless" (sic!) things for a living, like playing sports. And that you can actually make great money doing that. Money and economy are human constructs, "for monkeys by monkeys", not a physical law.
I don't see any contradiction there.
The same was said about playing Go. I would be careful with such statements.
The only problem about art is that we don't have a good measure for it. And for all kind of measures you could think of, I bet that it's not that hard to train some computer to beat a human in that measure.
The definition only includes the making money part, not the reason. Many people do take money for what they do simply so they can do it full time.
I expect this to be the next big human activity where machines consistently beat humans within ten years.
We already have neural networks that can apply a painting style; creating a new style, and impacting a political or sentimental meaning to a painting, will soon be within grasp.
To quantify it, I offer a Turing-like test that I expect to be beat within ten years: there will be a machine-generated work of art that will be sold higher than human-made ones at an auction in which there are both human and machine works of art, but where nobody in the room knows which is which.
That's not strictly true. With enough samples, or fast enough playing bots, you can explore that domain automatically. There are many different approaches from expert systems which are purely human heuristics to minmax which can be defined purely in terms of in-game points difference.
Why the situation is advantageous may be just "because enough Monte Carlo simulations starting with it end up winning".
Sure, there is some sales skill there, but strong catan players dont need to discuss anything :)
Machines can be made to do better at just about any sport but we still have athletes because it's about human potential and competing within that regime, not pure unbounded scientific advancement. If that's what you want then there's plenty of opportunity to do so in academia rather than professional sports, and such pursuits coexist just fine.
I don't know whether mastering Chess or Go makes you a better thinker or not, but it certainly might, and many people think it does.
So if you become a better human thinker than you were before, who cares if a machine can still beat you at the game? It's for your own growth.
A machine is probably also better and sitting and thinking of nothing, but lots of people will still meditate.
Fundamentally, this is a question of human identity. If bots are better than us at everything, what is the purpose of anything? What would we do?
There are lots of 3-3 invasion joseki, though. Sometimes the context makes the invasion bad (e.g. when you end up giving a lot thickness to the opponent), but I don't see it here. What is it about the neighbouring corners that make the invasion bad?
Conventional theory is to play the approach move from the right hand, extending the top right formation.
Note; something Michael Redmond mentioned in the commentary which is false is that joseki is even. Its not correct: josekis are not even, but are the best recognized patterns given a specific purpose.
In a way, straying from joseki means that you failed to apply the best possible sequence for the pattern you wanted to play. There is some subtlety around this topic.
I haven't studied AlphaGo games against Lee Sedol. I wonder if Ke Jie played that way because he saw AlphaGo playing a good counter to the more usual moves (an approach on the right side).
The whole point of joseki is its locality. Josekis do not depend on context to be joseki: it could be a bad joseki choice, but what they are, they are locally.
When you deviate from joseki you are; a) creating a new joseki b) recognizing that joseki is not applicable in the context, and its better to take a local loss to get a global gain.
Josekis are filled with non-even results, but that given a tactical goal, they are the best choice possible.
Seems like a hard bet. The human professionals weren't trained to pair with machines to beat other machines. I don't think a human-only skill can even exist due to the nature of the game. Ultimately, each state of the board has a value and this value is estimable using reinforcement learning. Games where a state doesn't have a quantifiable value is where humans could shine. Such games however are not objectively decidable, such as fine arts like painting.
The point is to find that out !
Also, Go has an intricate relationship between strength and beauty. Strong go tends to be beautiful. Does our capacity to perceive beauty give us a leg up on AlphaGo?
http://www.businessinsider.com/computers-beating-humans-at-a...
Is the pair game really going to test this though? Both sides are human + AlphaGo. Also, I have not read specifically what they are planning for this match, but when I hear "pair go", I think of teammates alternating moves without coordinating. If AlphaGo makes a "weird" move, the human teammate would have a chance to mess up in the follow up.
And its a mockery to the truly important questions regarding the future of go to do a gimmicky game like that.
His style died eventually because no-one could play like he did. Some professionals even mentioned that such a style could not be played unless Takemiya Masaki had amazing reading skills.
Alpha Go has amazing reading skills. So he can actually easily afford to play such a style. Its like the revamping of a theory we all know its playable but as humans have a hard time having a winning rate with.
On the other hand, alphago is definitely playing moves that are plain bad for conventional theory, but manages to get good positions regardless. Its possible that alphago is just more thorough, and human pattern matching naturally discard moves that most of the time are bad.
It containes many of the woes that haunt pro players.
It doesnt have strategic considerations. The question is if those strategic considerations are reading heuristics or just plan garbage.
Thats why i propose Human + AlphaGo vs AlphaGo.
Tactics is a specific sequence of attack, with very well defined steps and a defined outcome. A strategy is a general guideline to guide overall decisions, with a general goal but without a specific objective.
AlphaGo cant say "I will play a territorial game from now on because the strength of my positions is enough to reduce the opponents influence". Alpha can say "Territory 56%, Influence 54%". Alpha Go makes tactical decisions.
For example, lets say you play soccer and have to do a series of penality shots. If you decided that you will kick the ball always at the same corner because you think that you will get better at aiming at the corner in successive hits than the goalie will, you are making a strategic decision "I will take advantage of learning how to repeat a shot better than a goalie can defend it".
If you make the decision because you know that shooting the ball always at the same corner has been prooven to have the highest probablity of scoring, you are making a tactical decision.
Strategy is what you use when the outcomes are very uncertain, and its one place where humans excel. Tactics is where computers excel, and humans faulter.
TD-gammon, a computer backgammon player, explored "strategies that humans previously hadn't considered" [1] and led the backgammon playing community to re-evaluate some rules of thumb they used in opening moves [2].
What is going through Lee Sedol's mind, watching this? Does he wish he was the guy getting the later crack at the more advanced version we see today, or has he come to terms with his single victory against AlphaGo a year ago?
If these questions seem nonsensical it all, please feel free to reformulate them to something that has a more interesting answer.
I dont think he wants to play alphago again. Go is a game that relies a lot on confidence: professional players almost never play amateur players casually, for example. Thats because if they lose to an amateur player, it will affect their mindset, their confidence, and they could then perform worse in the real professional tournament.
An argentinian amateur beat 2 strong professionals back then in 2001 in a major professional tournament: it was a huge sensation. Those two professionals basically disappeared from high ranking tournaments forever. It was said that the setback was so severe it affected them permanently(purely hearsay).
Its not good for a professional to play a game he thinks he will lose.
Sheesh, are their ego's really so brittle?
He would scout talent in the country and once found a couple of brothers that played go. He played a game with the eldest, and he beat the eldest. He accepted his defeat quickly and offered Kitani to play again, that he wanted revenge.
Kitani politely refused and played his younger brother. Kitan wins again, but the youngest bursts into crying. He was deeply upset at the loss and could not play another game even if he wanted to.
Who do you think Kitani recommended to follow the path of a professional Go Player?
After playing move 2, i realized that i had become strong enugh to read the game until the outcome was decided. Its not like i was 9x9 perfect player, but i had enough reading power to count the score with an empty board.
It would take me 20-30 minutes to finish the game. I won that small tournament knowing exactly the score of each game and when i was losing and turned around games. After that, i never played 9x9 again. I dont like it, becuase i know i can lplay very well, but its a tremendous effort that i dont want to do.
A professional has to save face against an amateur, because losing would affect his reputation, his mindset etc. So a pro would be more reluctant to play a strong player than a weak player, where he might be able to use less effort.
A short way of putting it: professionals dont play for fun, so why would they play for free for anyone?
But fun is probably what got you guys into this game, right?
I got what you meant but for a lot of people it will probably read like it's not a pleasurable activity for you guys anymore.
A counter-example would be a pro Soccer playing saying he never plays casual matches with his friends anymore because he earns to do it. That does not happen and I believe it's the same with you guys in Go, right?
Thank you for answering all the questions and doubts, I've been reading everything and it's been a blast :)
OTOH, I know collegiate soccer players that can't handle "stepping down" to local rec leagues. They learn an aggressiveness appropriate to the one domain, and can't turn it off in the other. I consider that a maturity issue, but it is an issue for people accustomed to one level of performance and competition trying to step into another.
Once you step into the professional aspect, you do not enjoy the game anymore. Its a passion thing. If you wanted to spend more time on the board at any point, it would be studying, not goofing around playing.
> But fun is probably what got you guys into this game, right?
Hardly. Almsot all professional players were exposed to the game at 4 years old, more like indoctrination. And as a grown up, if you start late (like I did, at 16), when you dream of professionality, the joy goes away, its more like a passionate driven goal of self sacrifice.
That's interesting, any ideas where this attitude comes from? I feel like that's the opposite of a lot of other sports and games, where the ability to take a bad loss and come back improved is seen as an important skill.
To play go well you need balance. It requires intense emotional training. Any feeling you have during a game must be reigned in immediately because it will cloud your judgemnet and it does so in a way you cant understand.
Think of Go as a conversation. Lets stay you are having a civil conversation about a topic with someone, and the other person throws an insult in the middle. Will your next messages look the same as the ones before? Of course not, because you will be rattled, or offended, or something, and thus the tone and content of your messages will change immediately.
If that happens to you in Go, you are on a path of self destruction.
So losing a game to an amateur could be something in your mind, as an insult, that just modifies you a bit, even just temporary. But it does, so you feel contaminated.
Do you know if it will change the value of the komi?
They should, but i mentioned they probably wont because it could affect them psychologically. Nobody wants to be the first one to go down in history as a loser with handicap.
They would do it online, if it was an anonymous account, maybe. But it would still do them harm.
> Do you know if it will change the value of the komi?
Doubt it.
There are centaur matches on the schedule this week for AlphaGo, so that should be interesting.
edit: sources on the chess stuff follow.
http://rybkaforum.net/cgi-bin/rybkaforum/topic_show.pl?tid=3...
http://www.infinitychess.com/Page/Public/Article/DefaultArti...
http://www.infinitychess.com/Page/Public/Article/DefaultArti...
It is a rack of tensor processing units. https://cloudplatform.googleblog.com/2016/05/Google-supercha...
[1] https://lifein19x19.com/forum/viewtopic.php?f=18&t=14125
In English
http://technode.com/2017/03/20/tencents-fine-art-wins-comput...
https://qz.com/936654/googles-alpha-go-now-has-a-serious-gam...
In Chinese
http://tech.qq.com/a/20170319/015726.htm
https://www.huxiu.com/article/186238.html
From the second English link:
> As Tencent’s tech blog explains (link in Chinese), FineArts works in a similar way to AlphaGo. Both AIs comprise two computer systems modeled on the human brain, which can be trained on large data sets. One part of the system, the “policy network,” predicts which of the possible moves are the likeliest to be played. The other, the “value network,” then evaluates which of those is likeliest to win
It seems as if they are even bigger than Baidu (https://en.wikipedia.org/wiki/Baidu) which is maybe more known (at least by me).
It seems this is the website of the group (the Tencent AI lab) which developed the FineArt Go bot: http://ai.tencent.com/ailab/
Here some article from Tencent about their Go bot (in Chinese): http://ai.tencent.com/ailab/%E5%86%8D%E5%88%9B%E4%BD%B3%E7%B...
There is also a Wikipedia article about the Fine Art Go bot: https://en.wikipedia.org/wiki/Fine_Art_(software)
Along the line, I also read about DeepZenGo: https://en.wikipedia.org/wiki/Zen_(software)
The only comparable Chinese tech company is Alibaba.
I really like this, as it puts into to context that there is nothing artificial about the intelligence, it is the achievement teams of people.
FineArt is among the bots that have a positive score against top professionals, yes. But it also can lose to them too. MasterP showed that a computer can completely outclass humans!
After the series of games, it was revealed that MasterP is in fact AlphaGo. As far as we can tell from that series, AlphaGo is some serious ELO above other strong bots. So now the question remains - is it that dominant at longer time controls too, as those games were all quick. So that's this match.
There was a computer bot championship recently (UEC cup), but AlphaGo declined to participate. FineArts won, DeepZen was second. Think there's a few other chinese bots that could be stronger than Zen but didn't participate. So the real competition didn't bother to show up really.
I don't get the energy point. The machine has no health care costs and can play 24/7. Doesn't that count for something?
But your wish will come true. Go isn't a special snowflake. If you have an objective metric of success in a formal universe machines always win.
By your definition, on AI side we should add energy spent on creating AI and civilization that produced it.
Did... you really just say that, about a process that requires not only a civilization, but one sufficiently decadent that it can afford to waste resources making silicon that turns burned coal into pointless game victories?
The machine has no health care costs and can play 24/7.
I think by your previous metrics, you should be counting the heathcare costs of the ops folks who run the hardware, and I guess the healthcare costs of their healthcare workers, ad nauseum.
Ke Jie is currently 19, so he has used an estimate of 670kWH for both his training set and playing his games.
Getting a machine to win that consumes less than 97W/H would be hard.
Taking a new machine and loading training data on it and having it win would be far less than 670kWH
97W, not 97W/h.
Watts is already "per hour", mind. Or per second to be precise.
In my understanding, power (instantaneous) is measured in W, but consumption needs to be integrated over time, thus the per hour part.
The discussion is energy use at play time. For each given second, a certain number of joules are being used to compute a decision. That number as of today, in an unaided match, is independent of civilization's technological state.
That said, AlphaGo has seen a huge (10x?) gain in efficiency according to David Silver. Still far from a human but nonetheless very impressive drop in just a year.
But seriously, it's possible that AlphaGo is already much more energy efficient than a human player. The main reason it uses tons of energy, is the tree search part of the algorithm. Where it runs hundreds of thousands of simulated games to further analyze every move. This improves it's skill, but only by a little bit. IIRC, the version without tree search beat the full version 25% of the time. Which would still give it a higher elo than Sedol, which only beat it 20% of the time (and AlphaGo has improved since those games.)
Google is also using custom TPUs, which are claimed to be something like an order of magnitude or more energy efficient than GPUs. And computing technology is only getting more energy efficient with time. In principle, transistors moving around a few electrons are vastly more energy efficient than the very wasteful chemical reactions used in brain. We also know how to "sparsify" nets and remove tons unnecessary connections that could reduce computations a lot. But there's generally no point in doing that because it's not faster on normal hardware.
That would be amazing but it seems hard to believe. Any references?
I found this (which is also impressive):
AlphaGo team then tested the performance of the policy
networks. At each move, they chose the actions that were
predicted by the policy networks to give the highest
likelihood of a win. Using this strategy, each move took
only 3 ms to compute. They tested their best-performing
policy network against Pachi, the strongest open-source
Go program, and which relies on 100,000 simulations of
MCTS at each turn. AlphaGo's policy network won 85% of
the games against Pachi!
1. https://www.tastehit.com/blog/google-deepmind-alphago-how-it...2. https://gogameguru.com/i/2016/03/deepmind-mastering-go.pdf
>In a similar matchup, AlphaGo running on multiple computers won all 500 games played against other Go programs, and 77% of games played against AlphaGo running on a single computer.
But the full version of AlphaGo that runs on thousands of computers is much stronger than that, so I was mistaken.
Still, the fact that the non-distributed version is so strong even without tree search is pretty amazing. It beat all existing Go playing programs a majority of the time. And with algorithmic advances and more training it may eventually catch up to best human players.
Non-distributed Alpha Go won 99% of the time versus just the value network and policy network with no rollouts. That AI was estimated as having a 2177 Elo rating, which is not very strong and much weaker than Sedol.
Even with a TPU, a human is more efficient. That neural net pair used 8 GPUs. At a generous 200 watt per GPU that's 1.6 kW, 10% of which is 160 watts. A human brain does all higher level reasoning and uses ~20 Watts. A human is not devoting 100% of its computational power on Go. It is likely just a fraction of that.
But if we look at Chess, Chess engines that run on mobile phones are possibly about or maybe slightly more efficient.
>In a similar matchup, AlphaGo running on multiple computers won all 500 games played against other Go programs, and 77% of games played against AlphaGo running on a single computer.
But you are right, the full version running on thousands of computers is much stronger than that.
Still, the fact that the non-distributed version is so strong even without tree search is pretty amazing. With algorithmic advances and more training it may eventually catch up to best human players. It's only the first generation of deep learning based Go bots.
And I believe the policy network only takes a few milliseconds to compute a move. So even if the TPU consumes hundreds of watts at full use, it doesn't need to run at full use for long.
Then flip the switches.
Note: I understand that the reason for the appearance that AlphaGo does not have a large margin earlier in the game is quite different. I simply see a plausible parallel with your observation regarding the game of Go and the scenario of superintelligence take over, if we develop them wrong.
What I think is really going on (and what will actually happen if a "robot takeover" happens) is the computer just does its thing, but because it's so powerful, it's out of reach of any human being's understanding, and people think they are pulling some trick.
Machines can win without using tricks just based on their computing power.
Yesterday I heard one of the commentators say something like "what i liked about alphago today was how effortless it's playing. It's almost like it's just playing happily and not even trying hard, giving away losses happily when it comes to it."
Alphago has no emotion, but just like how human beings look at something that walks like a duck, quacks like a duck and conclude it's a duck, humans interpret everything based on their point of view, thinking "I can actually feel what alphago is feeling, just based on its moves".
Another thing they said was something like "there's a high level player premium", meaning when people play against other people, they can't ignore all the subtle little queues, such as how much time they're taking to come up with a move, whereas Ke Jie has no such thing against alphago because alphago doesn't care. (Whereas Ke Jie does care)
I think if anything, that kind of emotional vulnerability is what will bring human down against machines.
It brings to mind the old quote, "the only way to tell the difference between genius and madness is by the results."
Full disclosure, I really don't know much about the internals of DeepMind, but if it's just a DL system on steroids with sampling, there isn't really any 'thinking' happening, it's just tapping probability distros over possible moves conditioned on tons of training data.
Speaking of Monte Carlo, the Lee Sedol version of AlphaGo did combine a series of deep networks with Monte Carlo sampling, but rumor is that was replaced in this version altogether (it's also running on TPU's now). Would like to see some more technical details as well.
I don't think the "neural" analogy is meaningful or interesting anyways, and I don't think DL people do either. Layers of logistic regression units isn't a brain, or would you argue brains are logistic regression layers?
https://www.twitch.tv/usgoweb or https://www.youtube.com/watch?v=rFNgHXjIJo4
He is a very respected member of the community.
He's talking with Stephanie (Ming Ming) Yin, a 1-dan Chinese pro who currently teaches in New York.
But if you mean the last victory against the very strongest, you're probably right.
1) Ke Jie has an estimation of Alpha Go's skill. Lee Sedol did not know how strong Alpha Go was. Lee Sedol was very skeptical that a bot could have reached such high level.
2) Ke Jie has been able to study a game where Alpha Go was beaten.
3) Ke Jie has been able to play Alpha Go before, with faster game settings.
5) No one expects Ke Jie to win.
6) AlphaGo has had more time to train. Between the Lee Sedol games and the 60 game series, there seems to have been noticeable changes.
A strong component behind Lee Sedol's performance was that uncertainty, as mentioned in his interviews.
Stronger players actually start complicated fights to prevail through superior reading.
It is possible however to win like this against a stronger player, if you make effective use of time management... e.g: leave lots of aji, then force fights with complicated variations when the opponent has limited time (e.g: towards the end game) to force mistakes or winning by time. These tricks are informally known as "timesujis".
1: http://www.telegraph.co.uk/news/worldnews/asia/china/1219091...
He changed his mind after watching just one more match:
http://english.donga.com/List/3/all/26/527586/1
>But after watching three matches, he said, “AlphaGo was perfect and made no mistake. If the conditions are the same, it is highly likely that I can lose.”
>“As AlphaGo learns endlessly, all human beings could be defeated in the near future,” Ke said on AlphaGo’s capabilities.
I'm not sure what "frontload certain computations" means, but this arrangement sounds only fair. It's not like Ke Jie's brain switches off once he puts down a stone.
That's kind of what happened with the huge move by Lee Sedol last year. AlphaGo calculated a 1/10000 chance for a human to make the move he did, so (A) it did little to prepare for it (B) it played its move prior to that BASED on the idea that Lee Sedol simply wasn't going to do what he did.
Everybody tries to read and analyze the most likely sequences (duh).
Or I'm not sure what you're trying to say?
I mean sure, if you broaden the term to the point that they both "do stuff", then yes, they do the same thing. But saying they try to "read an analyze" sequences is pointless. Of course both do that. But how they do it differs vastly, because AlphaGo can do things no human can. It's not just the depth in which it can do it.
I remain puzzled by your comments.
Really impressive.
https://www.theguardian.com/science/2017/may/16/3d-printed-o...
When we imagine intelligent AIs keeping humans as pets, we tend to do so in analogous terms to how we treat animals: E.g. in sparse, constrained environments, like cages and zoos. But those environments are designed with animal level intelligence and instincts in mind. AIs will probably design habitats intended to placate human instincts. And a big part of that will be keeping us psychologically happy, which will involve providing simulated companionship.
So AIs will just do it faster, and in parallel, modeling far more possible forks.
We might become a species that undergoes metamorphosis from a carbon based body to a silicon based body. How much of a caterpillar remains in a butterfly, when it emerges/ascends?
Butterflies retain memories learned when they were caterpillars: https://www.wired.com/2008/03/butterflies-rem/
If AlphaGo is highly confident in its ability to reach an effective draw in other areas of the board, it will happily enter a line in the current area of play that only nets it a stone or two, rather than going for more material at the cost of uncertainty in the remaining areas in play.
heck, it will enter a line of play that loses it a stone or two, as long as it considers that line of play to provide the highest board state values, and eventually a win.
This is literally why chess computers have gotten to the point that no one can beat them.
AlphaGo will do this in any situation, from the beginning of the game all the way to the end.
EDIT: probably around 10+ point lead for AlphaGo at this point according to Myungwan's stream.
Other than that, there were no bot surprises.
And by they I of course mean an autonomous corporation that arranges the match, pays everyone and makes sure the humans show up on time by having backups for everyone around them.
That said, I totally appreciate Ke Jie actually taking one of these live matches to the bitter end so we could see the counting process play out.
How did you know that?
That, to humans, may look like sub-optimal play, but in reality it's the same way it was playing the entire time. By giving up points, it increased the chances of winning (because the points it gave up would never actually add up to a loss, but removed possibilities that could result in a loss).
Actually if you're in the last lap (or few laps in a longer race) and you have a healthy lead, it's common to back off the pace a bit and sacrifice some of that lead in order to reduce your chances of a crash or mechanical failure.
I'll give you one of the biggest media sites. http://www.163.com/ It's on headline. "人机大战首局柯洁苦战落败 AlphaGo胜1/4子暂1-0"
[0] http://archive.is/tTgsx (original page already gone)
It might not be the gov't intending to act evil in this case -- it can be some random "old red army" hearing about Google's involvement in this thing and protesting. But no matter what the underlying reason is, they are defly trying to hide something they are not supposed to in order to make stuff look good. (They ain't no White Lotus.[1]) You don't need an evil overlord to do this; a narcissist will suffice.
(It's "lose" not "loose".)
Ke Jie knows that he will probably loose, but this will give him confidence. And confidence is what they need at most, much more than in chess. Otherwise Ke Jie will probably have to end his lucrative career. It not over yet.
There has been talk from Google recently that they're planning to enter China again, at least for the Android space (Play store and services, for example).