Apple told WeChat and other Chinese social apps to disable “tip” functions,
wsj.com
wsj.com
April 19: "Tencent's WeChat Abolishes Tipping Feature on Apple iPhones"
"Tencent Holdings Ltd. is shutting down a popular feature on WeChat that allows iPhone users to tip emoji and content creators to comply with Apple Inc.’s policy on in-app purchases."
I wonder what negotiations and power struggles are going on behind the scenes?
There are many other payment services App that allow you to transfer money from one person to another. And those are free from the 30% tax.
So why does tipping requires 30% cut?
( Both are totally different to In-App Purchase )
I'm old enough to remember when Ingram MicroD took 50%, and out of our half we had to pay for shipping, packaging, disk duplication, and pay them and stores to promote our products.
In Apples case they've paid developers tens of billions, at least 2x as much as all other mobile app stores combined, and never lacks for new apps from their developers. Their devs clearly think App Store access is worth 30%.
Tencent should man up and pay the 30% to Apple, and send the 70% to the Tippees.
In that case, if I had a food cart and a family to feed, I'd tear a hole in the fence, too.
They agree because it's the best deal. In your hypothetical and the case of IAPs, it's the best deal because it's the only deal. When the options are make no money and make a little money, you're going to take what little you can get. That by no means makes it good.
Devs have no choice. Users are caught in an Apple/Google duopoly and both app stores charge 30%. Devs can either pay their 30% or give up on IAP revenue as a whole.
I run an app-store-like service myself with the same 70% split (which is a more honest way of describing the "30%") that has no forced restrictions (as you can always sidestep it and still distribute your products via my services), and vendors have often even shut down their own payment processing once trying mine as it is just so much easier: being able to concentrate on building your own applications rather than spending time on distribution is actually valuable.
Again: the reason Apple wants payments to go through their wallets and they want licenses for apps to be managed by their store and to control the device licensing model is to maintain platform lock-in for users. It is really important to them that when you buy your paltry $30 in apps--where even if Apple made all of the "30%" they would only net under $10--that that "investment" doesn't make you think twice about plunking down $600 on a new iPhone, where estimates have been made that Apple has a nearly 50% profit margin.
To make this work Apple needs to maintain all of this ludicrous platform control, as otherwise your custom licensing model is obviously going to support stuff like users getting discounts if not entirely free copies of your app for Android if they just bought it for iOS or charging upgrade fees for users who switch to the latest generation of device. I honestly don't believe that given their intense desire to maintain this control--which I will argue is the real problem here--that the 30% just falls out as a reasonable charge for what they are providing (in some cases whether you want the service or not, such as the app review process).
Amazon, Netflix, Spotify, etc would be glad to use their own payment systems
They charge for selling content through their platform. Tipping was just a way to skirt that rule.
WeChat is huge in China. It's used for everything. It's bigger than Apple's or Google's app stores. I expect (and hope for) Apple to lose this battle.
Don't get me wrong. It's still a pro Apple site with a pro Apple fan base, but it has a very strong contingent of Mac fans, many of who've been around since well before OSX, who feel, justifiably, completely neglected by Apple. Despite the fact that one could make a strong argument that these Mac fans are the reason Apple existed long enough to even make the iPod in the first place.
There's an interesting pop poli-sci book called The Dictator's Handbook (which despite the name draws examples from corporations and small-town governments in addition to actual dictatorships) which examines how people come to power. It generally works out to keeping the "essential" group happy. At one point the users you mention were "essentials" but they have been supplanted by other users. Apple no longer needs to pander to them, so they don't.
https://developer.apple.com/library/content/qa/qa1779/_index...
If you don't like it, please, tell Apple (or Google) that bandwidth has to be paid.
Until then, it is irrelevant if the app is 10kb or it is downloaded 12.000.000.000 times.
Please show me where Apple says the $99 I pay every year pays for their Sales, Marketing, Distribution and Operating costs of running the app store and getting me customers.
I guarantee bandwidth has to be paid for. If Apple doesn't write that check the App store ceases to exist.
Uh, Apple's servers hosted and distributed hundreds of millions of copies of your apps. For free.
Apple is clearly doing the right thing here. They can't charge developers 30% to sell apps and content through their platform, then allow one developer to skirt the rule by calling it "tipping".
Tencent can just man up and pay the thirty percent like the rest of us have to do.
I think you're confused and you don't know what the case is about.
By the way, I didn't knew that Apple Developer Program was free? Guess what it is included in the yearly price.
And I know exactly what it's about. No one is getting "tips" without providing services or content through the app.
So, you would be glad to pay 30% of your banking transactions to Apple, isn't? Because this case is exactly the same as Paypal, banking applications or booking applications
I don't need Apple to do my banking and I don't need to pay Apple if I want to sell apps, I can sell through Cydia, or write apps on platforms that let me distribute over the internet.
If I want to sell to iPhone/Ipad Apple customers through the App store is the only time I need to pay. 30% is an amazing deal, given historically for software distribution you'd pay Ingram Micro D 50% of revenues, and still have to pay for disks/duplication/packaging and pay stores and Ingram Micro D to promote you.
Yes, like Amazon physical goods
> If I want to sell to iPhone/Ipad Apple customers through the App store is the only time I need to pay.
They are not doing that