Details on EVE Online's server infrastructure
eveonline.com
eveonline.com
It kinda boils down to a massive supercomputer simulation where your limiting factor is the speed, but more specifically latency of communication between servers. Notice how this upgrade brings them far greater internal networking capabilities which should mitigate performance pressure from growth for the time being.
If you look at their hardware you can kinda glimpse how their software stack might function:
TQ Tech Details: (Not the whole system, just what runs TQ)
Servers 64 x IBM HS21 2x Dual Core 3.33GHz CPU's 32GB of RAM Each 1x72GB HDD Each
2 x IBM X3850 M2's
2x Six Core 2.66GHz
128GB of RAM
4 x 146GB HDD
Cores
- 280 total Cores
- ~1 THzRAM - 2.3TB of Total RAM
Storage - 4.8TB of Local Storage - 2TB of SSD SAN - 256GB of RAM SAN
Network - Gigabit Ethernet - 4Gb/s Fiber Channel
The difference is if you meet a Eve player in real life your characters can meet in game, but in WoW it's unlikely for two random people to play on the same shard/server.
That's why WoW has to be sharded - each shard can only be split into 4 servers, whereas EVE naturally splits up by solar system.
On the client side loading screens had more to do with loading textures for each zone to your graphics card than they did with handing off your character from one server to the next. You might not see a loading screen but if you gate home they still show you as the textures are loaded.
I'd imagine the media messages they send to clients are a continuous broadcast of 3D coordinates and audio processing signals for player characters but I honestly have no idea. I'd love to learn more about it.
The network has to send you coordinates about where you and every other player are in relation to each other so your view of the gameworld is synchronized. Had you actually read what I wrote you would have understood my meaning.
Then again, though the battles are extremely short it's the most exhilarating battle I've ever had in an online game, the death penalty is pretty harsh so you do get real adrenaline rushes. Pity they're always so hard to find. I can still remember most of my non-trivial ship losses.
Carriers/Dreadnoughts vs. a fleet of non-capital ships. This can go on for a very long time. If you're on the non-capital side, you can die quickly, but you'll still be listening in to an exciting event.