On desktop there are always tool tips. On touch interfaces this was not yet figured out.
On desktop there are always tool tips. On touch interfaces this was not yet figured out.
http://justinvincent.com/page/2387/if-the-iphone-used-text-l...
It shows just how stark an interface can look without them.
For example, desprite owning an iPhone myself, after looking at that comparison, I just realised that I had actually never used (nor really knew what they meant) what the "do not disturb", "timer" or "calculator" icons were. I've always navigated to calculator and timer from the apps on the home screen (and have never used do not disturb).
I'm not saying that Apple should change the icons, not at all. Just that I don't think this is a refutation of the idea that text is best at all. If anything, it shows that text is much more descoverable and understandable, if a good bit uglier (and less compact).
I do think that icons are the right choice for the iPhone, and once you learn the icons there's no problem (as long as they don't get changed!), but its not as clear cut as you seem to be saying. I'm forever confused by non-standard various unlabelled icons all over the place. I also have no idea what most of the articles in the linked article mean (eg the washing machine/clothes icons -- I still don't know what they mean when I see them on clothes!)
you can't just make any picture iconic, it's not something an app can force.
http://oi65.tinypic.com/339jeh3.jpg
Seems like a good solution.
Also interesting they recently updated all the icons / art for Android. I really dont like the new ones compared to the old ones. Its a jarring change. They are all line drawings now, rather than filled shapes.
Also, awesome little job u did there !
Of course, this is about the worst example of iconography I've ever seen so here's the same with the labels left in: http://imgur.com/a/CyqA6 and I'd even go so far as to suggest that given their choice of icons they should just get rid of them and make it text-only.
But wow are they horrible. I agree, they really should go with text-only.
But then I tend to interpret text much more quickly and without having to think about it than with icons, as well. I'm just a word person. Probably why I'm generally happier typing at the command line than poking and clicking at buttons.
I'd take the text-only iPhone, myself. Stark is fine.
Symbolics Genera used an all text approach. Experimentally testing of text vs icons would be very interesting.
iOS doesn't have the equivalent by default, but Stack Overflow shows that this behavior is achievable.
I guess poor use of pictograms in mobile and wep-apps is becoming so common these days it made my original comment a bit lopsided.
Ive used a lot of programs like Autocad, Photoshop, 3DSmax, Ableton, Reason, Cubase and so on. Icons + tooltips are a great solution in that context. When you are just starting off you use the tooltips, later you know what each symbol means, and after more experience you can perform all your most common tasks with keyboard shortcuts. Autocad is particularly good for that. You can make an entire drawing with just the keyboard, it makes sense because youre making an accurate measured drawing so will want to type in all the dimensions/angles anyway.
Much bigger than the traditional menu bar. Enough room to have big meaningful pictures and a text.
They did not give enough thought to the user workflow and mental process to locate things (i.e. Why inserting and deleting a row had a completely different workflow at the beginning)