It may seem unfair to take $140 million and build a $10 million game
If a film spent $10M, and turned $140M at the box office, it would be seen as a success, rather than a con. Should a game be any different? It may seem unfair to take $140 million and build a $10 million game
If a film spent $10M, and turned $140M at the box office, it would be seen as a success, rather than a con. Should a game be any different? If a film spent $140M and turned $10M at the box office, it would be seen as an utter failure. Should a game be any different?