MapD Open Sources GPU-Powered Database
mapd.com
mapd.com
Most traditional SQL databases are I/O-bound, meaning that the cost of pulling index pages from disk into memory overwhelms everything else, and adding more CPU doesn't do much good. Even for in-memory databases the cost of pulling a page into GPU memory is likely to be high. The calculations you do are pretty simple -- you mostly traverse arrays of pointers and do intersections and accumulations. No floating point, just increment and compare integers.
GPUs really shine when you can parallelize operations on blocks of data that are already in GPU memory. That's why they're great for graphics and games. I'm not seeing how they help with database queries over large volumes of data which cannot fit in GPU memory.
I'd really love to read some kind of tutorial on the topic. There's likely some kind of magic here that I don't see.
Modern SSDs, even at the consumer level are already doing 2.5GB/s reads and 100K IOPs.
I'd say most database setups are CPU limited.
> MapD Core is an in-memory, column store, SQL relational database that was designed from the ground up to run on GPUs.
However, memory is getting cheaper and cheaper these days.
Compressing and decompressing are examples of reducing I/O, and shifting it over to compute instead - and the GPU is ideal for that.
Most decent columnar databases are compute bound. I/O is less of a bottleneck compared to OLTP style databases.
PCIe is DMA (Direct Memory Access). The Vulkan API's have specific constructs for building a "shared" memory space between the native application, and its shaders on GPU. Then the driver will manage prefetching and caching from RAM to NVRAM on the GPU..
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OFC Vulkan is only supported on newer cards. But OpenCL has had this feature for nearly a decade.
GPUs shine because their VRAM has enormous volumes of bandwidth (up to ~512 GB/s for high-end modern GPUs). That's an order of magnitude more than CPU memory.
So basically you throw indexes and perhaps a few key columns in VRAM, but as little actual data as possible, and just return the row IDs (or ranges) of interesting data. That lets you cross-reference back into host memory, and at that point you would perhaps perform some further limitation criteria based on something that's not available in GPU memory.
GPU memory isn't super-abundant, but high-end cards have up to 24 GB, and if you stack a bunch of them in a rack then you are talking about a reasonable amount of memory for most use-cases. Four cards in a box is easy, and you can put four cards in a 1U chassis if you use GP100 mezzanine cards. So now we're talking 96GB of VRAM per box or per 1U, which works out to quite a bit of index data.
The other use-case would be something that's really computationally intensive to perform, but for some reason cannot be pre-computed and cached. So - for example find me all rows where "sha256(INTEGER my_table.my_val AND now() AS INTEGER) > 256". Which as you can imagine mostly trends towards crypto kinds of stuff.
In this case you are only bound by PCIE bandwidth (or NVLINK if you are using a supporting GPU) and performance wise it's pretty near native speeds.
You can also access network and other types of storage from within the GPU since MIMO is universal these days.
AMD will add similar functionality starting with VEGA.
This means that with both vendors you are no longer bound by the GPU onboard memory.
And if PCIE x16 isn't enough then NVLINK comes with upto 200GT/s these days and has an infiniband end point.
NVLink is fine as far as it goes... the problem is it's a two-party transaction, NVLink still has to be fed by something and that's either another GPU or the CPU or something like a SSD via DMA. With a database type program, the CPU and GPU use-cases are pointless because you could just be doing the search there and returning results directly instead of device-to-device DMA. And NVMe SSDs are usually limited to PCIe 2.0x4 which is 2 GB/s. Absolute maximum, 16 GB/s, same as any other PCIe-attached device.
Remember, GPUs aren't always used on compute-bound tasks. There is a very valid use-case for I/O bound tasks where you are just using it as a super-cache. GPU database programs often (but not always) fall into that category. You are just searching indexes/target columns like crazy and throwing the resulting row IDs back over the wall to the CPU.
16GB/s is a bit tight but that's where prefetches based on pre-defined usage hints as well as the branch predictor in the GPU and the CUDA Compiler/Runtime that feeds the GPU without stalling as much as possible.
OFC you can I/O bound a GPU that's is actually pretty easy these days even in normal (gaming) workloads (e.g. draw call limit).
Let's say you are building a 4 GPU DB, if you are using NVLINK you each GPU can see the entire memory space of the other GPUs connected on the same NVLINK (there is also RDMA which can be done over the network but this is a complicated scenario) in this case you have 96GB of high speed VRAM + which ever amount of memory you can put on your CPU which can be upto 1.5TB or so per socket these days, you also have 64GB/s of bandwidth to feed that 96GB of memory with which means that it takes a second and a half to completely refill the memory completely (and I'm still not sure that the same lossless compression schemes that GPUs use these days for won't work for your data which would give you much higher effective bandwidth that the compression/decompression if free on the GPU side).
With these figures I can't see a reason why you can't optimize your memory residency to have the best of both worlds fast key-value/hash or index lookups for IO bound tasks and then programmatically prefetching the workload or if the branch prediction is good enough just letting it roll in processing bound tasks.
So yes it's not "perfect" but nothing ever will, the question is it much faster or even orders of magnitude faster for certain tasks / workloads / implementations than a CPU only DB and clearly it is. How well would it compete against other contenders like Intel's Xeon Phis, programmable FPGAs and other emerging technologies that aim to solve this problem from another direction i don't know.
I mean, if it's in CPU memory than you are limited to whatever the CPU memory can deliver. Which is 40 GB/s per socket from quad-channel DDR4, more or less. You can probably double that with compression, but it's still vastly less than you'd get from VRAM.
And you get the same speedups from storing the data compressed in VRAM assuming you have some fast method for indexing into the stream, or you're searching the whole stream. But yes, assuming your data can be dehydrated and then stored in CPU memory you can squeeze a little more bandwidth out of it this way.
If it's GPU memory (in another GPU across NVLink/GPUDirect/etc), then you should be doing the searching on that GPU instead.
The stipulation here has always been "tasks that don't fit into GPU memory aren't going to work" so if you are assuming that the data lives on another GPU... then you are violating the pre-condition of all of this discussion, because it fits into GPU memory.
Yes, if your data fits into GPU memory it's very fast, because VRAM bandwidth is enormous. The catch is always getting it to fit into GPU memory. That's why you need a "tiered" system - indexes or important columns live on the GPU, then you return them to the CPU where you do additional processing with them. It's like L1/L2/L3/memory hierarchy on a CPU - sure, your program that fits into cache is super fast, but many real-world tasks don't fit into cache.
If your entire dataset is small enough that it fits in VRAM on one box's worth of GPUs (4-8 per box), or within a few racks or whatever... that's great, go hog wild. But it's not very cost effective versus a tiered approach, this is like asking for a CPU with 16 GB of cache (or enough CPUs to add up to 16 GB of cache). It's outright impossible for very large datasets (96-192 GB is not a very large dataset in this context, but it's a reasonable amount of index space for a 1.5 TB or 3 TB dataset on the CPU socket).
Once you start having to transfer stuff into and out of VRAM, GPU performance typically starts to rapidly degrade. It's "only a second or two" to you... but that's a terabyte's worth of VRAM bandwidth that sat idle for that time. "Rolling" approaches like this do not work very well on GPUs. You want to avoid transferring stuff on or off as much as possible because you just can't do it fast enough.
Computational intensity is one way to avoid doing that, both in VRAM and to host memory. If you can transfer a byte (per core) every P cycles, and you perform at least P cycles' worth of computation on it... you're compute bound. And at that point you can probably make a "rolling" algorithm work. But the problem is doing that (without just being obviously wasteful). In practice, P is like 1 byte every 72 cycles or something (working from memory here). It's really hard to find that much work to do on a byte in many cases. So despite their massive compute power... GPUs are often I/O bound on most tasks. Crypto tasks (hashing) are a notable exception.
Note that I/O bound here can happen in different areas too. You can be I/O bound over the GPU bus, or on the VRAM. It depends on where the piece of data you need lives.
Also, in gaming it's typically the CPU which is bound in draw-calls. The CPU can't assemble the command lists fast enough to saturate the GPU (at least not on a single thread). I'm not sure I'd say it's necessarily I/O bound in this case, either, but it's possible.
Normally GPUs will only use a fraction of their VRAM bandwidth while gaming - however, like anything else, throwing superfluous resources at it will still produce a speedup even if it's not really "the KEY bottleneck". Having memory calls return in fewer cycles will let your GPU get its shaders back to work quicker, even though it means the memory may be idle for a greater percent of time (i.e. utilization continues to fall).
Assuming you were going to do a DB where you store literally everything on the GPU - I'm not sure whether it would be better to go columnar or by row. In a columnar approach you would have one(or more) GPUs per column, and they would either sequentially broadcast their resulting rowIDs and all perform set-intersection on their own datasets, or dump their set of output rowIDs to a single "master" GPU which would find the set intersection. In a row approach, you would have each GPU find "candidate" row-IDs and then dump them to the CPU, and the CPU handles broadcasting and intersecting (since hopefully it's not a large set-intersection).
Columnar might be faster for supported queries, but row would be simpler to implement and more flexible (since the critical data processing would more or be taking place on the CPU).
I would have to play with it to be sure, and I don't have access to a cluster of GPUs anymore (and never had access to one with NVLink or GPUDirect).
Today the GPU can see this as a single continuous memory space, you have it does the AST and handles page faults when needed and tries to optimize the execution of each task by prefetching the needed data to the VRAM by it self through branch prediction or by programming the usage hints yourself.
Here is a short paper/write up on the unified memory in Pascal, look at the difference between optimizing/profiling your memory usage and using the prefetch hints, you going from increasing your data set by 4 times of max GPU memory and getting performance reduced by about 3.8-4 times relying on page faults alone to only losing less than 50% of your performance while going over 4 times your maximum available VRAM.
The same thing can be done on cards with 24GB, and the magic is that the performance drop actually levels off at about 2-3 times your maximum available VRAM which is why the difference between 2 and 4 times the amount of memory isn't that big in terms of performance hit/gain to over allocation ratio, so 8 times your amount of memory is not that far behind the penalty you already pay for using 4 times more.
And yes there is no scenario in which you do not lose performance, but the unified memory solution in NVIDIA GPUs is a very good solution to reduce the penalty and if you really need to go balls to the wall you'll actually benefit from the scaling.
A traditional database is somewhat tied to a disk for persistence, particularly if it is transactional, but this is more of a top fuel dragster with a mile to run.
The first assumption is that you can fit the current working set into memory - this might not be a raw stream of data, but perhaps hundreds of data-points per cellphone tower which probably occupies around 60-100Gb.
Something like Postgres would be stuck on a single core at this point mostly waiting on memory bandwidth (with associated NUMA bandwidth issues of picking 1 core).
Being able to use the memory bandwidth of the GPUs, plus being forced to write code which is entirely branch independent (CPUs are good, but they still have silicon to expect branches), gives you a massive scan speedup once your data fits within the scale-up single node situation.
If you're willing to shard out your data across multiple machines and never do joins across the shards, you can get distributed scans.
This is never going to be your primary system of record, but just something that can hold a cube/matrix and slice/dice through it faster than a CPU based system can.
If you replace the "GPU and open-source" with "custom silicon and proprietary", you might be looking at something which is very much like Netezza.
Sure, for writing that's somewhat true (in many traditional RDBMs you can relax guarantees e.g. with UNLOGGED tables in postgres). But for reads, not really. Most databases have a buffer layer in front of the disk / os.
> Something like Postgres would be stuck on a single core at this point mostly waiting on memory bandwidth (with associated NUMA bandwidth issues of picking 1 core).
Obviously depends on the type of query (filtering, aggregation, joins ...) you're doing, but postgres can actually parallelize things to multiple cores these days (since 9.6, a lot more to be released with v10).
Unfortunately, if you're forced to use a single core, memory bandwidth is seldomly the actual bottleneck. In many cases postgres will be CPU bound elsewhere ("tuple deforming", evaluating filters / aggregation expressions), or for other types of queries memory latency will be much more important due to random access nature (think of hash-joins/aggs or nested-loop joins). We're working on that.
> Being able to use the memory bandwidth of the GPUs
That only really helps you if a significant portion of the working set fits onto GPUs. Which'll usually not if we're talking 60-100GB of main memory resident data. If you're reading sequentially through all that data you'll be bound by the main memory latency (including those NUMA issues etc you mentioned).
Some types of queries that would likely benefit from this strategy would be reductions (sum, avg, count), filtering (find items matching a particular value or predicate), and geospatial queries against geometry. These all require iterating over all or most of the data, and so doing that massively parallel will result in major speedups.
To support larger datasets you can always shard across GPUs and machines. This is how the google index is structured, for example.
I bet real-time metrics will be a good application.
Edit: I noticed a lot of Go, but only one live script in the repo. So I excluded the 'ThirdParty' folder, where some vendored libraries reside. Edit2: That 90K SLOC single-file C goodness is a full SQLite release, which is not vendored in the ThirdParty folder, taken it out as well.
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Language files blank comment code
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C++ 127 4385 3960 54609
C/C++ Header 158 2960 4273 14301
Java 42 1599 1498 9539
CUDA 8 301 47 3125
CMake 36 377 967 2616
yacc 1 133 156 742
Maven 6 0 126 507
Go 1 72 12 491
Bourne Shell 5 72 43 369
Bourne Again Shell 3 38 0 208
lex 1 28 12 204
XML 1 12 12 182
Python 5 65 25 168
C# 1 12 11 112
JSON 1 0 0 73
SQL 3 0 0 25
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SUM: 399 10054 11142 87271
--------------------------------------------------------------------------------Edit: never mind, many of the 1-2 file languages are excluded from the latest list, so they were in the "third party" folder.
(I'm on the Arrow PMC)
I have nothing to do with the blog. Just sharing.
Sure, they could sell integration and maintenance services on top but services are typically much harder to scale than software -- not quite what gets investors excited.
MapD is designed for more specific use cases, specifically analytic querying and visualisation.
I can even see INSERTs allowed, wonder how it works with JOINs and if it is ever going to support transactions.
However if you consider the GPU part as a way to push down processing power close to data, then you can probably solve more complex problems like graph processing efficiently within the DB..
GPUs are much more parallel and a great fit for most queries which can be broken up, so combine that with very fast GPU ram and local storage and you can eliminate network/distributed fetches to make scans even faster.