How sharp is the iPhone 4's screen? High Res 4 vs 3GS images
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(Also, I'd love to find reviews of critics about the "squared, industrial" design on the Droid and their opinions on the "squared, industrial" designed iPhone. But I digress.)
If anything, this seems to be how there's a void of real game-changing things on the iPhone 4, and yet bloggers and the writers who depend on Apple hype are working much harder to find anything to sell.
The Droid is a cheap plastic gizmo. Two of my friends have had theirs slowly break from everyday use. If you have to baby your gadget, it will never really break into the mainstream and make a difference.
(I still like AMOLED more.)
I've felt the same about their one-piece aluminium enclosures and their new unbreakable glass designs.
Again, durability is great, if it came for free then I'd take it, but you're going further and telling me that all the cameras, gameboys, walkmen, cell phones, PDAs, netbooks etc. that I ever owned were never "mainstream" because of some Apple marketing that doesn't even apply to the 100 million plus portable devices they themselves sold over the last few years. It just doesn't add up. There's nothing inherently wrong with plastic or rubber devices, Apple just doesn't like the associations. They'd rather have titanium that flakes off than plastic that didn't.
The post I responded to called a phone "cheap plastic" as if this was somehow unusual, and a fatal flaw, yet my iPhone has a plastic back and seems to be doing fine in durability and popularity.
I have the original iPhone 2g covered in dents and scratches (from the previous owner mainly, it's second hand) yet I know it's never gonna badly dent, and will never crack from regular drops and general wear and tear.
Incidentally, the iPhone 4g has benn drop tested, and the results aren't good. So much for Apple's much vaunted durability:
http://www.ismashphone.com/2010/06/shattered-like-a-glass-go...
And that's all premised on the fact that this plastic casing is even cheap, which we clearly don't actually know. How do we know they didn't try and get fancy with their material selection or manufacturing (like Apple often does) and then blow it (like Apple often does). Did the plastic in the G4 cube have cracks because it was "cheap"? Did the white MacBook suffer discoloration because the plastic was "cheap"? No, someone or something messed up and even with fancy engineers and fancy plastics it wasn't caught in time. Assuming the Droid even has such issues, I'd guess the same cause.
As for the Droid quality: I bought mine in November and it's still going. Dropped it a couple of times (what caused a tiny crack on the corner, can't even see it if I don't point it out) and the keyboard "right-alt" key forces me sometimes to press it twice. I wouldn't say that the phone will outlive me, but it is far from being a "cheap plastic gizmo".
(this is from the same guy who criticized Jobs for his presentation of the iPhone 4 display)
17) The reflective screen works really well in direct sunlight. You lose colours, but you can always see what's on it, regardless of the lighting conditions.
Seeing how the iPhone now has a substantially higher resolution and a ISP screen, it getting praise seems to me to be pretty normal.
The square design of the iPhone 4 is functional (try balancing a 3GS on its side to do a video call...), so whether you like the design or not it is a necessity.
Ugh. Tell me you don't actually believe that?
The resolution of the iPhone 4 was predetermined to simply pixel-double existing iPhone applications (no sloppy scaling or black-bordered apps for the legacy stockpile). It is only marginally denser than several Android phones, and is a big ball of WGAF wrapped in ridiculous market speak.
It's great that they increased the resolution to be more competitive with most other high end smartphones, but the retina stuff is such a stretch of nonsense.
See http://ycombinator.com/newsguidelines.html ; specifically, the first two lines under the subheading In Comments.
A "pretty smart" person would be happy that iPhone has on-upped all the competitors. Does the GP think that e.g. Android is going to say "well darn, looks like they made something better. Time to quit"? Of course they will come out with something to compete. As someone said elsewhere in the thread: this is a win for us. We should be happy that iPhone is pushing the envelope just as we should be happy that they changed the game to begin with. You don't have to like them or use them to benefit from their technology.
Does this make you feel smart?
I don't hate Apple at all. What I do hate, however, is when reality is rewritten, North Korea style, to favor Apple's great stewardship. It is an incredible offense to anyone with any common sense or actual knowledge.
But hey, did you hear that the iPhone invented video calling? It's the first to do it right. Am I right?
A little disgusted actually. But the fact is reality hasn't been rewritten, as has been pointed out to you several times in this thread. It is obviously your own personal bias that is clouding your judgment. Either that or you have no idea what you're talking about.
>But hey, did you hear that the iPhone invented video calling? It's the first to do it right. Am I right?
No, the video calling part was mostly bogus. I would say it is completely false, except I'm not sure if the others have literally no setup in the optimal case (in this case, iphone 4 to iphone 4 with both on wifi connections).
I think you might be confusing an industrial look with industrial design. The latter is a practice, not a style.
The Droid has a more squared, industrial look. iPhone 4 has a more squared industrial design relative to its predecessors, but not so much an industrial look.
In other words, I guess it's just a more powerful photo.
Also, imagine a 30inch panel at this ppi... one positively quivers.
I usually just ignore these topics, but honestly: The ignorance is incredible. Absolutely incredible.
The iOS DPI controls are some of the most shockingly rudimentary and backwards of virtually any contemporary system, which is exactly why they simply doubled each axis' pixel count (then inventing some asinine "retina display" nonsense to try to make lemonade out of the teeny screen size in the face of better equipped competitors). To see someone calling it a model to strive to is simply shocking, especially on a generally more knowledgeable site like HN.
Windows has been dealing with resolution variance to much greater success since the early 90s. Seriously, by your claim, Windows XP would have been a revolution had it come with the new ability to target both QVGA and the exclusive new VGA functionality.
You are confusing resolution and DPI. Windows has been dealing with DPI variance by completely ignoring it since the early 90s, with the result that the physical size of interface elements varies with your screen's DPI, and high DPI displays are impractical. iOS doesn't have the option of ignoring DPI because in a touch interface the physical size of interface elements actually matters.
But they're simple because it was a startling realization that the original design was shortsighted. The iOS platform has had a mere 3 screen attributes thus far, and each has been an essentially hard-coded hack specific for it.
It is not a laudable goal. They certainly didn't spearhead density-independent layout (and are more accurately one of the last to the party).
>and high DPI displays are impractical
In the workstation world people generally essentially placed their display based upon its DPI. A large, lower DPI display was wall mounted or placed at a greater distance (but serving more people), while a higher DPI display came closer to the user.
The iOS platform is not the best example of density-independent layout. It is one of the worst among the modern era.
My 24" display, at 1920x1200 (~86 PPI) is 2,304,000 pixels, and even with a moderately high end graphics card, it struggles under load. You're talking about a display with 18x as many pixels to paint (or, to put it in a metric more easily graspable, it'd be like running ~18 displays at 1920x1200 @ 86 DPI, across which a single frame would be painted.
Needless to say, I don't think that technology is going to be showing up in stores near us in the next year or two. :)
Even if adding more resolution makes you unable to resolve the pixels, you can still always see light, in the same way you have no hope to resolve stars, but you can clearly see their light.
Luckily once we get oled, it no longer matters, because there is no backlight and you can always set misbehaving pixels to black.
Are there no "stuck pixels" that can't be turned off on OLED?
http://images.apple.com/iphone/features/images/retina-resolu... (pixel-doubled)
http://i.imgur.com/j2yAN.jpg (normal size for the curious)
And the same from the 4, with actual size pixels:
http://images.apple.com/iphone/features/images/retina-resolu...
And here's another screenshot, of Mail this time:
http://images.apple.com/iphone/features/images/retina-galler...
I think all the web commentary about whether the pixels are visible or not are missing the point. The point is that thinks that were not readable (or resolvable) now are. For instance on the NYT page, on the 3gs screenshot only the main headlines are readable. On the 4 phone, everything is. That's a huge usability improvement. Additionally a number of the stylist elements on the iphone don't look that great at lower resolution but amazing at the higher one. The obvious one is the inset text effect used for the browser header (i.e. the white inset on text),it almost looks like ghosting on the 3gs whilst on the 4 it looks like a crisp inset. The same goes for the inset icons at the bottom. I have to look hard to see pixels on my 3gs; things looking less pixely isn't the news, things being more resolvable is.
Photographing screens is pretty meaningless. If you look at the palm holding the phone in the original post, it is much better visible on the 4 picture than on 3GS, with papillary lines and everything. How can someone claim these pictures allow you to compare the quality of displays is beyond me.
I guess I would have to hold it very close to my face to be able to read most of the NYT home, but there must be people who can read it at a distance.
iPhone 3GS: 480 x 320 (~ 1 year ago) Motorola Droid: 800 x 480 (~7 months ago) iPhone 4: 960 x 640
My eye doesn't have a zoom. I see things at their actual size and even holding my phone right up to my eye I can't get it as large as those images. Details that I can't see without artificial zoom are the same as details that I can't see period.
Clearly, higher resolutions up to some point are better for display purposes, but there's tradeoffs involved. I believe smaller pixels means less light gets through, it's more work for your processors which means less battery life etc.
Everyone knows why Apple doubled ppi and quadrupled pixel count. The benefits of this system over, say, Androids flexibility should be apparent. But there are also limitations that mean the iPad is unlikely to increase its DPI for years unless it follows Android's lead. Certainly not a clear win.
They're zoomed because it's the only way to demonstrate the difference when the display you're looking at almost certainly has a lower PPI. It's no different from having to zoom in on a print sample to show how clear a printer's text is on a monitor.
> Clearly, higher resolutions up to some point are better for display purposes, but there's tradeoffs involved. I believe smaller pixels means less light gets through, it's more work for your processors which means less battery life, etc.
Which makes it all the more impressive that iPhone 4 has four times the contrast ratio and better battery life than previous iPhones, with the speed of an iPad, in a physically smaller space. Given that everything has been improved, it's clearly not much of a tradeoff.
FYI, iOS is perfectly capable of running applications designed for other resolutions. It's not for lack of 'flexibility' on the operating system's part that Apple chose not to utilize intermediate resolutions for its hardware.
It's also a little strange to see Android phones' variety of resolutions being described as some sort of path that Android has trailblazed. For one thing, the operating system has nothing to do with it, and for another, that sort of thing has been standard practice for a long time now, whether you're considering computers in general or even just mobile handsets.
I personally think they've been forced to overshoot on screen density in return for platform homogeneity, the much lesser discussed cousin of the ever popular "fragmentation" and this will cost them money, performance and battery life. They are of course making lemonade from this particular lemon via marketing in an attempt to counteract the benefit that rivals will receive by choosing the screen with the best balance of quality/price/battery at any particular point in time for their devices.
Follow the pattern: processor speed: no comment (i.e. the same as everyone else, soon to be lower as new models are released), memory: no comment (i.e. half the flagship rivals, same as the rest), screen density: let's shout this metric from the rooftops because as any longtime Apple follower (like myself) knows, it's only "about the total experience" when you can't actually beat them on the raw figures. If you happen to be forced to use a spec that by your own marketing is higher than actually necessary or visible most of the time, then that figure becomes vitally important since no-one even wants to match it because they want to focus on the "total experience" rather than chase your metric.
Your definition of trade-off seems broken. If I can make a car much bigger,
or make it much more fuel efficient then that's still a trade-off even if I
decide to make it a little bit bigger and a little bit more fuel efficient.
There's nothing wrong with my definition of a trade-off. What you're pointing out here is that all design inherently involves trade-offs, which is just a simple fact. Your previous post, however, makes the FUDdy suggestion that people are going to get something worse than before ("I believe smaller pixels means less light gets through, it's more work for your processors which means less battery life etc.")I guess it's possible that when you talked about "less light" and "less battery life", you were speaking in reference to theoretical maximums which Apple could have chosen to individually pursue at the expense of all other factors, as opposed to the display quality and battery life of existing phones. In which case, you were simply stating a practical fact and not offering a criticism. But it sure doesn't sound that way.
They are of course making lemonade from this particular lemon via marketing
in an attempt to counteract the benefit that rivals will receive by choosing
the screen with the best balance of quality/price/battery at any particular
point in time for their devices.
Where and what are those devices? let's shout this metric from the rooftops because as any longtime Apple
follower (like myself) knows, it's only "about the total experience" when
you can't actually beat them on the raw figures.
You'll notice Apple continues to emphasize the experience here, which is why they bothered to talk about human optics rather than simply dumping the 326 ppi figure and moving on. And sure, they like to brag about specs when they can, but it's the fact that they're fundamentally about the total experience that gives them the highest customer satisfaction ratings. If you happen to be forced to use a spec that by your own marketing is higher
than actually necessary or visible most of the time, then that figure becomes
vitally important since no-one even wants to match it because they want to
focus on the "total experience" rather than chase your metric.
Nobody was forced to do anything. 960x640 was a particularly convenient choice for two reasons: it allowed them to have maximally sharp text and images, while sidestepping problems that arise with scaling apps for previous devices by non-integer values.This does change over time but that's also my point, more heterogeneous rivals can re-purpose various display sizes as required and as time passes they'll get higher res screens before the iPad, just like various iPhone rivals did.
They've also marketed themselves into a corner since even if they double the 130dpi screen they'll not reach their "magical" figure of 300dpi, and they've now introduced pixel density as a marketable commodity in one market, when they're at a disadvantage in another.
Regarding the iPad, marketing-wise, they might claim that people typically hold the iPad farther away from their eyes than 12 inches, say 15 inches, which places the "retina limit" conveniently just under 260 dpi.
I think you're exaggerating their demise, as it were. iPhone competitors released phones with higher res screens. So what, the next release of the iPhone trounced them all. Now the competitors will release something better and Apple will respond, on and on.
The difference between a Smart phone and a normal phone is it's not as easy to dump your current phone and just move to another. The differences will have to be pretty big to get people to be willing to go through the trouble of learning a whole new phone, moving their data, etc. And I don't buy the carrier argument because from my experience all US carriers are awful.
And having custom resolutions isn't necessarily a win. Look at all the complaining about the different Android resolutions so far. Just wait until they get 5 or 6 new ones.
1. Will the next iterations of the iPad and MacBook(s) have this sort of display (perhaps as an option), or will it be the iteration after that?
2. How much will they cost?
The iPad already reportedly falls pretty flat under conditions that tax the GPU's fillrate. Sextupling the amount of work that the GPU has to do likely wouldn't do the device any favors for performance or battery life, both of which are key marketing points.
Googling seems to indicate that the iPad has an A4 Mali GPU, which has a fillrate of about 100M pix/sec (by comparison, my desktop's Radeon 4850 has a fillrate of ~24 billion pix/sec). Each paint operation paints a certain number of pixels, and you'll do several of those per frame. At 1024x768 (786,432 pixels), the maximum fillrate-limited FPS to paint a one-pass single-color surface is about 127 FPS. Now, increase that to 2530x1898 (4801940 pixels) and your max FPS for the same operation drops to about 21 FPS - and that's just for painting a single color. Actually doing anything useful would utterly destroy the device. To compensate, they'd have to put in a beefier (more power-hungry) GPU. It's quite possible to build a device that would perform well at those specs, but it would be very expensive, and very difficult to fit into Apple's typical sexy form factors with any appreciable battery life.
(It's been a few years since I've done high-performance graphics work, so if I'm off here, someone please correct me.)
Now the only places to find them are extremely highend workstation laptops (aka. heavy, desktop portables)
You don't need the same level of DPI on the iPad and it would just take too much grunt to push the same DPI as the iPhone on that screen.
Please forgive me.
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