A DIY 32-bit game console for the price of a latte
rossum.posterous.com
rossum.posterous.com
[1] http://ics.nxp.com/lpcxpresso/ [2] http://search.digikey.com/scripts/DkSearch/dksus.dll?lang=en...
Once you can solder, I'd put it at 'challenging but enjoyable, spend 2-7 late nights'
Have a look around and see if you can find a local hackerspace, there's probably half a dozen people at my local one (free plug for http://robotsanddinosaurs.org ) who'd do this for you any Saturday afternoon...
Yeah, but the parent has a self-described 0 experience, and I assume can't solder either. So, 1 night to assemble, and 1-6 nights to debug.
I still reckon the parent poster should seek out a hackerspace or similar, so he can spend those nights 1 through 6 debugging his game instead of the hardware...
You're going to need to know either C or the architecture assembly (and probably both to do much beyond "hello world"). If you're not a programmer (inferring from your comment), there are some arduino game kits which are much more friendly.
A Forth machine is almost as amazing as a Lisp machine, and the language share some similarity in spirit, also (or maybe because) they are almost their exact opposites in almost all technical aspects.
(See e.g. http://en.wikipedia.org/wiki/Forth_(programming_language) for an overview.
"Forth is currently used in boot loaders such as Open Firmware, space applications, and other embedded systems.")