Hmm:
1) There doesn't have to be a vtable.
2) If there is a vtable available, it's the wrong one (look carefully at the treatment of vtable pointers in destructors when inheritance is involved).
2) The object has been completely destroyed before the deallocator is called, and it's unclear whether the vtable pointer is available (the standard doesn't seem to make this guarantee). In any event, the deallocator is statically determined and cannot be a virtual call.
I will note that vtables are just an implementation detail, and that you can successfully implement virtual calls with other mechanisms, which are also not required (by the C++ standard) to remember object sizes. So you can replace the concept 'vtable' with 'abstract mechanism by which the set of members appropriate for this class is determined' -- use token-based dispatch, for example -- and still have a compliant implementation.
[I helped write a few object runtimes in the late 80s and early 90s -- and man, C++ gets gnarly -- and I've shipped 8 to 10 allocators of various types in commercial products over the years]