Mods keep 'Sins of a Solar Empire' PC game vibrant five years on
alist.ly
alist.ly
That they where forced to considered settling.
How are those even vaguely connected?
The article mentions the whole Scrolls debacle, which similarly hurts my head.
I just don't even...
"I challenge Bethesda to a game of Quake 3. Three of our best warriors against three of your best warriors. We select one level, you select the other, we randomize the order. 20 minute matches, highest total frag count per team across both levels wins.
If we win, you drop the lawsuit. If you win, we will change the name of Scrolls to something you're fine with. Regardless of the outcome, we could still have a small text somewhere saying our game is not related to your game series in any way, if you wish.
I am serious, by the way."
http://www.shacknews.com/article/69777/persson-proposes-quak...
At least the dredd movie was good.
Edit:
Just remembered this story. Back when I was a wannabe mod maker I had grand plans to make a Sinister Dexter total conversion for Max Payne. I didn't want to plow ahead and get sued, so I emailed and asked permission. Jason Kingsley personally emailed back and very politely told me that although it was something they'd love to see, they couldn't give me the all clear because they had something shopping the same lines in the works. It never came to pass unfortunately. Still, it was nice of him to reply. I don't know how they got from there to legal battles against people making a game that had nothing to do with their IP
This has got to be the most honest approach to business there is: basic profit seeking incentive for continuous improvements.
>Rent-seeking implies extraction of uncompensated value from others without making any contribution to productivity. The classic example of rent-seeking, according to Robert Shiller, is that of a feudal lord who installs a chain across a river that flows through his land and then hires a collector to charge passing boats a fee (or rent of the section of the river for a few minutes) to lower the chain.
The company is the feudal lord and the chain is their claim on their IP. They made a base game for people to buy, they arranged bits in a very precise order. They sold those bits to consumers. They are not arranging the bits for mods, and yet they get the revenue for it (charging boats as they pass). It's easier to sympathize with game companies because people are indeed doing things free of charge because they like the game.
If you charge money for a mod of a game, you will get a letter from that company's lawyers.
In an effort to make money, they have put clickthroughs to ads that people have to go through to download the mod. Keep in mind that Minecraft is rated 'E' for everyone, the modders are deliberately ignoring the fact that they put children in a spot where advertisers can abuse them.
I am specifically going to point out the 'Feed the Beast' team on promoting this behaviour, and them promoting that modders are the ultimate authority. It's pretty bad that permission has to be obtained from each mod author to include it in a modpack, even if it is just for a private server. It's pretty hypocritical of them, I'm pretty sure they didn't ask Mojang for permission to use the Minecraft game for their mods.
Note that I am not criticising all the Minecraft modders, just the ones who created the current toxic culture that pervades the Minecraft modding community. If you look at other modding communities, say for Skyrim, you will see it is completely different and someone coming from that community to the Minecraft modding scene will be shocked at the awfulness that pervades the culture there.
1. taxation/statism is most obvious example of rent-seeking behaviour 2. rent-seeking is bad QED capitalism is bad
I can see why you don't think this works.
Even Warcraft 2 is still being played - check out https://www.youtube.com/user/war2combat which is truly amazing!
Warcraft 3 is alive and well, which makes me incredibly happy.
And I think this ties in with the Mod theme of the title very strongly. I don't _love_ RTS games, I can play them but it's not my biggest hit. But the Warcraft III custom games simply blew me away. As a teenager with a fairly limited game budget I have gotten a ludicrous amount of enjoyment out of the countless hours I've put into Warcraft III.
I'd be surprised if you told me I've played the RTS/classical mode of the game over 30 hours over my life. But if you told me I've played over 4000 hours in custom games I wouldn't even bat an eyelid.
Heck, as I said even nowadays I still reinstall and play a couple of fun maps every now and then.
I guess what I'm trying to get at is that modding support is an extremely positive thing, and derivations of your creation can truly breed a life of their own which I can only see as positive for your consumers.
Warcraft 3 custom games is probably the most influential game engine/custome game system ever created.
War3 has produced multiple genres, including MOBAs (dota, lol, etc), and freaking TOWER DEFENSE.
I play custom games on starcraft 2 every day.
But please spare us from a console first RTS game like Halo Wars. This dumbed down gameplay is a joke compared to real RTS game genre. It's all about controlling many individual units over a huge map, building building wherever one things it makes sense, gathering several types of resources, managing a economy, scale everything, defend from smart AI enemies, conquer enemy bases, play on random generated maps against AI enemies, etc. Halo Wars and Command and Conquer 4 were the worst breed of RTS games, console first games with casual gameplay, very limited base building on predefined spots, limited units, slow gameplay, narrow field of view, smaller maps. Basically everything worse than what PC gamers were used to with previous RTS games. This cancerish development destroyed the RTS genre - and since 2005 (beside SC2) no triple A RTS worth mentioning got released. No "new real" Age of Empires/Mythology, Empire Earth, Command and Conquer. E-sport focused SC2 got several low budget RTS clone games in futuristic settings, and strategy fans in general got several games outside of the true classic RTS genre, but they are different in style in many ways. Also tower defense and Moba originated from RTS from mods of Age of Empires 1/2 and WarCraft 3, and got several clone games, but have little in common with the true RTS game - no free base building, no resource gathering. "Modern games" are simply too much casual gameplay, too much grinding mechanic, just a few units, no strategic planing, no micro+macro management of hundreds of units over a 2hour timespan. It's more like true RTS games are for educated people loving grand scheme of strategy and historic war strategy to try out new things, and "modern games" cater only the Free2Play crowd that never experienced good games, are more about simple gameplay with a lot of repetition and casino tricks to get the crowd addicted plus a few gamification tricks, random generators with in game stores to buy cards. wtf have cards you should buy with real money to do in an RTS game during real time strategy action - ask those who brought you Halo Wars 2, the latest trainwreck. Nowadays there is 0 A.D. an open source RTS like AoE and the possibility to play decade old RTS games - but it's boring as well. No cheap "HD" remakes will "reboot" RTS games, only real new classic RTS games with good old mechanics and PC first development can surface good games. And console gameplay is possible, e.g. WatchDogs2 has complex controls to steer a drone in 3D space and controlling physical objects in a RTS style fashion all while playing a 3D character - so innovation is possible, and WD2 is basically a possible way forward. Beside that WD2 is also the better Deus Ex game, having all the things that made Deus Ex 1 so great, and non of the later Deus Ex parts achieved. WD2 is also very funny and plays in SF ad the valley, it's a persiflage, and a superb game.
The fact that there are still communities around these games kind of goes to show that modern variants of their gameplay can be overvalued. I haven't bought a new game in years because classic titles hold up so well and I still get a ton of enjoyment out of them as an adult with limited time on my hands.
I used to be one of those people reverse-engineering Red Alert 2, and those years were certainly fun and challenging, as well as illuminating in the "this is why you don't <bad coding practice>" sense.
Fun fact: When EA repackaged those old C&C games for The First Decade bundle, they removed the No-CD checks. Most of the games were recompiled to achieve that, but since Red Alert 2 had these engine patches relying on absolute addresses, they went through the trouble of hex-editing the executable to keep the patches working.
With services like patreon becoming really popular the mod authors who are good I imagine will be able to self sustain to a degree finally.