UberData: Designing with Real Data in Photoshop
medium.com
medium.com
Every single time in the last 10 years I worked with a designer that designed in photoshop it turned the hurt on the team members and anchoring unrealistic expectations in the client mind.
A couple of years ago I watched a screencast of the Basecamp designer, he said he does it all in the technologies that the final product will work with. He designs by writing code and implementing the CSS and HTML.
I loved that approach and every time I have seen it implemented the product ended up being implemented faster and smoother than with photoshop.
Personally, I start in Illustrator, then move into HTML as the designs solidify. My Illustrator mockups are nearly identical to my HTML because I understand the limitations I'm working with (or psuedo limitations, since you can do most anything with SVG - but it might be a pain in the ass).
This!
Most designers who don't code (that I met) have no idea about this. I worked with dozens of companies as a consultant and this kept being a problem. Especially where there is a client in the middle that receives the designs before the implementation.
The downside of using it instead of PS or Illustrator is that you don't have the actual drawing tools at hand.
I think both AI/PS and HTML mockups both have their place, and neglecting one or the other can hurt a design.
Not saying you should change its name or put a warning on the page, but I wanted to bring my confusion to the surface so you're aware.