Linus vs C++, again
realworldtech.com
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write(fd, buf, size);
Can you list all the caveats, possible side effects, reasons of failure of this simple C function call? Hint: remember, fd can be a file, as well as a NFS-mounted file, pipe, network or local socket, FIFO, device, etc. Hint2: I doubt anyone can give a comprehensive description of the possible consequences of this call.Bottom line being, C can be incredibly hard to understand, or C++ can be clean, succinct and straightforward. Personally, I'm for the second, although I know probably 99.9% of all existing C++ code is just awful.
Of course you can not look at the function and immediately know all consequences. The real point is that there is a procedure you can follow which will let you determine the answer.
1. Locate the "write" function. There will only be one, because C has no namespaces.
2. Read the "write" function.
3. Repeat recursively as needed (including for macros).
For C++, the equivalent would be something like fd->write(buf), and the procedure is:
1. Determine the type of 'fd'.
2. Determine what subtypes you could have there and which you might actually have in hand. Or is the class not virtually inherited in which case it doesn't matter?
3. Determine what the write method does. In order to do so, have intimate knowledge of all operator overloading any value used in the write method may have.
4. Figure out what "buf" is and whether it magically overloads other operators.
write(fd, buf, size) resolves to one function with three arguments that themselves can't be that magical, and usually one basic approach to the question of memory management. fd->write(buf) involves classes, inheritance, potentially overloads, interfaces that 'buf' may correspond to and the potential need to follow a chain of some number of functions just to see whether that was constructed automatically into another type, endless permutations of how memory may be handled, and so on and so forth. The assembler that the C code will generate will basically push three arguments and call a function; the assembler the C++ generates is effectively unbounded in complexity. This assembler complexity directly corresponds to complexity that must be understood in order to understand the line of code.
In general I'd prefer the C++, but when writing a kernel where every twitchy detail counts for everything and the slightest bit of "wrong" could be a rootable security bug, I see the counterarguments.
Also, generic functions in Common Lisp don't suffer from nearly the same amount of complexity as can be found in C++: there is always only one signature (lambda-list) for any function name, whether generic or not, there are no implicit conversions, no memory-allocation details, value/pointer/reference distinction, constness, virtualness, overloading of assignment operators etc.
I was under the impression that the function signature was not the issue raised... but the fact that the same function name could lead to completely different behaviors depending on a context. In the case of generic functions, the specific function implementation is usually (ignoring some of the other matching features) determined by the input types. The input types define the context.
All that said, I realize now that this might be less of a problem in CL if you just group your defmethods in the same area. If the problem is grepping for the definition, it is easy enough to rearrange things so that the related functions are in a close-enough place. In C++, the classes try to own their methods -- with the exception of warily-regarded "friend" methods.
http://www.cs.cmu.edu/Groups/AI/html/hyperspec/HyperSpec/Bod...
Though grep would probably do just fine too, since method definitions are defined with 'defmethod' instead of 'defun', so you can see at a glance whether something is generic or not.
Package is essentially a collection that maps symbols to values. In CL packages have (at least) two namespaces: one for functions, other for any kind of variables. The reason for this is that when you write the form
(fun #'a b)
you and the compiler can be sure that 'fun' and 'a' are both meant to be functions. There are both advantages and disadvantages to this.* If some moron created a "write()" macro, it means expand that macro (preferably it should also mean email the director of HR to suggest the author of the macro consider having the company pay for their MBA, to make sure they aren't allowed to touch code again)
* Otherwise, if a header has a definition for write use that. Otherwise, emit instructions to call put "fd, buf, size" on the stack and call write.
In C++ it could mean:
* There's a class "write" which has a constructor that takes three arguments
* There's a function in the global namespace called "write" that takes three arguments
* There's a macro called write
* There's method called write in the local class. That method could be invoked virtually or non-virtually. It could be inherited from a parent class.
* write could be an instance of an class that has "operator ()" defined
I probably left out some more. In fact, there's likely a firm somewhere that thinks "what could write(a, b, c) mean in C++" is a wonderful interview question (perhaps they could ask it to all those losers who don't know what "explicit" keyword does but still have the gall to think they're competent enough to work for them!)
In a UNIX system, with right headers included, what write does is specified by the POSIX API. POSIX is one of the best defined and cleanest APIs. It has existed before the world of IDEs and plug-and-play libraries. I can write non-blocking C network code for a UNIX OS with vi, from muscle memory after reading through man pages and working through Richard Stevens books.
Writing Java NIO code requires: an IDE to prevent RSI, traversing Javadocs to understand the non-intuitive APIs and searching mailing lists through Google to e.g., find out that Java NIO selector doesn't let me use edge triggered epoll because it would involve "tight coupling" (read: it might be difficult for somebody writing code on an AS/400 to use it).
JDK7 NIO2 potentially changes this (I can implement internals of a selector myself). I'm also sure I'll be able to target JDK7 with a Perl6 compiler... that I'll use to implement the firmware for my flying car, in which I'll travel pick up Hans Reiser when he's paroled from prison.
Note: in this case, it has nothing to do with the language. java.util.concurrent API is very well defined because it was written by great programmers (Doug Lea and Joshua Bloich) who are apt at API design. Unfortunately, Java doesn't "force you" to create a clean API like C does: there are no design patterns available, no IDEs, no built-in tools for literate programming in C; you either build a clean API, or no one will use it. While I'm in no way of Joshua Bloch's caliber, I can relate to him when he says that he stayed with imperative C until finding Java.
While Java doesn't force you to build a clean API, C++ almost makes it impossible to build a clean API: witness boost::spirit ("generic programming", C++'s idiom for extending the language), compare with lex/yacc (external DSLs) and parser combinators (internal DSLs) in Haskell or Scala.
I want to like C++. I have programmed it for a living before and will almost certainly do so again: there's a certain combination that requires low-level code with no memory management and Object Orientation; my chosen specialty (distributed systems) often requires that combination (fortunately, not always: Erlang and JVM languages have been used to build some incredibly impressive systems).
Perhaps Go and D could come along and step up to that challenge, but I am skeptical: Modula-3, despite influencing other languages hasn't been able to step up to that plate. I feel C++ 0x, Intel collections for C++ and some parts of boost, STL and tr1 e.g., tr1::unordered_map, boost::scoped_ptr are very cool and useful. Boost Graph library is simply awesome and has no equivalent.
It seems, though, as if C++ was built by warring hordes: one horde that wanted generic programming and thought OO was pointless, another horde that wanted OO but thought generic programming was pointless and yet another that hated both. Neither won nor lost, each side said "mission accomplished" and developers were treated as "collateral damage". I could care less about which one of those to use: I am productive doing OO programming in Perl, Python, Scala and Java. I am also productive doing generic programming with CLOS in Common Lisp or with type classes (or their equivalents) in statically typed languages. Likewise, I am perfectly productive writing imperative code in C. I just want clean, easy to program to APIs with understandable error messages (either at run time or compile time, I am not picky about dynamic vs. static typing -- they're tools, means to an end) and C++ doesn't allow for that.
Stripping off ambiguity is almost the write syscall handler's only job.
It's worth mentioning here that not only is the convenience vs. explicitness tradeoff different in application code than in bare-metal systems programming code, but that that specific example of convenient app-level API is also an infamous Unix failure. In reality, app code cannot safely assume that an fd is just an abstract bucket you can read, write, close, and seek in.
1. General Commands
2. System Calls
3. Subroutines
4. Special Files
5. File Formats
6. Games
7. Macros and Conventions
8. Maintenence Commands
int i = 42;
foo->bar(i);
In C, we can tell that foo is either a "struct S* foo" or "union U* foo" which has a member "X (*bar)(Y)". Type X is unknown from this context, but Y is some type compatible with int. We will call the function which bar points to with a single value 42. The value of i will be unchanged.In C++, it could be the same. Or foo could be not a pointer at all, but some object with "operator->". bar() might take its first parameter by reference and end up changing i. bar() might have additional parameters with default values. bar might not even be a function, but some object with "operator()". etc. etc.
Most of the code I write is C++, so I'm not against it -- but I definitely understand the point that C requires less context.
Really? write a block of data of size on bytes "bytes" on the file-pipe-network... pointed by the file descriptor "fd"??
It is extremely simple to understand, it makes a very simple thing, always right. I doubt you can make it simpler.
I have been using this all my life for NFS-mounted file, pipe, network or local socket... Never had any problems, and I have done very complex things.
Of course, in c++ you will use the very same function under a different calling, you can make it part of a class, whatever, but is going to use the same backend internally(because the OS only uses one), only that you can add a lot of abstraction(complexity) from c++ code.
Of course C++ could be clean, but the question is: what will happen if we make it into the kernel?. Linux thinks it won't work. I agree with him.
Overcoming the obvious difficulties, including "new" being a variable name in a library, there were no technical difficulties. (Had no one in history EVER written in C++ on linux before?)
The argument FOR C++ in the linux kernel is the same argument for using C++ anywhere else - object abstractions are useful. The project took far less time. The bugs were fewer. The code was of course more readable - because of the tremendous wealth of context that C++ provides thru strong typing.
C people argue its easier to use simple constructs, since they are instantly understandable. What is NOT understandable is WHY the code is putting an int into an array. Those types have no obvious meaning beyond the line of code they are in.
In an object-typed language, you CAN learn the scenery and rapidly become familiar with the object set. The argument above (write) is largely silly - right-click and GoToDefinition works in almost any IDE - yes there may be more than one possibility, the IDE will display them all. So navigation thru code is vastly simpler than grepping for names.
Anyway, in 18 months we had an Infiniband layer integrated into linux, not too hard. Had to invent fundamental kernel/user page primitives that were missing. Interesting to note: Windows had all the driver support we needed, didn't have to invent anything.
Even mathematics has different processes for the same operators on different types. If you see 'a * b' you should be able to assume that it's multiplying two variables, but if those two are real numbers it's different than if they're two matrices of real numbers, for example.
Implementing a Matrix class that overrides * to imlement matrix multiplication seems perfectly fine for me - It's just the same as implementing a Multiply(a, b) method. Just as someone who writes a Multiply method could in theory make it do anything, it is assumed by reading the word 'Multiply' that that is what it does. Just as someone who makes a Multiply() function that does something other than multiply is an idiot, so is someone who overrides operator * to do something other than multiply.
(Note that my point here is that for sane/good code, you normally can be sure that it does what it looks like -- for C++ just the same way as for C.)
My favorite part of the whole man page is the Linus quote:
"The thing that has always disturbed me about O_DIRECT is that the whole interface is
just stupid, and was probably designed by a deranged monkey on some serious mind-con-
trolling substances." -- Linus
But thats not a language failing. A language that actually prevents you from writing complicated interfaces is probably entirely unsuitable for... almost anything.* If you write to an NFS-mounted file and write() returns an error, does it mean the block wasn't written to the remote disk?
* If you write to a TCP socket and write() returns OK, does it mean data was received by your network peer?
* UNIX pipes: how many times is your block being copied before it reaches your peer's buffer supplied to read()?
And don't get me started on signals.
C++ has too many rules and exceptions, while giving some sort of control to a genius - in hands of a good natured well meaning coder, it all goes to hell. That is so not in the beginning but in the long run.
All misgivings noted, compilers gone to future and back. They help alot.
C has few rules, and whats more if you use UNIX / ISO convention there are very few ways you can go wrong. C++ is an ugly duckling of era of 586 type machines, when you have tried to do something in binary , efficiently and with a style and yet still was found wanting.
Explicit is always best, because you always refactor. Say what you mean, write what it does. This way its easier to read, and easier to coax it to do something else. In the end good coders achieve things by correcting few things here and there. If you have some sort magic that developer can't trust to be exactly what they expect it to be - they can't code with honestly and without fear. And fear as we know is a mind killer. So it is a catch 22.
I am totally 100% with Linus on that one.
Edit: Well, seems you don't believe it.
Take a look here: http://www.google.com/codesearch?hl=en&lr=&q=lang:c%...
And here: http://www.google.com/codesearch?hl=en&lr=&q=lang:c+...
Just browse a bit through both, check a few different projects. Check also some of the big projects. (Apache, GCC, glibc, Linux, LLVM, clang, WebKit, Chromium, etc.)
http://blog.objectmentor.com/articles/2009/07/13/ending-the-...
"The fact that it took decades for the industry to arrive at something as useful as ActiveRecord in Rails is due primarily to the attitude that some language features [in this case, meta-programming] are just too powerful for everyone to use. "
There's also lots of subtle ways for the DB and a particular object or set of objects in memory to get out of sync and cause hard-to-understand bugs.
ActiveRecord is definitely one of those tools that "make easy things easy". But, at the same time, it's not hard to get overly clever and make a mess with it as well.
It means that by their being an explicit exception a rule must exist for their to be an exception. For example:
"Special leave is given for men to be out of barracks tonight till 11.00 p.m."; "The exception proves the rule" means that this special leave implies a rule requiring men, except when an exception is made, to be in earlier. The value of this in interpreting statutes is plain.
In a huge, sprawling project in which the relational database is a small portion, it may not be worth trading the power of ActiveRecord for the accompanying loss of explicitness and clarity.
What's more, I finally gave up after a year of waiting for this pretty fundamental bug in the postgres driver to be fixed and finally just hacked around it: https://rails.lighthouseapp.com/projects/8994/tickets/2622-p...
This was how I felt when I first scratched the surface, but by using find(...) instead of raw sql you leave open other options for the future like using :include
Yeah, a lot of times you're using the same keywords you might use in SQL, but the new chainable extensions are really nice for building up queries and reusing common chunks (either in LINQ or in Rails 3)
I should note that this new relational syntax is provided by a library called Arel (http://github.com/nkallen/arel)
-- > That doesn't mean Ruby is bad. Ruby is great. ActiveRecord is a great model for MVC web development. The standards of Ruby aren't good for more performance-oriented, "hard core" development - Ruby's a pretty mature language but Rubinius, the Ruby-in-Ruby project still isn't production-level. One might guess that compilers/interpreters require a different standard than web frameworks. Neither is bad though (writing a website in c/c++ would be onerous).
If the space shuttle code was written accord to the standards of Linux code, it would come apart completely too.
It's shame that Linus had to frame things as good language versus bad when it's a matter of the right tool for the right job.
Still, the proofs in the pudding and anyone who can write a kernel in C++ or Ruby would sure give those languages a boost (and these are the languages I like best).
∀job, ∃L | L(job) > C++(job)
This, plus stating that C++ is very complicated amounts to say that C++ is bad. Because even if C++ is "good enough" for a wide range of jobs, it's complexity makes it longer to learn than several, simpler, more specialized languages.My personal opinion is that C++ is best only when legacy code is involved, or when the team just won't learn other languages. I can understand them. Learning C++ is such an investment that they are more likely to "throw good learning after bad", or may think that learning another languages will be as difficult as learning C++.
I may change my mind when I bother to look at LLVM or V8. Perhaps.
As others say in this thread: ActiveRecord makes easy/simple things very easy. Unfortunately, it makes harder things damn near impossible. To aggravate matters, people that only use it for what it was designed for, tend to blame you, instead of acknowledging that it may very well be that their favorite tool doesn't support a particular kind of use.
I much prefer a few different tools that do a few different things really well. I don't use active record if I have to deal with legacy schemas. I'll use data mapper or roll my own. If I get to design my own schemas then I love the benefits AR gives me.
You should love (parts of) Haskell then. You even need to specify whether your code can have any side-effects there.
(Haskell's Type-classes are awfully implicit, on the other hand. Though not nearly as bad as overloading in C++. You do not need to abuse bit-shifting for sending stuff to streams in Haskell. If you want/need to, you can just make up your own new line-noise operator. That new operator won't be used anywhere else, and is thus perfectly grep-able.)
On the other hand, you can write obtuse and difficult to understand code in expressive and non-expressive languages. I suppose a point could be made that bad code in say Haskell or Lisp might be worse than bad code in Java.
Clojure in it's current incarnation is a great example of this problem, IMO. It provides a very expressive and highly abstract interface to the JVM and java libraries, but once you hit a stack trace the abstraction comes tumbling down and you have to start picking through the mixed java/clojure stack trace to figure out what went wrong. Throw macros into the mix and things get even hairier. I've found that in some cases it's better to just bang out vanilla java. Sure it takes more LOC to get the same things done, but the result is often dead-easy to understand and debug.
Like everything else in engineering though, it depends a lot on exactly what you're trying to build.
Good stack traces are about the maturity of the compiler and tool support- they have absolutely nothing to do with clarity of the language. Clojure is simple and Clojure opts for explicit context over implicit context almost everywhere (dynamic binding being a big exception)- this is exactly what Linus argues for. All you have in Clojure are functions and values - how much straightforward can you get? No objects, no hidden behaviors, no private variables, everything in namespaces, etc.
After two years of hacking on Clojure, I haven't really found macros to obfuscate anything. But that's because I learned not to use them unless I need them.
But, yeah, I'm looking forward to the community growing and providing better error messages and tools for deciphering raw Clojure stacktraces.
From another point of view, Clojure, like all higher level languages, is just an abstraction over an underlying machine. From this angle and in it's current state it's (IMO) a pretty leaky abstraction.
I think it's fair to say that this has more to do with the implementation than the design though.
Good point. Very good point.
Having spent few years developing for the Linux kernel I can say that the most cluttered code I dealt with was the network stack. And exactly because it was done in C++-ish way. It makes an extensive use of tables of function pointers, which is basically an analog of a C++ virtual table. A socket depending on its type would get a pointer to a different table and that table would define the actual flow, say, of the recv() call in the kernel. The concept is very elegant, and it translates into a more compact code, but it also makes tracing the code by hand hard.
So, yeah, Linus got a point there :)
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This kind of thinking is refreshing and is seemingly rare in classrooms. There, you mostly learn 'what to use' and not 'how to determine what you need'. Just as I'd expect, over design is the most consistent issue I come across in co-workers' code. 'Write code to be read' is a metric that seems to have gone out of style. Code that does X-Z-Y should, in my opinion, look like code that does X-Y-Z. Otherwise the reader has to invest time and energy figuring out the design. There had better be a good reason to justify a hard-to-grok design, because it will continue to be a drain for the life of the project.
Anybody can say "yes". Somebody needs to say "no"However, I always cringe when I read some of his comments that seem to reject any element of forward progress. While C++ certainly has its share of issues, Linux will never evolve if the programming paradigm stays in the 60s. My gut feel is there is a lot of opportunity to do better over the next ten years.
Just because something is old does not mean it is worse, and just because something is new it does not mean it is better.
If you think about it, the modern languages are clearly made for programming higher on the stack (i.e., at application level). That makes a lot of sense. After all most programming is done at the application level, and it would make sense to write a language that makes that type of programming easier. And of course many modern languages are very successful in that respect. But it is silly to assume that just because they are successful at the application level they would make good kernel programming languages.
The reason why C++ is the language being considered is that it is also a relatively low level language which means that it can potentially replace C for kernel level programming. That of course does not mean that it should, and Linus does a good job of pointing out the issues with C++.
Not true. You just have to be smart enough to implement the stack and structure properly. Have a look at some of the experimental operating systems out there. Singularity is especially worth a look.
Lots of people write lots of kernels in lots of languages. I have some (small) contributions to one in D, for example. While still explicitly a systems language, there's still lots of room for people to write kernels in whatever they want.
When you created a lisp machine, it was a lisp machine - everyone knew why and how you did it (to some extent). If you wanted to run it, you ported "the program" to it and all was good. Right now you have users expecting at least the stuff they can get from other popular systems - and that's years of work away for any new project.
The best you can probably do, as far as "progress" goes is to create a new research system and port the good stuff back to mainstream (singularity, plan9, etc.)
To some extent we know all there is to know right now... New languages, periferials, usage ideas are still created. But for a new system language you need to either create or port a system and gather some followers. That's a big step.
Edit: Actually I believe that there's a new hardware change coming that will make current computers ineffective in some way. We could switch to new hardware, new languages, new systems... we could start from scratch :) I don't believe the current ways of parallelising computation can do that.. but if someone constructs a concurrent bus/memory/cpu that could invalidate some of the normal programming ideas.
See, even though Joe Blow may use Windows, he still uses Linux when he Googles. The web allows people to not have to worry about what OS the servers are running... so I think there's lots of room for innovation on the OS front, but on the server side of the cloud.
But C++ is not the answer here. It wants to be all things to everyone (low-level, high-level, object-oriented, functional, etc, etc) and is therefore useful for almost every kind of project but well matched to none of them.
Also, there is nothing wrong with programming paradigms from the 60s as evidenced by the popularity of Clojure and other functional languages that borrow heavily from LISP.
This is before you even get into things like the template-y standard C++ library.
Blatantly plagarized from: http://www.cvaieee.org/html/humor/programming_history.html
He ends with: "But C++? I really don't think the "good features" of it are very good at all. If you leave C behind, do it properly and get some real features that matter. GC, some concurrency support, dynamic code generation, whatever."
(disclaimer: I work on a VCS that's written in C++ and uses a real database, nice object-oriented libraries, and nice C++ abstractions :)
In git, branches are not a special entity. They are a property of the contents of the repository. The commits form a DAG, which is also a tree, and trees often have branches. A repository might have dozens of branch points that are never referenced by name, but that doesn't mean they don't exist.
You can even consider the whole set of repositories for a single project as forming a logical DAG in this manner. However, because of the distributed nature of git, there will be branches that are not visible to you.
Given this, what does it mean to somehow "separate" the concept of repositories from branches?
I tend to think of a branch more as "a buch of commits that go together", which seems to fit very nicely with common usage where you have a release branch, dev branch, etc. It just seems very bizzare that people working on the "dev branch" are actually working on entirely separate branches just because they're in different offices which use separate local mirrors in case the internet breaks.
The distributed nature of git (and any DVCS) means developers on the 'dev branch' are working on different branches, even if they all call it 'dev' in their local repositories. Their local development may have started from the same parent, but it's not the same branch. If you send the commits to someone else, they'll be completely separate from the receiver's dev branch until merged.
It seems to me that your idea of the "dev branch" is in git a purely non-technical thing. That is, a branch in some blessed repository that points to the so-far merged efforts of all the developers' dev branches, representing 'current' development.
I think this is a good thing, and I'm yet to be convinced otherwise.
Wait, you can't just write that and end your comment! What VCS do you work on?, if you're at liberty to share.
MS created Vista using 2000s paradigm. It was slow as a snail.
Experiments could fail too.
Do you terribly mind elaborating on this rather bold statement?
> Linux will never evolve if the programming paradigm stays in the 60s
C is a great language, but I firmly believe that OOP creates more maintainable code that is more robust. Sure, a simple C program is easy to understand, but the kernel isn't an easy program. Don't get me wrong, C++ has major downsides, but C isn't a magic bullet.
NOTE: this is not me bragging, it's me suggesting the mystique is a bit undeserved.
I still think there is some art to writing simple, efficient code, though. Most system-level code looks quite simple when it's done, but it may have taken several iterations to get it fast, clean, and small enough (particularly on embedded devices -- I once had to find 200 spare bytes to fit a bug fix in a 256KB firmware by hand optimizing various ancient parts of the code base).
Not one production-level kernel that is in wide use as a general-purpose operating system uses C++. I don't believe that to be a coincidence.
(Nitpicker's corner: Darwin's device tree subsystem is written in Embedded C++, an extremely cut-down version of C++ that's more like "C with classes" than C++).
FYI : in NT many device drivers are written in C++
Can you use C++ in Linux kernel?
In windows kernel you can, with some restrictions.I'm pretty sure you could cause the same in a month or two, by asking "I know there are projects using different languages to create kernel modules - even crazy ones like haskell. Can I use C++ in the kernel?"
It's gotten to the point now that when I can't find a question asked previously, I start getting nervous, and 3/4ths of my initial post to a group starts off by explaining how I really did Google, honest! This is what I tried, and I still couldn't find anything, so if it's been asked before, please just point me to the right place, sorry!
Whatever language you use, you need rigor and diligence. You need to manage the project and follow up on developers.
You need to agree on a subset of the language, that will become your local dialect. I'm pretty sure that Linus doesn't accept "any C source code".
C++ has got more features than C. That's neither intrinsically good or bad.
I could argue about the merits of templates and what they enable you to do, and someone would tell me "it's hard to understand".
Well, any language you don't know is "hard to understand". C++ is not "C with classes" anymore. It's something else. It's a different language.
In the end what really matters is the quality of the developers and the quality of your process. The language is just how you implement your concepts.
Linus, if you could change the Linux kernel to another language, would you?
In a perfect world (i.e. migration concerns and such aside), if you were changing the Linux kernel to another language, what language would you choose? If you feel C is still the #1 choice, what would the #2 choice be?
http://www.realworldtech.com/forums/index.cfm?action=detail&...
> Hey, I think Go picked a few good and important things to look at, but I think they called it "experimental" for a reason. I think it looks like they made a lot of reasonable choices.
> But introducing a new language? It's hard. Give it a couple of decades, and see where it is then.
I had thought D was designed to be, among other things, a reasonable next-generation replacement for projects that would otherwise use something like C.
I feel a bit concern that Linus don't write code anymore but still decide on how code is written, etc... Happily, he has some experience.
Linus has good reasons, nobody is going to rewrite linux in C++ anyway, this has been debated to death.
Why I am still loosing my time commenting on this ?
But that's also the case for C. In C I can assign a function pointer to a variable. When the function is called through the variable, than I don't know which function is called.
Almost never the language is the problem, but their usage. There's always context, and the quantity depends mostly on the complexity of the software. And regardless which language you use, you have to define a convention for the usage of the language, also in C.
If you want a language that's like C but better, tough, just use C.
If you want a language that is better than C, do not use C++.
diff -pu -c 3
which is basically what Linus does all day. This also implies that the argument has little meaning in the context of projects that aren't comparable in scale (both code size and contributor pool size).Here's the code: #define TYPE_EQUAL(lock, type) \ __builtin_types_compatible_p(typeof(lock), type )
#define PICK_OP(op, lock) \ do { \ if (TYPE_EQUAL((lock), raw_spinlock_t)) \ __spin##op((raw_spinlock_t )(lock)); \ else if (TYPE_EQUAL(lock, spinlock_t)) \ _spin##op((spinlock_t *)(lock)); \ else __bad_spinlock_type(); \ } while (0)
This is so true - I have zero problems with context sensitivity and difficulty reading C++ if its all consistently done according to my prefered standards (which I mostly inherited from an especially well managed employer), avoiding the "bad practices" that introduce these problems like namespaces and such. Yet if I dive into some poorly organised and written code I can easily spend a whole day debugging a trivial problem - simply because the time is wasted trying to understand what is happening.
The sad truth is that the latter case is more common - its not C++'s fault though (although it could just /not/ try and provide every imaginable feature) - its more bad management than anything else. Though I can't help but wonder if that is just unavoidable for inherently difficult to manage projects like this...
Like grepping for all usages of some function. Or getting some code snippet in a way that it comes with all necessary context. Or whatever.
Though, with recent development (particularly on clang), these things may become much more easier. Of course, you will not be able to do magic things (like checking at what places what particular virtual function implementation is called exactly) but it will be trivial to check for example all calls on std::string::size etc.
In the same way, you could also implement some small helper tool for sharing code snippets which will add some meta information about the context. So that when you share some code like 'a += "foo";' it will contain the meta information that a is an std::string.
LLVM/clang is anyway also kind of a disprove to his arguments about maintainability. I would say that one reason that working on/with the LLVM/clang code is so much nicer compared to working on/with the GCC code is because it is written in C++.
1. Some replacement for grep to search through the code. Where you can search for "std::string::size()" or sth like this and it will show you exactly all calls to that function. This tool is really trivial to implement. (Probably someone has done that already.)
2. Some tool which adds some metadata to a code snippet. Which would just add exactly those information of the context which is needed to understand the snippet. I.e. this fully depends on your code. If it is bad code with full of macros, many operator overloadings and other tricks, there will be a lot of context around, otherwise, not.
//a grep specifically for C++ code - hum
Edit:
I realize that "context free language" was a poor choice of words; i meant it in the sense that linus did - his claim that you can 'look at a piece of code and understand what it does' is laughable in the face of accepted c programming styles.
foo * bar;
Can mean two different things. If foo is a defined type (typedef int foo, for example) then that declares a variable bar of type foo. If it is not, then we're multiplying variables foo and bar.On the other hand, it can mean a variety of things in C++. Are we multiplying numbers? Is foo or bar an instance of a class that has the * operator overridden? Is there a global overload of the * operator? Are we declaring a pointer?
And with a decent IDE you should easily be able to get the def for the '*', just like you'd get the def for any other function.
The problem isn't in the C++ language, but rather the C expectation that many developers have.
I certainly apprecate Linus' genius and the revolution he brought to computing, but we live in a different world than when he first took up C programming. Computers are far more capable than they were decades ago and we've taken advantage of that by making code much more flexible than in years past. The result is far more code reuse than early OO programmers ever thought possible.
Could this possibly be the worlds first programmer-generation gap?
I think this is a limitation of our using flat text to program in. So long as our primary means of communication is linear speech and flat text, we will have this communications overhead. Collaborative systems that display the context to all concerned can overcome this. In fact, this is already happening! (Exercise for reader.)
I think writing grep-friendly code is a good thing. I do my best to make all my Perl code easily grepped, it just makes debugging infinitely easier.
Hey, I think Go picked a few good and important things to look at, but I think they called it "experimental" for a reason. I think it looks like they made a lot of reasonable choices.
But introducing a new language? It's hard. Give it a couple of decades, and see where it is then.
Linus
(http://www.realworldtech.com/forums/index.cfm?action=detail&...)
Therefore, I don't see Linus' choice as having any larger significance.
I already know that C++ is a vastly superior language to C for small to medium scale programs where computational time+space efficiency is paramount.
I've used both languages, but only when time and space efficiency can't be sacrificed.
I've never worked on a large program in either.
Under those conditions, I know from experience that C++ is better. It allows me to abstract safely (I benefit from some compile time type-checking) with little or no run-time cost.
Most successful C++ projects never use some features. Some even use C macros instead of templates, like wxWidgets. It both works and compiles fast.
If somebody uses too much overloading, reject their patch. If somebody makes a template tarpit, abuses operator(), or gets too fancy with operator overloading, send it back to 'em.
Context dependency bad? I like having the superclass define a contract so that you can ignore which subclass is being used. And C++ even rubs your nose in the name of the superclass, to avoid duck typing (which Python/Ruby use with near impunity anyway).
Polymorphism also gives you what amounts to functional programming without touching C's awful function pointer syntax. I suspect a lot of Linux code uses baroque switch/case or "if" statements just to avoid the pain of function pointers.
Edited.
1) Polymorphism is NOT functional programming. Using function pointers, which you seem to detest, is one aspect of functional programming. If you've only used C++, then you don't know what you're missing from languages like Lisp or JavaScript. (I should know. I was once like that.)
2) I seriously doubt the Linux kernel avoids function pointers. Ever heard of dispatch tables? Good C hackers know that smarter data structures make for simpler code.
3) Any feature that can go horribly wrong will go horribly wrong when you have a large project with lots of contributors. Everybody who successfully uses C++ on a large project has a huge "coding standards" document to keep the project from crashing and burning. I know Google has it, and I've seen others, too. Even I have it for my own personal C++ projects!
4) What Linus meant by "context dependency" is that you have to know the object's type in order to know what the function will do and you even have to figure out which version of the function will be called, based on the arguments. This is hell when you get a small patch in the middle of a larger function.
2) Declaring, initializing, and using dispatch tables requires a boat load of syntax, or GTK+ style macro hell. To the best of my recollection, Linux only goes to the trouble for a few large, complex subsystems, like networking and filesystems. Many other areas could probably benefit from it but cannot afford the price.
3) True. But once you climb the hill, you get to offload a lot of crap onto the compiler. Forever.
4) Linus already applies his +18 Axe of Correction to large functions and nesting depth. Anybody who reviews patches without a color-highlighting code browser deserves what they get.
However, I don't buy his argument that C++ is unsuitable because it's linguistically a high-context language. Part of this problem of context is solved by having disciplined, humble coders who know the limits of human intelligence. (I do not think these are new requirements that would exclude existing kernel contributors. C has, and the kernel uses, macros.) Part of the problem is solved by having a unified culture. The rest of the problem of "context" in C++ is really what would be called "state" in C, and of course you can't read state in the text of a C program. If you could magically create a unified and disciplined culture of C++ usage in the kernel, it would be fine. But that can't happen, so C++ is out of the question.
Which aspects of functional programming are you talking about?
For me it isn't better than function pointers, also because of method - function distinction we have 2 different incompatibile kinds of functions.
Passing around things that do work on other things -- easy with C++ worker objects, painful with C function pointers (or worse, pointers to structs full of function pointers).