> Most people do not find "fun" in losing.
Allow me to introduce you to a developer named https://en.wikipedia.org/wiki/FromSoftware ...
Allow me to introduce you to a developer named https://en.wikipedia.org/wiki/FromSoftware ...
Although I understand Souls doesn't have permadeath, therefore it's probably only half the fun of Nethack.
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But Original DnD is where my inspiration-knowledge stops
Reach a point where all core problems are solved, and then create your own problems (and try to solve them).
Its just DF community that claimed it as their mantra, and their primary marketing of the game. But all sim games (d)evolve to this.
Kinda like Lucky Strike's "it's toasted!" slogan