The core game is so good, so expansive, that it doesn't bother me in the slightest that there's upcoming "DLC". Don't get me wrong - I hate the trend in general, but in this case it's not a bad thing.
Edit: Ok, I realize that they even call it DLC on zelda.com, but my point still stands: these are expansions. The kind gamers used to get excited about.
Now don't get me wrong, I'm very optimistic, and have already bought/pre-ordered it (it's a gray area which to call it, because it unlocks some things immediately, but the bulk of it isn't available for a few months), but my optimism is mainly based on the Mario Kart 8 DLC, not what they've announced about the BotW DLC itself.
BotW has been a system seller up to this point, but only because the hardware's supplies are fairly limited at this point. I don't expect the DLC's release will be a significant factor in the Switch's continued sales, unless their other first party titles end up having disappointing sales.
True, we don't know the specifics, but my point was that the core game doesn't feel like it was intentionally broken just to make way for DLC like we see far too often with games these days. Any new content is an expansion on what is currently a masterpiece.
Sure, we don't know how expansive an expansion it is, but I'd still argue that even a small release is an expansion at this point. I'm also giving them the benefit of the doubt considering how excellent the core game is.
In that sense, I think (from what we've heard), BotW's DLC is not really an expansion pack in the old sense.
But why is DLC fundamentally bad? To me it seems to match the tick-tock-tock nature of engine development: build a game, spend years on an engine and content, price it at full price, then release a series of cheaper content-only products that use the same engine. Use that income to pay for next gen engine development.
The alternative is that developers can only release content if it's feature-length and using a next generation engine? That seems like a pointless demand.
The same reason preorders are bad: it creates perverse incentives for developers and publishers.
The problem people have with DLC isn't that developers are being demanded to release feature-length content, it's that developers are incentivized to lock stuff that's already developed and in the game behind a paywall. Essentially selling you content that you already purchased.
I'm not too worried about Nintendo succumbing to this problem, but there are some other devs out there with no such scruples. EA and Activision come to mind..
Is that an empirical finding?