A lot of Nintendo fans are early adopters, that's why they're buying a console with one significant game in March. For the general public they need to have more on offer than that.
Here are new AAA games which we are assured will be out by Christmas: Zelda Breath of the Wild, Mario Kart 8 Deluxe, Skylanders, NBA 2K18, Arms, Splatoon 2.
There's tons of indie names (e.g. Shovel Knight) or older games (e.g. Skyrim) but those aren't "system movers" as they're already out on every other major platform. Meaning people won't be buying a Switch to play those.
No doubt you're moaning about me leaving out Super Mario Odyssey, but at the time of writing SMO has no set release date only a vague "TBD, Holiday 2017." As does Project Sonic 2017. Nintendo games overrun their release date as much as other publishers, therefore one cannot be assured SMO will ship before the big holiday period.
If you look beyond 2017, it remains pretty slim pickings for the Switch. Likely until at least summer 2018 we won't see more than perhaps half a dozen exclusive AAA games on the console. We still have no assurance that the mainstream Pokemon franchise will be developed for the console.
The Wii U also sold fairly well early in its life, but sales dried up and never recovered with publishers avoiding it due its poor sales performance. The key thing for the Switch to do is to consistently sell, to give publishers enough confidence that when they target the platform that the effort will pay for itself.
It all remains to be seen. I'll be paying close attention to Christmas 2017 sales figures because it might be the life or death of the Switch.
TONS of gamers didn't get to play any of them because the WiiU sold so poorly, so for a great many people they're 'new' games and worth buying the system for.
I think the prospect of putting AAA games on a portable system, will draw a lot of AAA studios to take the risk, if their game can be run on the hardware. I think the portability factor is a large factor of why they are selling so fast despite the lack of games right now. I think people want to see what its like to play non-junk/freemium/IAP driven games on the go. At least it was a major factor for me. I can't wait to play Mario Kart with my co-workers at lunch!
You know, I'm not sure. Those games are out for other home consoles, sure—but the Switch is not, precisely, a home console. Its form-factor makes it not just a substitute good for an XBO or PS4, but also a substitute good for a 3DS or an iPad. You know, a thing you buy for your kid to play with on car-trips.
And that means that those older and Indie titles—which wouldn't see very high attach-rates when ported onto current-gen home consoles—might fare a bit better, because they're reaching a market which didn't have access to them before. You can't play Skyrim on an iPad or a 3DS.
It really had no competitors. PS Move, while a nice technical effort, came too late and didn't have the developer support needed. The Kinect failed also for the same reasons on top of lacking a holdable controller so Kinect-games were ultimately forced to be super simple as waving and moving around can only do so much.
The Wii U had these types of games and they didn't blow up like the original Wii. I think its fair to say no one expected the Wii to take off like it did and unrealistic to expect Nintendo to follow the same formula and to get the same results. If anything, motion control games died fairly quickly as the fad ran itself out and are only coming back now as a much needed accessory for pricey VR systems.
I'm imaging Mario & Co racing around in shopping carts, grabbing and tossing bananas etc..
It's a completely free and open world, no grinding required, with simple gameplay yet with challenging layers that appeal to the folks with wanting more, a beautiful environment with amazing weather and climate differences and so on. Above all there is no in-app purchases required. It's a reminder of what games on the iPad could have been.
However, I am having a lot of fun with Graceful Explosion Machine and Fast RMX. They don't have the depth of BOTW, but they are good games that are worth the price tag. If there can be more games like those, the Switch could do well in the long run.
Its rare to find 8-player party games with simple controls that anybody can get into.
I like LAN parties, but the whole concept of them is kinda limited to the nerdy crowd. I'm totally a nerd btw, I go to conventions and play in those LAN rooms and stuff.
But opening up gameplay to my general non-nerd friends only happens through couch gaming. A lot of my friends straight up wouldn't get a chance to play in a LAN-party setup. But they come over and have fun with Mario Kart, Puyo Tetris, Smash, or most recently... Bomberman.